radv: Add support for ray launch size.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12592>
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@@ -190,6 +190,8 @@ allocate_user_sgprs(struct radv_shader_args *args, gl_shader_stage stage, bool h
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user_sgpr_count += 1;
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if (args->shader_info->cs.uses_grid_size)
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user_sgpr_count += 3;
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if (args->shader_info->cs.uses_ray_launch_size)
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user_sgpr_count += 3;
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break;
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case MESA_SHADER_FRAGMENT:
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user_sgpr_count += args->shader_info->ps.needs_sample_positions;
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@@ -497,6 +499,10 @@ radv_declare_shader_args(struct radv_shader_args *args, gl_shader_stage stage,
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ac_add_arg(&args->ac, AC_ARG_SGPR, 3, AC_ARG_INT, &args->ac.num_work_groups);
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}
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if (args->shader_info->cs.uses_ray_launch_size) {
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ac_add_arg(&args->ac, AC_ARG_SGPR, 3, AC_ARG_INT, &args->ac.ray_launch_size);
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}
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for (int i = 0; i < 3; i++) {
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if (args->shader_info->cs.uses_block_id[i]) {
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ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.workgroup_ids[i]);
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@@ -715,6 +721,9 @@ radv_declare_shader_args(struct radv_shader_args *args, gl_shader_stage stage,
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if (args->shader_info->cs.uses_grid_size) {
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set_loc_shader(args, AC_UD_CS_GRID_SIZE, &user_sgpr_idx, 3);
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}
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if (args->shader_info->cs.uses_ray_launch_size) {
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set_loc_shader(args, AC_UD_CS_RAY_LAUNCH_SIZE, &user_sgpr_idx, 3);
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}
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break;
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case MESA_SHADER_VERTEX:
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set_vs_specific_input_locs(args, stage, has_previous_stage, previous_stage, &user_sgpr_idx);
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