intel: Rename Genx keyword to Gfxx

Commands used to do the changes:
export SEARCH_PATH="src/intel src/gallium/drivers/iris src/mesa/drivers/dri/i965"
grep -E "Gen[[:digit:]]+" -rIl $SEARCH_PATH | xargs sed -ie "s/Gen\([[:digit:]]\+\)/Gfx\1/g"

Exclude changes in src/intel/perf/oa-*.xml:
find src/intel/perf -type f \( -name "*.xml" \) | xargs sed -ie "s/Gfx/Gen/g"

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9936>
This commit is contained in:
Anuj Phogat
2021-03-29 15:46:12 -07:00
committed by Marge Bot
parent b75f095bc7
commit 1d296484b4
117 changed files with 521 additions and 521 deletions

View File

@@ -723,7 +723,7 @@ emit_rs_state(struct anv_graphics_pipeline *pipeline,
raster.GlobalDepthOffsetEnablePoint = rs_info->depthBiasEnable;
#if GFX_VER == 7
/* Gen7 requires that we provide the depth format in 3DSTATE_SF so that it
/* Gfx7 requires that we provide the depth format in 3DSTATE_SF so that it
* can get the depth offsets correct.
*/
if (subpass->depth_stencil_attachment) {
@@ -755,14 +755,14 @@ emit_ms_state(struct anv_graphics_pipeline *pipeline,
const VkPipelineMultisampleStateCreateInfo *info,
uint32_t dynamic_states)
{
/* If the sample locations are dynamic, 3DSTATE_MULTISAMPLE on Gen7/7.5
* will be emitted dynamically, so skip it here. On Gen8+
/* If the sample locations are dynamic, 3DSTATE_MULTISAMPLE on Gfx7/7.5
* will be emitted dynamically, so skip it here. On Gfx8+
* 3DSTATE_SAMPLE_PATTERN will be emitted dynamically, so skip it here.
*/
if (!(dynamic_states & ANV_CMD_DIRTY_DYNAMIC_SAMPLE_LOCATIONS)) {
/* Only lookup locations if the extensions is active, otherwise the
* default ones will be used either at device initialization time or
* through 3DSTATE_MULTISAMPLE on Gen7/7.5 by passing NULL locations.
* through 3DSTATE_MULTISAMPLE on Gfx7/7.5 by passing NULL locations.
*/
if (pipeline->base.device->vk.enabled_extensions.EXT_sample_locations) {
#if GFX_VER >= 8
@@ -776,7 +776,7 @@ emit_ms_state(struct anv_graphics_pipeline *pipeline,
pipeline->dynamic_state.sample_locations.samples,
pipeline->dynamic_state.sample_locations.locations);
} else {
/* On Gen8+ 3DSTATE_MULTISAMPLE does not hold anything we need to modify
/* On Gfx8+ 3DSTATE_MULTISAMPLE does not hold anything we need to modify
* for sample locations, so we don't have to emit it dynamically.
*/
#if GFX_VER >= 8
@@ -1430,7 +1430,7 @@ emit_3dstate_streamout(struct anv_graphics_pipeline *pipeline,
pipeline->gfx7.xfb_bo_pitch[2] = xfb_info->buffers[2].stride;
pipeline->gfx7.xfb_bo_pitch[3] = xfb_info->buffers[3].stride;
/* On Gen7, the SO buffer enables live in 3DSTATE_STREAMOUT which
/* On Gfx7, the SO buffer enables live in 3DSTATE_STREAMOUT which
* is a bit inconvenient because we don't know what buffers will
* actually be enabled until draw time. We do our best here by
* setting them based on buffers_written and we disable them
@@ -1926,7 +1926,7 @@ emit_3dstate_wm(struct anv_graphics_pipeline *pipeline, struct anv_subpass *subp
}
#if GFX_VER >= 8
/* Gen8 hardware tries to compute ThreadDispatchEnable for us but
/* Gfx8 hardware tries to compute ThreadDispatchEnable for us but
* doesn't take into account KillPixels when no depth or stencil
* writes are enabled. In order for occlusion queries to work
* correctly with no attachments, we need to force-enable PS thread