radv: remove unecessary radv_pipeline::uses_dynamic_stride

We can just rely on the dynamic states.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18007>
This commit is contained in:
Samuel Pitoiset
2022-08-11 14:29:03 +02:00
committed by Marge Bot
parent 56bb29cb93
commit 1d92ab921b
3 changed files with 2 additions and 6 deletions

View File

@@ -2156,10 +2156,6 @@ radv_pipeline_init_dynamic_state(struct radv_graphics_pipeline *pipeline,
dynamic->line_stipple.pattern = info->rs.line_stipple_pattern;
}
if (!(states & RADV_DYNAMIC_VERTEX_INPUT_BINDING_STRIDE) ||
!(states & RADV_DYNAMIC_VERTEX_INPUT))
pipeline->uses_dynamic_stride = true;
if (states & RADV_DYNAMIC_FRAGMENT_SHADING_RATE) {
dynamic->fragment_shading_rate.size = info->fsr.size;
for (int i = 0; i < 2; i++)