nir: add varying component packing helpers

v2: update shader info input/output masks when pack components
v3: make sure interpolation loc matches, this is required for the
    radeonsi NIR backend.
v4: 33dca36f4f fixed nir_gather_info to update outputs_read
    correct, make sure we also adjust this correctly when
    packing components.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> (v1)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v3)
This commit is contained in:
Timothy Arceri
2017-10-18 19:40:06 +11:00
parent c797bc6aa7
commit 1c9c42d16b
2 changed files with 332 additions and 0 deletions

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@@ -2459,6 +2459,8 @@ void nir_assign_var_locations(struct exec_list *var_list, unsigned *size,
/* Some helpers to do very simple linking */
bool nir_remove_unused_varyings(nir_shader *producer, nir_shader *consumer);
void nir_compact_varyings(nir_shader *producer, nir_shader *consumer,
bool default_to_smooth_interp);
typedef enum {
/* If set, this forces all non-flat fragment shader inputs to be

View File

@@ -173,3 +173,333 @@ nir_remove_unused_varyings(nir_shader *producer, nir_shader *consumer)
return progress;
}
static uint8_t
get_interp_type(nir_variable *var, bool default_to_smooth_interp)
{
if (var->data.interpolation != INTERP_MODE_NONE)
return var->data.interpolation;
else if (default_to_smooth_interp)
return INTERP_MODE_SMOOTH;
else
return INTERP_MODE_NONE;
}
#define INTERPOLATE_LOC_SAMPLE 0
#define INTERPOLATE_LOC_CENTROID 1
#define INTERPOLATE_LOC_CENTER 2
static uint8_t
get_interp_loc(nir_variable *var)
{
if (var->data.sample)
return INTERPOLATE_LOC_SAMPLE;
else if (var->data.centroid)
return INTERPOLATE_LOC_CENTROID;
else
return INTERPOLATE_LOC_CENTER;
}
static void
get_slot_component_masks_and_interp_types(struct exec_list *var_list,
uint8_t *comps,
uint8_t *interp_type,
uint8_t *interp_loc,
gl_shader_stage stage,
bool default_to_smooth_interp)
{
nir_foreach_variable_safe(var, var_list) {
assert(var->data.location >= 0);
/* Only remap things that aren't built-ins.
* TODO: add TES patch support.
*/
if (var->data.location >= VARYING_SLOT_VAR0 &&
var->data.location - VARYING_SLOT_VAR0 < 32) {
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, stage)) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
unsigned location = var->data.location - VARYING_SLOT_VAR0;
unsigned elements =
glsl_get_vector_elements(glsl_without_array(type));
bool dual_slot = glsl_type_is_dual_slot(glsl_without_array(type));
unsigned slots = glsl_count_attribute_slots(type, false);
unsigned comps_slot2 = 0;
for (unsigned i = 0; i < slots; i++) {
interp_type[location + i] =
get_interp_type(var, default_to_smooth_interp);
interp_loc[location + i] = get_interp_loc(var);
if (dual_slot) {
if (i & 1) {
comps[location + i] |= ((1 << comps_slot2) - 1);
} else {
unsigned num_comps = 4 - var->data.location_frac;
comps_slot2 = (elements * 2) - num_comps;
/* Assume ARB_enhanced_layouts packing rules for doubles */
assert(var->data.location_frac == 0 ||
var->data.location_frac == 2);
assert(comps_slot2 <= 4);
comps[location + i] |=
((1 << num_comps) - 1) << var->data.location_frac;
}
} else {
comps[location + i] |=
((1 << elements) - 1) << var->data.location_frac;
}
}
}
}
}
struct varying_loc
{
uint8_t component;
uint32_t location;
};
static void
remap_slots_and_components(struct exec_list *var_list, gl_shader_stage stage,
struct varying_loc (*remap)[4],
uint64_t *slots_used, uint64_t *out_slots_read)
{
uint64_t out_slots_read_tmp = 0;
/* We don't touch builtins so just copy the bitmask */
uint64_t slots_used_tmp =
*slots_used & (((uint64_t)1 << (VARYING_SLOT_VAR0 - 1)) - 1);
nir_foreach_variable(var, var_list) {
assert(var->data.location >= 0);
/* Only remap things that aren't built-ins */
if (var->data.location >= VARYING_SLOT_VAR0 &&
var->data.location - VARYING_SLOT_VAR0 < 32) {
assert(var->data.location - VARYING_SLOT_VAR0 < 32);
assert(remap[var->data.location - VARYING_SLOT_VAR0] >= 0);
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, stage)) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
unsigned num_slots = glsl_count_attribute_slots(type, false);
bool used_across_stages = false;
bool outputs_read = false;
unsigned location = var->data.location - VARYING_SLOT_VAR0;
struct varying_loc *new_loc = &remap[location][var->data.location_frac];
if (new_loc->location) {
uint64_t slots = (((uint64_t)1 << num_slots) - 1) << var->data.location;
if (slots & *slots_used)
used_across_stages = true;
if (slots & *out_slots_read)
outputs_read = true;
var->data.location = new_loc->location;
var->data.location_frac = new_loc->component;
}
if (var->data.always_active_io) {
/* We can't apply link time optimisations (specifically array
* splitting) to these so we need to copy the existing mask
* otherwise we will mess up the mask for things like partially
* marked arrays.
*/
if (used_across_stages) {
slots_used_tmp |=
*slots_used & (((uint64_t)1 << num_slots) - 1) << var->data.location;
}
if (outputs_read) {
out_slots_read_tmp |=
*out_slots_read & (((uint64_t)1 << num_slots) - 1) << var->data.location;
}
} else {
for (unsigned i = 0; i < num_slots; i++) {
if (used_across_stages)
slots_used_tmp |= (uint64_t)1 << (var->data.location + i);
if (outputs_read)
out_slots_read_tmp |= (uint64_t)1 << (var->data.location + i);
}
}
}
}
*slots_used = slots_used_tmp;
*out_slots_read = out_slots_read_tmp;
}
/* If there are empty components in the slot compact the remaining components
* as close to component 0 as possible. This will make it easier to fill the
* empty components with components from a different slot in a following pass.
*/
static void
compact_components(nir_shader *producer, nir_shader *consumer, uint8_t *comps,
uint8_t *interp_type, uint8_t *interp_loc,
bool default_to_smooth_interp)
{
struct exec_list *input_list = &consumer->inputs;
struct exec_list *output_list = &producer->outputs;
struct varying_loc remap[32][4] = {{{0}, {0}}};
/* Create a cursor for each interpolation type */
unsigned cursor[4] = {0};
/* We only need to pass over one stage and we choose the consumer as it seems
* to cause a larger reduction in instruction counts (tested on i965).
*/
nir_foreach_variable(var, input_list) {
/* Only remap things that aren't builtins.
* TODO: add TES patch support.
*/
if (var->data.location >= VARYING_SLOT_VAR0 &&
var->data.location - VARYING_SLOT_VAR0 < 32) {
/* We can't repack xfb varyings. */
if (var->data.always_active_io)
continue;
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, consumer->info.stage)) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
/* Skip types that require more complex packing handling.
* TODO: add support for these types.
*/
if (glsl_type_is_array(type) ||
glsl_type_is_dual_slot(type) ||
glsl_type_is_matrix(type) ||
glsl_type_is_struct(type) ||
glsl_type_is_64bit(type))
continue;
/* We ignore complex types above and all other vector types should
* have been split into scalar variables by the lower_io_to_scalar
* pass. The only exeption should by OpenGL xfb varyings.
*/
if (glsl_get_vector_elements(type) != 1)
continue;
unsigned location = var->data.location - VARYING_SLOT_VAR0;
uint8_t used_comps = comps[location];
/* If there are no empty components there is nothing more for us to do.
*/
if (used_comps == 0xf)
continue;
bool found_new_offset = false;
uint8_t interp = get_interp_type(var, default_to_smooth_interp);
for (; cursor[interp] < 32; cursor[interp]++) {
uint8_t cursor_used_comps = comps[cursor[interp]];
/* We couldn't find anywhere to pack the varying continue on. */
if (cursor[interp] == location &&
(var->data.location_frac == 0 ||
cursor_used_comps & ((1 << (var->data.location_frac)) - 1)))
break;
/* We can only pack varyings with matching interpolation types */
if (interp_type[cursor[interp]] != interp)
continue;
/* Interpolation loc must match also.
* TODO: i965 can handle these if they don't match, but the
* radeonsi nir backend handles everything as vec4s and so expects
* this to be the same for all components. We could make this
* check driver specfific or drop it if NIR ever become the only
* radeonsi backend.
*/
if (interp_loc[cursor[interp]] != get_interp_loc(var))
continue;
/* If the slot is empty just skip it for now, compact_var_list()
* can be called after this function to remove empty slots for us.
* TODO: finish implementing compact_var_list() requires array and
* matrix splitting.
*/
if (!cursor_used_comps)
continue;
uint8_t unused_comps = ~cursor_used_comps;
for (unsigned i = 0; i < 4; i++) {
uint8_t new_var_comps = 1 << i;
if (unused_comps & new_var_comps) {
remap[location][var->data.location_frac].component = i;
remap[location][var->data.location_frac].location =
cursor[interp] + VARYING_SLOT_VAR0;
found_new_offset = true;
/* Turn off the mask for the component we are remapping */
if (comps[location] & 1 << var->data.location_frac) {
comps[location] ^= 1 << var->data.location_frac;
comps[cursor[interp]] |= new_var_comps;
}
break;
}
}
if (found_new_offset)
break;
}
}
}
uint64_t zero = 0;
remap_slots_and_components(input_list, consumer->info.stage, remap,
&consumer->info.inputs_read, &zero);
remap_slots_and_components(output_list, producer->info.stage, remap,
&producer->info.outputs_written,
&producer->info.outputs_read);
}
/* We assume that this has been called more-or-less directly after
* remove_unused_varyings. At this point, all of the varyings that we
* aren't going to be using have been completely removed and the
* inputs_read and outputs_written fields in nir_shader_info reflect
* this. Therefore, the total set of valid slots is the OR of the two
* sets of varyings; this accounts for varyings which one side may need
* to read/write even if the other doesn't. This can happen if, for
* instance, an array is used indirectly from one side causing it to be
* unsplittable but directly from the other.
*/
void
nir_compact_varyings(nir_shader *producer, nir_shader *consumer,
bool default_to_smooth_interp)
{
assert(producer->info.stage != MESA_SHADER_FRAGMENT);
assert(consumer->info.stage != MESA_SHADER_VERTEX);
uint8_t comps[32] = {0};
uint8_t interp_type[32] = {0};
uint8_t interp_loc[32] = {0};
get_slot_component_masks_and_interp_types(&producer->outputs, comps,
interp_type, interp_loc,
producer->info.stage,
default_to_smooth_interp);
get_slot_component_masks_and_interp_types(&consumer->inputs, comps,
interp_type, interp_loc,
consumer->info.stage,
default_to_smooth_interp);
compact_components(producer, consumer, comps, interp_type, interp_loc,
default_to_smooth_interp);
}