docs: Remove OMX frontend

Acked-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30865>
This commit is contained in:
David Rosca
2024-08-27 09:25:09 +02:00
committed by Marge Bot
parent 9b6c27a320
commit 1d71557397
4 changed files with 4 additions and 6 deletions

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@@ -563,8 +563,8 @@ The integer capabilities:
* ``PIPE_CAP_CL_GL_SHARING``: True if driver supports everything required by a frontend implementing the CL extension, and * ``PIPE_CAP_CL_GL_SHARING``: True if driver supports everything required by a frontend implementing the CL extension, and
also supports importing/exporting all of pipe_texture_target via dma buffers. also supports importing/exporting all of pipe_texture_target via dma buffers.
* ``PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA``: Whether VDPAU, VAAPI, and * ``PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA``: Whether VDPAU and VAAPI
OpenMAX should use a compute-based blit instead of pipe_context::blit and compute pipeline for compositing images. should use a compute-based blit instead of pipe_context::blit and compute pipeline for compositing images.
* ``PIPE_CAP_FRAGMENT_SHADER_INTERLOCK``: True if fragment shader interlock * ``PIPE_CAP_FRAGMENT_SHADER_INTERLOCK``: True if fragment shader interlock
functionality is supported. functionality is supported.
* ``PIPE_CAP_ATOMIC_FLOAT_MINMAX``: Atomic float point minimum, * ``PIPE_CAP_ATOMIC_FLOAT_MINMAX``: Atomic float point minimum,

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@@ -5,7 +5,7 @@ The Mesa project began as an open-source implementation of the
`OpenGL`_ specification - a system for rendering interactive 3D graphics. `OpenGL`_ specification - a system for rendering interactive 3D graphics.
Over the years the project has grown to implement more graphics APIs, Over the years the project has grown to implement more graphics APIs,
including `OpenGL ES`_, `OpenCL`_, `OpenMAX`_, `VDPAU`_, `VA-API`_, including `OpenGL ES`_, `OpenCL`_, `VDPAU`_, `VA-API`_,
`Vulkan`_ and `EGL`_. `Vulkan`_ and `EGL`_.
A variety of device drivers allows the Mesa libraries to be used in many A variety of device drivers allows the Mesa libraries to be used in many
@@ -19,7 +19,6 @@ Linux, FreeBSD, and other operating systems.
.. _OpenGL: https://www.opengl.org/ .. _OpenGL: https://www.opengl.org/
.. _OpenGL ES: https://www.khronos.org/opengles/ .. _OpenGL ES: https://www.khronos.org/opengles/
.. _OpenCL: https://www.khronos.org/opencl/ .. _OpenCL: https://www.khronos.org/opencl/
.. _OpenMAX: https://www.khronos.org/openmax/
.. _VDPAU: https://en.wikipedia.org/wiki/VDPAU .. _VDPAU: https://en.wikipedia.org/wiki/VDPAU
.. _VA-API: https://en.wikipedia.org/wiki/Video_Acceleration_API .. _VA-API: https://en.wikipedia.org/wiki/Video_Acceleration_API
.. _Vulkan: https://www.vulkan.org/ .. _Vulkan: https://www.vulkan.org/

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@@ -139,7 +139,6 @@ each directory.
- **hgl** - Haiku OpenGL - **hgl** - Haiku OpenGL
- **lavapipe** - Vulkan frontend, software Vulkan rasterizer using LLVMpipe. - **lavapipe** - Vulkan frontend, software Vulkan rasterizer using LLVMpipe.
- **nine** - D3D9 frontend, see targets/d3dadapter9 - **nine** - D3D9 frontend, see targets/d3dadapter9
- **omx** - OpenMAX Bellagio frontend
- **osmesa** - Off-screen OpenGL rendering library - **osmesa** - Off-screen OpenGL rendering library
- **va** - VA-API frontend - **va** - VA-API frontend
- **vdpau** - VDPAU frontend - **vdpau** - VDPAU frontend

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@@ -7,7 +7,7 @@ Haiku. We're actively developing and maintaining several hardware and
software drivers. software drivers.
The primary API is OpenGL but there's also support for OpenGL ES, Vulkan, The primary API is OpenGL but there's also support for OpenGL ES, Vulkan,
EGL, OpenMAX, OpenCL, VDPAU and VA-API. EGL, OpenCL, VDPAU and VA-API.
Hardware drivers include: Hardware drivers include: