nvc0: enable GL_NV_shader_atomic_float on pre-Maxwell

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Ilia Mirkin
2018-12-26 20:01:28 -05:00
parent 0dd55db10f
commit 1d10bb2025
2 changed files with 3 additions and 0 deletions

View File

@@ -46,6 +46,7 @@ TBD.
<li>GL_EXT_render_snorm on gallium drivers (ES extension).</li>
<li>GL_EXT_texture_view on drivers supporting texture views (ES extension).</li>
<li>GL_OES_texture_view on drivers supporting texture views (ES extension).</li>
<li>GL_NV_shader_atomic_float on nvc0 (Fermi/Kepler only).</li>
</ul>
<h2>Bug fixes</h2>

View File

@@ -275,6 +275,8 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_TGSI_BALLOT:
case PIPE_CAP_BINDLESS_TEXTURE:
return class_3d >= NVE4_3D_CLASS;
case PIPE_CAP_TGSI_ATOMFADD:
return class_3d < GM107_3D_CLASS; /* needs additional lowering */
case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT: