st/mesa: whitespace/indentation fix
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@@ -1462,8 +1462,8 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
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driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
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if (st->pixel_xfer.pixelmap_enabled) {
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sv[1] = st->pixel_xfer.pixelmap_sampler_view;
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num_sampler_view++;
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sv[1] = st->pixel_xfer.pixelmap_sampler_view;
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num_sampler_view++;
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}
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}
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else {
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