intel/compiler/icl: Use barrier id bits 24:30 instead of 24:27,31
Fixes gpu hangs with Carchase and Manhattan. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
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@@ -791,9 +791,19 @@ fs_visitor::emit_cs_terminate()
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void
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fs_visitor::emit_barrier()
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{
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assert(devinfo->gen >= 7);
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const uint32_t barrier_id_mask =
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devinfo->gen >= 9 ? 0x8f000000u : 0x0f000000u;
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uint32_t barrier_id_mask;
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switch (devinfo->gen) {
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case 7:
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case 8:
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barrier_id_mask = 0x0f000000u; break;
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case 9:
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case 10:
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barrier_id_mask = 0x8f000000u; break;
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case 11:
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barrier_id_mask = 0x7f000000u; break;
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default:
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unreachable("barrier is only available on gen >= 7");
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}
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/* We are getting the barrier ID from the compute shader header */
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assert(stage == MESA_SHADER_COMPUTE);
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