st/omx/enc: fix blit setup for YUV LoadImage

The blit here involves scaling since it's copying from I8 format to R8G8 format.
Half of source will be filtered out with PIPE_TEX_FILTER_NEAREST instruction, it
looks that GPU always uses the second half as source. Currently we use "1" as
the start point of x for R, then causing 1 source pixel of U component shift to
right. So "-1" should be the start point for U component.

Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Leo Liu
2018-04-27 08:32:41 -04:00
parent 4d449c94e4
commit 1c5f4f4e17

View File

@@ -353,7 +353,7 @@ OMX_ERRORTYPE enc_LoadImage_common(vid_enc_PrivateType * priv, OMX_VIDEO_PORTDEF
blit.src.resource = inp->resource; blit.src.resource = inp->resource;
blit.src.format = inp->resource->format; blit.src.format = inp->resource->format;
blit.src.box.x = 0; blit.src.box.x = -1;
blit.src.box.y = def->nFrameHeight; blit.src.box.y = def->nFrameHeight;
blit.src.box.width = def->nFrameWidth; blit.src.box.width = def->nFrameWidth;
blit.src.box.height = def->nFrameHeight / 2 ; blit.src.box.height = def->nFrameHeight / 2 ;
@@ -367,11 +367,11 @@ OMX_ERRORTYPE enc_LoadImage_common(vid_enc_PrivateType * priv, OMX_VIDEO_PORTDEF
blit.dst.box.depth = 1; blit.dst.box.depth = 1;
blit.filter = PIPE_TEX_FILTER_NEAREST; blit.filter = PIPE_TEX_FILTER_NEAREST;
blit.mask = PIPE_MASK_G; blit.mask = PIPE_MASK_R;
priv->s_pipe->blit(priv->s_pipe, &blit); priv->s_pipe->blit(priv->s_pipe, &blit);
blit.src.box.x = 1; blit.src.box.x = 0;
blit.mask = PIPE_MASK_R; blit.mask = PIPE_MASK_G;
priv->s_pipe->blit(priv->s_pipe, &blit); priv->s_pipe->blit(priv->s_pipe, &blit);
priv->s_pipe->flush(priv->s_pipe, NULL, 0); priv->s_pipe->flush(priv->s_pipe, NULL, 0);