nir: wire shading rate variables
v2: Fixup comment about bits in nir_intrinsics.py v3: Use varying for primitive shading rate builtin (samuel) v4: Reoder switch alphabetically Make divergence of frag_shading_rate an option v5: Remove stage check for frag_shading_rate in divergence (Samuel) v6: s/frag_shading_rate_per_subgroup/single_frag_shading_rate_per_subgroup/ (Jason) Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7795>
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@@ -136,6 +136,9 @@ visit_intrinsic(nir_shader *shader, nir_intrinsic_instr *instr)
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break;
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/* Intrinsics with divergence depending on shader stage and hardware */
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case nir_intrinsic_load_frag_shading_rate:
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is_divergent = !(options & nir_divergence_single_frag_shading_rate_per_subgroup);
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break;
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case nir_intrinsic_load_input:
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is_divergent = instr->src[0].ssa->divergent;
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if (stage == MESA_SHADER_FRAGMENT)
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