apply previous GL_COMPRESSED_TEXTURE_FORMATS_ARB fix to generator file, and regenerate get.c
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@@ -508,8 +508,9 @@ StateVars = [
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[],
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"""GLint formats[100];
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GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
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ASSERT(n <= 100);
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for (i = 0; i < n; i++)
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params[i] = ENUM_TO_BOOLEAN(formats[i]);""",
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params[i] = ENUM_TO_INT(formats[i]);""",
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"ARB_texture_compression" ),
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# GL_EXT_compiled_vertex_array
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