glsl: Copy _mesa_shader_type_to_index() to standalone scaffolding.

We can't include shaderobj.h from the standalone utilities, so we
unfortunately have to copy this function.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke
2013-04-17 17:30:20 -07:00
parent a67b18e5a7
commit 1c95cea40b

View File

@@ -31,6 +31,7 @@
#ifndef STANDALONE_SCAFFOLDING_H
#define STANDALONE_SCAFFOLDING_H
#include <assert.h>
#include "main/mtypes.h"
extern "C" void
@@ -47,6 +48,22 @@ extern "C" void
_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
const char *msg, int len);
static inline gl_shader_type
_mesa_shader_type_to_index(GLenum v)
{
switch (v) {
case GL_VERTEX_SHADER:
return MESA_SHADER_VERTEX;
case GL_FRAGMENT_SHADER:
return MESA_SHADER_FRAGMENT;
case GL_GEOMETRY_SHADER:
return MESA_SHADER_GEOMETRY;
default:
assert(!"bad value in _mesa_shader_type_to_index()");
return MESA_SHADER_TYPES;
}
}
/**
* Initialize the given gl_context structure to a reasonable set of
* defaults representing the minimum capabilities required by the