iris: state ref tuple

This commit is contained in:
Kenneth Graunke
2018-06-28 00:57:49 -07:00
parent c0e80a8d0a
commit 1cea195a95
4 changed files with 103 additions and 107 deletions

View File

@@ -30,6 +30,7 @@
#include "intel/common/gen_debug.h"
#include "intel/compiler/brw_compiler.h"
#include "iris_batch.h"
#include "iris_resource.h"
#include "iris_screen.h"
struct iris_bo;
@@ -157,8 +158,8 @@ enum pipe_control_flags
/** @} */
struct iris_compiled_shader {
/** Buffer containing the uploaded assembly. */
struct pipe_resource *buffer;
/** Reference to the uploaded assembly. */
struct iris_state_ref assembly;
/** Pointer to the assembly in the BO's map. */
void *map;
@@ -166,9 +167,6 @@ struct iris_compiled_shader {
/** The program data (owned by the program cache hash table) */
struct brw_stage_prog_data *prog_data;
/** Offset where the assembly lives in the BO. */
unsigned offset;
/**
* Shader packets and other data derived from prog_data. These must be
* completely determined from prog_data.
@@ -178,12 +176,10 @@ struct iris_compiled_shader {
struct iris_const_buffer {
/** The resource and offset for the actual constant data */
struct pipe_resource *resource;
unsigned offset;
struct iris_state_ref data;
/** The resource and offset for the SURFACE_STATE for pull access. */
struct pipe_resource *surface_state_resource;
unsigned surface_state_offset;
struct iris_state_ref surface_state;
};
struct iris_shader_state {
@@ -262,15 +258,13 @@ struct iris_context {
struct pipe_framebuffer_state framebuffer;
struct iris_depth_buffer_state *cso_depthbuffer;
struct pipe_resource *sampler_table_resource[MESA_SHADER_STAGES];
uint32_t sampler_table_offset[MESA_SHADER_STAGES];
struct iris_state_ref sampler_table[MESA_SHADER_STAGES];
struct iris_sampler_state *samplers[MESA_SHADER_STAGES][IRIS_MAX_TEXTURE_SAMPLERS];
struct iris_sampler_view *textures[MESA_SHADER_STAGES][IRIS_MAX_TEXTURE_SAMPLERS];
unsigned num_samplers[MESA_SHADER_STAGES];
unsigned num_textures[MESA_SHADER_STAGES];
struct pipe_resource *unbound_tex_surface_state_resource;
unsigned unbound_tex_surface_state_offset;
struct iris_state_ref unbound_tex;
struct u_upload_mgr *surface_uploader;
// XXX: may want a separate uploader for "hey I made a CSO!" vs

View File

@@ -229,13 +229,14 @@ iris_upload_shader(struct iris_context *ice,
* backend.
*/
if (existing) {
pipe_resource_reference(&shader->buffer, existing->buffer);
shader->offset = existing->offset;
pipe_resource_reference(&shader->assembly.res, existing->assembly.res);
shader->assembly.offset = existing->assembly.offset;
shader->map = existing->map;
} else {
shader->buffer = NULL;
u_upload_alloc(ice->shaders.uploader, 0, prog_data->program_size,
64, &shader->offset, &shader->buffer, &shader->map);
shader->assembly.res = NULL;
u_upload_alloc(ice->shaders.uploader, 0, prog_data->program_size, 64,
&shader->assembly.offset, &shader->assembly.res,
&shader->map);
memcpy(shader->map, assembly, prog_data->program_size);
}
@@ -290,8 +291,9 @@ iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
if (!shader)
return false;
struct iris_bo *bo = iris_resource_bo(shader->buffer);
*kernel_out = iris_bo_offset_from_base_address(bo) + shader->offset;
struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
*kernel_out =
iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
*((void **) prog_data_out) = shader->prog_data;
iris_use_pinned_bo(batch, bo, false);
@@ -318,8 +320,9 @@ iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
iris_upload_shader(ice, IRIS_CACHE_BLORP, key_size, key, kernel,
prog_data);
struct iris_bo *bo = iris_resource_bo(shader->buffer);
*kernel_out = iris_bo_offset_from_base_address(bo) + shader->offset;
struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
*kernel_out =
iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
*((void **) prog_data_out) = shader->prog_data;
iris_use_pinned_bo(batch, bo, false);
@@ -347,7 +350,7 @@ iris_destroy_program_cache(struct iris_context *ice)
hash_table_foreach(ice->shaders.cache, entry) {
struct iris_compiled_shader *shader = entry->data;
pipe_resource_reference(&shader->buffer, NULL);
pipe_resource_reference(&shader->assembly.res, NULL);
}
u_upload_destroy(ice->shaders.uploader);

View File

@@ -33,6 +33,15 @@ struct iris_resource {
struct iris_bo *bo;
};
/**
* A simple <resource, offset> tuple for storing a reference to a
* piece of state stored in a GPU buffer object.
*/
struct iris_state_ref {
struct pipe_resource *res;
uint32_t offset;
};
enum isl_format iris_isl_format_for_pipe_format(enum pipe_format pf);
void iris_init_screen_resource_functions(struct pipe_screen *pscreen);
@@ -49,8 +58,7 @@ struct iris_surface {
struct isl_view view;
/** The resource (BO) holding our SURFACE_STATE. */
struct pipe_resource *surface_state_resource;
unsigned surface_state_offset;
struct iris_state_ref surface_state;
};
#endif

View File

@@ -276,6 +276,17 @@ ro_bo(struct iris_bo *bo, uint64_t offset)
return (struct iris_address) { .bo = bo, .offset = offset };
}
static void *
upload_state(struct u_upload_mgr *uploader,
struct iris_state_ref *ref,
unsigned size,
unsigned alignment)
{
void *p = NULL;
u_upload_alloc(uploader, 0, size, alignment, &ref->offset, &ref->res, &p);
return p;
}
static uint32_t *
stream_state(struct iris_batch *batch,
struct u_upload_mgr *uploader,
@@ -861,17 +872,14 @@ iris_bind_sampler_states(struct pipe_context *ctx,
/* Assemble the SAMPLER_STATEs into a contiguous chunk of memory
* relative to Dynamic State Base Address.
*/
void *map = NULL;
u_upload_alloc(ice->state.dynamic_uploader, 0,
count * 4 * GENX(SAMPLER_STATE_length), 32,
&ice->state.sampler_table_offset[stage],
&ice->state.sampler_table_resource[stage],
&map);
void *map = upload_state(ice->state.dynamic_uploader,
&ice->state.sampler_table[stage],
count * 4 * GENX(SAMPLER_STATE_length), 32);
if (unlikely(!map))
return;
struct pipe_resource *res = ice->state.sampler_table_resource[stage];
ice->state.sampler_table_offset[stage] +=
struct pipe_resource *res = ice->state.sampler_table[stage].res;
ice->state.sampler_table[stage].offset +=
iris_bo_offset_from_base_address(iris_resource_bo(res));
for (int i = 0; i < count; i++) {
@@ -898,8 +906,7 @@ struct iris_sampler_view {
struct isl_view view;
/** The resource (BO) holding our SURFACE_STATE. */
struct pipe_resource *surface_state_resource;
unsigned surface_state_offset;
struct iris_state_ref surface_state;
};
/**
@@ -958,17 +965,13 @@ iris_create_sampler_view(struct pipe_context *ctx,
.usage = ISL_SURF_USAGE_TEXTURE_BIT,
};
void *map = NULL;
u_upload_alloc(ice->state.surface_uploader, 0,
4 * GENX(RENDER_SURFACE_STATE_length), 64,
&isv->surface_state_offset,
&isv->surface_state_resource,
&map);
void *map = upload_state(ice->state.surface_uploader, &isv->surface_state,
4 * GENX(RENDER_SURFACE_STATE_length), 64);
if (!unlikely(map))
return NULL;
struct iris_bo *state_bo = iris_resource_bo(isv->surface_state_resource);
isv->surface_state_offset += iris_bo_offset_from_base_address(state_bo);
struct iris_bo *state_bo = iris_resource_bo(isv->surface_state.res);
isv->surface_state.offset += iris_bo_offset_from_base_address(state_bo);
isl_surf_fill_state(&screen->isl_dev, map,
.surf = &itex->surf, .view = &isv->view,
@@ -1028,17 +1031,14 @@ iris_create_surface(struct pipe_context *ctx,
ISL_SURF_USAGE_STENCIL_BIT))
return psurf;
void *map = NULL;
u_upload_alloc(ice->state.surface_uploader, 0,
4 * GENX(RENDER_SURFACE_STATE_length), 64,
&surf->surface_state_offset,
&surf->surface_state_resource,
&map);
void *map = upload_state(ice->state.surface_uploader, &surf->surface_state,
4 * GENX(RENDER_SURFACE_STATE_length), 64);
if (!unlikely(map))
return NULL;
struct iris_bo *state_bo = iris_resource_bo(surf->surface_state_resource);
surf->surface_state_offset += iris_bo_offset_from_base_address(state_bo);
struct iris_bo *state_bo = iris_resource_bo(surf->surface_state.res);
surf->surface_state.offset += iris_bo_offset_from_base_address(state_bo);
isl_surf_fill_state(&screen->isl_dev, map,
.surf = &res->surf, .view = &surf->view,
@@ -1361,36 +1361,34 @@ iris_set_constant_buffer(struct pipe_context *ctx,
if (input && (input->buffer || input->user_buffer)) {
if (input->user_buffer) {
u_upload_data(ctx->const_uploader, 0, input->buffer_size, 32,
input->user_buffer, &cbuf->offset, &cbuf->resource);
input->user_buffer, &cbuf->data.offset,
&cbuf->data.res);
} else {
pipe_resource_reference(&cbuf->resource, input->buffer);
pipe_resource_reference(&cbuf->data.res, input->buffer);
}
void *map = NULL;
// XXX: these are not retained forever, use a separate uploader?
u_upload_alloc(ice->state.surface_uploader, 0,
4 * GENX(RENDER_SURFACE_STATE_length), 64,
&cbuf->surface_state_offset,
&cbuf->surface_state_resource,
&map);
void *map =
upload_state(ice->state.surface_uploader, &cbuf->surface_state,
4 * GENX(RENDER_SURFACE_STATE_length), 64);
if (!unlikely(map)) {
pipe_resource_reference(&cbuf->resource, NULL);
pipe_resource_reference(&cbuf->data.res, NULL);
return;
}
struct iris_resource *res = (void *) cbuf->resource;
struct iris_bo *surf_bo = iris_resource_bo(cbuf->surface_state_resource);
cbuf->surface_state_offset += iris_bo_offset_from_base_address(surf_bo);
struct iris_resource *res = (void *) cbuf->data.res;
struct iris_bo *surf_bo = iris_resource_bo(cbuf->surface_state.res);
cbuf->surface_state.offset += iris_bo_offset_from_base_address(surf_bo);
isl_buffer_fill_state(&screen->isl_dev, map,
.address = res->bo->gtt_offset + cbuf->offset,
.address = res->bo->gtt_offset + cbuf->data.offset,
.size_B = input->buffer_size,
.format = ISL_FORMAT_R32G32B32A32_FLOAT,
.stride_B = 1,
.mocs = MOCS_WB)
} else {
pipe_resource_reference(&cbuf->resource, NULL);
pipe_resource_reference(&cbuf->surface_state_resource, NULL);
pipe_resource_reference(&cbuf->data.res, NULL);
pipe_resource_reference(&cbuf->surface_state.res, NULL);
}
ice->state.dirty |= IRIS_DIRTY_CONSTANTS_VS << stage;
@@ -1404,7 +1402,7 @@ iris_sampler_view_destroy(struct pipe_context *ctx,
{
struct iris_sampler_view *isv = (void *) state;
pipe_resource_reference(&state->texture, NULL);
pipe_resource_reference(&isv->surface_state_resource, NULL);
pipe_resource_reference(&isv->surface_state.res, NULL);
free(isv);
}
@@ -1414,7 +1412,7 @@ iris_surface_destroy(struct pipe_context *ctx, struct pipe_surface *p_surf)
{
struct iris_surface *surf = (void *) p_surf;
pipe_resource_reference(&p_surf->texture, NULL);
pipe_resource_reference(&surf->surface_state_resource, NULL);
pipe_resource_reference(&surf->surface_state.res, NULL);
free(surf);
}
@@ -1916,8 +1914,8 @@ iris_populate_fs_key(const struct iris_context *ice,
static uint64_t
KSP(const struct iris_compiled_shader *shader)
{
struct iris_resource *res = (void *) shader->buffer;
return res->bo->gtt_offset + shader->offset;
struct iris_resource *res = (void *) shader->assembly.res;
return iris_bo_offset_from_base_address(res->bo) + shader->assembly.offset;
}
#define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix) \
@@ -2230,45 +2228,39 @@ use_surface(struct iris_batch *batch,
bool writeable)
{
struct iris_surface *surf = (void *) p_surf;
struct iris_resource *res = (void *) p_surf->texture;
struct iris_resource *state_res = (void *) surf->surface_state_resource;
iris_use_pinned_bo(batch, res->bo, writeable);
iris_use_pinned_bo(batch, state_res->bo, false);
return surf->surface_state_offset;
iris_use_pinned_bo(batch, iris_resource_bo(p_surf->texture), writeable);
iris_use_pinned_bo(batch, iris_resource_bo(surf->surface_state.res), false);
return surf->surface_state.offset;
}
static uint32_t
use_sampler_view(struct iris_batch *batch, struct iris_sampler_view *isv)
{
struct iris_resource *res = (void *) isv->pipe.texture;
struct iris_resource *state_res = (void *) isv->surface_state_resource;
iris_use_pinned_bo(batch, res->bo, false);
iris_use_pinned_bo(batch, state_res->bo, false);
iris_use_pinned_bo(batch, iris_resource_bo(isv->pipe.texture), false);
iris_use_pinned_bo(batch, iris_resource_bo(isv->surface_state.res), false);
return isv->surface_state_offset;
return isv->surface_state.offset;
}
static uint32_t
use_const_buffer(struct iris_batch *batch, struct iris_const_buffer *cbuf)
{
struct iris_resource *res = (void *) cbuf->resource;
struct iris_resource *state_res = (void *) cbuf->surface_state_resource;
iris_use_pinned_bo(batch, res->bo, false);
iris_use_pinned_bo(batch, state_res->bo, false);
iris_use_pinned_bo(batch, iris_resource_bo(cbuf->data.res), false);
iris_use_pinned_bo(batch, iris_resource_bo(cbuf->surface_state.res), false);
return cbuf->surface_state_offset;
return cbuf->surface_state.offset;
}
static uint32_t
use_null_surface(struct iris_batch *batch, struct iris_context *ice)
{
struct iris_resource *state_res =
(void *) ice->state.unbound_tex_surface_state_resource;
struct iris_bo *state_bo = iris_resource_bo(ice->state.unbound_tex.res);
iris_use_pinned_bo(batch, state_res->bo, false);
iris_use_pinned_bo(batch, state_bo, false);
return ice->state.unbound_tex_surface_state_offset;
return ice->state.unbound_tex.offset;
}
static void
@@ -2312,7 +2304,7 @@ iris_populate_binding_table(struct iris_context *ice,
struct iris_shader_state *shs = &ice->shaders.state[stage];
for (int i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
struct iris_const_buffer *cbuf = &shs->constbuf[i];
if (!cbuf->surface_state_resource)
if (!cbuf->surface_state.res)
break;
bt_map[s++] = use_const_buffer(batch, cbuf);
@@ -2402,7 +2394,7 @@ iris_restore_context_saved_bos(struct iris_context *ice,
continue;
struct iris_const_buffer *cbuf = &shs->constbuf[range->block];
struct iris_resource *res = (void *) cbuf->resource;
struct iris_resource *res = (void *) cbuf->data.res;
if (res)
iris_use_pinned_bo(batch, res->bo, false);
@@ -2412,7 +2404,7 @@ iris_restore_context_saved_bos(struct iris_context *ice,
}
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
struct pipe_resource *res = ice->state.sampler_table_resource[stage];
struct pipe_resource *res = ice->state.sampler_table[stage].res;
if (res)
iris_use_pinned_bo(batch, iris_resource_bo(res), false);
}
@@ -2420,8 +2412,10 @@ iris_restore_context_saved_bos(struct iris_context *ice,
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (clean & (IRIS_DIRTY_VS << stage)) {
struct iris_compiled_shader *shader = ice->shaders.prog[stage];
if (shader)
iris_use_pinned_bo(batch, iris_resource_bo(shader->buffer), false);
if (shader) {
struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
iris_use_pinned_bo(batch, bo, false);
}
// XXX: scratch buffer
}
@@ -2577,13 +2571,13 @@ iris_upload_render_state(struct iris_context *ice,
// XXX: is range->block a constbuf index? it would be nice
struct iris_const_buffer *cbuf = &shs->constbuf[range->block];
struct iris_resource *res = (void *) cbuf->resource;
struct iris_resource *res = (void *) cbuf->data.res;
assert(cbuf->offset % 32 == 0);
assert(cbuf->data.offset % 32 == 0);
pkt.ConstantBody.ReadLength[n] = range->length;
pkt.ConstantBody.Buffer[n] =
res ? ro_bo(res->bo, range->start * 32 + cbuf->offset)
res ? ro_bo(res->bo, range->start * 32 + cbuf->data.offset)
: ro_bo(batch->screen->workaround_bo, 0);
n--;
}
@@ -2613,13 +2607,13 @@ iris_upload_render_state(struct iris_context *ice,
!ice->shaders.prog[stage])
continue;
struct pipe_resource *res = ice->state.sampler_table_resource[stage];
struct pipe_resource *res = ice->state.sampler_table[stage].res;
if (res)
iris_use_pinned_bo(batch, iris_resource_bo(res), false);
iris_emit_cmd(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ptr) {
ptr._3DCommandSubOpcode = 43 + stage;
ptr.PointertoVSSamplerState = ice->state.sampler_table_offset[stage];
ptr.PointertoVSSamplerState = ice->state.sampler_table[stage].offset;
}
}
@@ -2645,7 +2639,7 @@ iris_upload_render_state(struct iris_context *ice,
struct iris_compiled_shader *shader = ice->shaders.prog[stage];
if (shader) {
struct iris_resource *cache = (void *) shader->buffer;
struct iris_resource *cache = (void *) shader->assembly.res;
iris_use_pinned_bo(batch, cache->bo, false);
iris_batch_emit(batch, shader->derived_data,
iris_derived_program_state_size(stage));
@@ -2884,7 +2878,7 @@ iris_destroy_state(struct iris_context *ice)
pipe_surface_reference(&ice->state.framebuffer.zsbuf, NULL);
for (int stage = 0; stage < MESA_SHADER_STAGES; stage++) {
pipe_resource_reference(&ice->state.sampler_table_resource[stage], NULL);
pipe_resource_reference(&ice->state.sampler_table[stage].res, NULL);
}
free(ice->state.cso_vp);
free(ice->state.cso_depthbuffer);
@@ -3371,11 +3365,8 @@ genX(init_state)(struct iris_context *ice)
calloc(1, sizeof(struct iris_vertex_buffer_state));
/* Make a 1x1x1 null surface for unbound textures */
void *null_surf_map = NULL;
u_upload_alloc(ice->state.surface_uploader, 0,
4 * GENX(RENDER_SURFACE_STATE_length), 64,
&ice->state.unbound_tex_surface_state_offset,
&ice->state.unbound_tex_surface_state_resource,
&null_surf_map);
void *null_surf_map =
upload_state(ice->state.surface_uploader, &ice->state.unbound_tex,
4 * GENX(RENDER_SURFACE_STATE_length), 64);
isl_null_fill_state(&screen->isl_dev, null_surf_map, isl_extent3d(1, 1, 1));
}