mesa: Add ARB_shader_texture_lod to the extension list; off by default.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -112,6 +112,7 @@ static const struct extension extension_table[] = {
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{ "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
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{ "GL_ARB_shader_objects", o(ARB_shader_objects), GL, 2002 },
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{ "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
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{ "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 },
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{ "GL_ARB_shading_language_100", o(ARB_shading_language_100), GL, 2003 },
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{ "GL_ARB_shadow_ambient", o(ARB_shadow_ambient), GL, 2001 },
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{ "GL_ARB_shadow", o(ARB_shadow), GL, 2001 },
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@@ -143,7 +144,6 @@ static const struct extension extension_table[] = {
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{ "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 },
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{ "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 },
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{ "GL_ARB_window_pos", o(ARB_window_pos), GL, 2001 },
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/* EXT extensions */
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{ "GL_EXT_abgr", o(EXT_abgr), GL, 1995 },
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{ "GL_EXT_bgra", o(EXT_bgra), GL, 1995 },
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@@ -2793,6 +2793,7 @@ struct gl_extensions
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GLboolean ARB_seamless_cube_map;
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GLboolean ARB_shader_objects;
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GLboolean ARB_shader_stencil_export;
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GLboolean ARB_shader_texture_lod;
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GLboolean ARB_shading_language_100;
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GLboolean ARB_shadow;
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GLboolean ARB_shadow_ambient;
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