mesa: try RGBA_FLOAT16 before RGBA_FLOAT32 when choosing A,L,LA,I formats
To try to use less tex memory and maybe get better performance. Spotted by Roland Scheidegger. NOTE: This is a candidate for the 8.0 and 7.11 branches. Reviewed-by: José Fonseca <jfonseca@vmware.com>
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@@ -323,6 +323,7 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
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case GL_ALPHA16F_ARB:
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RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16);
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RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
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RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
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RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
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break;
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case GL_ALPHA32F_ARB:
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@@ -334,6 +335,7 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
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case GL_LUMINANCE16F_ARB:
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RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16);
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RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
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RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
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RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
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break;
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case GL_LUMINANCE32F_ARB:
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@@ -345,6 +347,7 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
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case GL_LUMINANCE_ALPHA16F_ARB:
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RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16);
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RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
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RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
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RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
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break;
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case GL_LUMINANCE_ALPHA32F_ARB:
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@@ -356,6 +359,7 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
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case GL_INTENSITY16F_ARB:
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RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16);
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RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
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RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
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RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
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break;
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case GL_INTENSITY32F_ARB:
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