intel: Add support for tiled textures.
This is about a 30% performance win in OA with high settings on my GM45, and experiments with 915GM indicate that it'll be around a 20% win there. Currently, 915-class hardware is seriously hurt by the fact that we use fence regs to control the tiling even for 3D instructions that could live without them, so we spend a bunch of time waiting on previous rendering in order to pull fences off. Thus, the texture_tiling driconf option defaults off there for now.
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@@ -73,7 +73,8 @@ struct intel_region
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* copied by calling intel_reference_region().
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*/
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struct intel_region *intel_region_alloc(struct intel_context *intel,
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GLuint cpp, GLuint width,
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uint32_t tiling,
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GLuint cpp, GLuint width,
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GLuint height, GLuint pitch,
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GLboolean expect_accelerated_upload);
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