progs/tests: Fix build.
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@@ -273,7 +273,6 @@ Draw(void)
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glTranslatef(2, (i + 1) * (h + 2), 0);
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glRasterPos2i(8, 6);
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sprintf(s, "Internal Texture Format [f/F]: %s (%d of %lu)",
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IntFormats[CurFormat].name, CurFormat + 1, NUM_INT_FORMATS);
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IntFormats[CurFormat].name, CurFormat + 1, (unsigned long) NUM_INT_FORMATS);
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PrintString(s);
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glPopMatrix();
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