intel: Add support for tiled textures.
This is about a 30% performance win in OA with high settings on my GM45, and experiments with 915GM indicate that it'll be around a 20% win there. Currently, 915-class hardware is seriously hurt by the fact that we use fence regs to control the tiling even for 3D instructions that could live without them, so we spend a bunch of time waiting on previous rendering in order to pull fences off. Thus, the texture_tiling driconf option defaults off there for now.
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@@ -49,6 +49,10 @@
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#include "i915_drm.h"
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#include "i830_dri.h"
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#define DRI_CONF_TEXTURE_TILING(def) \
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DRI_CONF_OPT_BEGIN(texture_tiling, bool, def) \
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DRI_CONF_DESC(en, "Enable texture tiling") \
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DRI_CONF_OPT_END \
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PUBLIC const char __driConfigOptions[] =
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DRI_CONF_BEGIN
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@@ -64,6 +68,13 @@ PUBLIC const char __driConfigOptions[] =
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DRI_CONF_ENUM(1, "Enable reuse of all sizes of buffer objects")
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DRI_CONF_DESC_END
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DRI_CONF_OPT_END
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#ifdef I915
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DRI_CONF_TEXTURE_TILING(false)
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#else
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DRI_CONF_TEXTURE_TILING(true)
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#endif
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DRI_CONF_SECTION_END
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DRI_CONF_SECTION_QUALITY
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DRI_CONF_FORCE_S3TC_ENABLE(false)
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@@ -76,7 +87,7 @@ PUBLIC const char __driConfigOptions[] =
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DRI_CONF_SECTION_END
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DRI_CONF_END;
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const GLuint __driNConfigOptions = 8;
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const GLuint __driNConfigOptions = 9;
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#ifdef USE_NEW_INTERFACE
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static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
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