gallium: remove unneeded st->bitmap_texcoord_bias
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@@ -355,11 +355,8 @@ setup_bitmap_vertex_data(struct st_context *st,
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const GLfloat x1 = x + width;
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const GLfloat y0 = y;
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const GLfloat y1 = y + height;
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const GLfloat bias = 0.0 * st->bitmap_texcoord_bias; /* XXX remove */
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const GLfloat xBias = bias / (x1-x0);
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const GLfloat yBias = bias / (y1-y0);
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const GLfloat sLeft = 0.0 + xBias, sRight = 1.0 + xBias;
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const GLfloat tTop = yBias, tBot = 1.0 - tTop - yBias;
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const GLfloat sLeft = 0.0F, sRight = 1.0F;
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const GLfloat tTop = 0.0, tBot = 1.0 - tTop;
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const GLfloat clip_x0 = x0 / fb_width * 2.0 - 1.0;
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const GLfloat clip_y0 = y0 / fb_height * 2.0 - 1.0;
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const GLfloat clip_x1 = x1 / fb_width * 2.0 - 1.0;
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@@ -425,11 +425,8 @@ draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
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const GLfloat clip_y0 = y0 / fb_height * 2.0 - 1.0;
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const GLfloat clip_x1 = x1 / fb_width * 2.0 - 1.0;
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const GLfloat clip_y1 = y1 / fb_height * 2.0 - 1.0;
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GLfloat bias = ctx->st->bitmap_texcoord_bias;
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GLfloat xBias = 0*bias / (x1-x0);
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GLfloat yBias = 0*bias / (y1-y0);
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GLfloat sLeft = 0.0 + xBias, sRight = 1.0 + xBias;
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GLfloat tTop = invertTex - yBias, tBot = 1.0 - tTop - yBias;
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const GLfloat sLeft = 0.0F, sRight = 1.0F;
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const GLfloat tTop = invertTex, tBot = 1.0 - tTop;
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GLuint tex, i;
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/* upper-left */
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@@ -123,8 +123,6 @@ struct st_context
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GLfloat polygon_offset_scale; /* ?? */
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GLfloat bitmap_texcoord_bias;
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/** Mapping from VERT_RESULT_x to post-transformed vertex slot */
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const GLuint *vertex_result_to_slot;
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@@ -109,9 +109,6 @@ void st_init_limits(struct st_context *st)
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c->MaxTextureLodBias
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= screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
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st->bitmap_texcoord_bias
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= screen->get_paramf(screen, PIPE_CAP_BITMAP_TEXCOORD_BIAS);
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c->MaxDrawBuffers
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= CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
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1, MAX_DRAW_BUFFERS);
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@@ -220,11 +217,12 @@ void st_init_extensions(struct st_context *st)
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ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
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}
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#if 01
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if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
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PIPE_TEXTURE)) {
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ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
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}
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#endif
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if (screen->is_format_supported(screen, PIPE_FORMAT_YCBCR, PIPE_TEXTURE) ||
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screen->is_format_supported(screen, PIPE_FORMAT_YCBCR_REV, PIPE_TEXTURE)) {
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ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
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