ac: add has_msaa_sample_loc_bug to ac_gpu_info
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -483,6 +483,11 @@ bool ac_query_gpu_info(int fd, void *dev_p,
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info->has_tc_compat_zrange_bug = info->chip_class >= GFX8 &&
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info->chip_class <= GFX9;
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info->has_msaa_sample_loc_bug = (info->family >= CHIP_POLARIS10 &&
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info->family <= CHIP_POLARIS12) ||
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info->family == CHIP_VEGA10 ||
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info->family == CHIP_RAVEN;
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/* Get the number of good compute units. */
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info->num_good_compute_units = 0;
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for (i = 0; i < info->max_se; i++)
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@@ -161,6 +161,7 @@ struct radeon_info {
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/* Hardware bugs. */
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bool has_gfx9_scissor_bug;
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bool has_tc_compat_zrange_bug;
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bool has_msaa_sample_loc_bug;
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};
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bool ac_query_gpu_info(int fd, void *dev_p,
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@@ -1135,10 +1135,6 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
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#include "si_debug_options.h"
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}
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sscreen->has_msaa_sample_loc_bug = (sscreen->info.family >= CHIP_POLARIS10 &&
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sscreen->info.family <= CHIP_POLARIS12) ||
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sscreen->info.family == CHIP_VEGA10 ||
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sscreen->info.family == CHIP_RAVEN;
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sscreen->has_ls_vgpr_init_bug = sscreen->info.family == CHIP_VEGA10 ||
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sscreen->info.family == CHIP_RAVEN;
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sscreen->use_ngg = sscreen->info.chip_class >= GFX10;
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@@ -495,7 +495,6 @@ struct si_screen {
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bool has_out_of_order_rast;
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bool assume_no_z_fights;
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bool commutative_blend_add;
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bool has_msaa_sample_loc_bug;
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bool has_ls_vgpr_init_bug;
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bool dpbb_allowed;
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bool dfsm_allowed;
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@@ -1034,7 +1034,7 @@ static void si_bind_rs_state(struct pipe_context *ctx, void *state)
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si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
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/* Update the small primitive filter workaround if necessary. */
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if (sctx->screen->has_msaa_sample_loc_bug &&
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if (sctx->screen->info.has_msaa_sample_loc_bug &&
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sctx->framebuffer.nr_samples > 1)
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si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_sample_locs);
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}
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@@ -3466,7 +3466,7 @@ static void si_emit_msaa_sample_locs(struct si_context *sctx)
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struct radeon_cmdbuf *cs = sctx->gfx_cs;
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struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
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unsigned nr_samples = sctx->framebuffer.nr_samples;
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bool has_msaa_sample_loc_bug = sctx->screen->has_msaa_sample_loc_bug;
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bool has_msaa_sample_loc_bug = sctx->screen->info.has_msaa_sample_loc_bug;
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/* Smoothing (only possible with nr_samples == 1) uses the same
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* sample locations as the MSAA it simulates.
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