intel: Add support for tiled textures.

This is about a 30% performance win in OA with high settings on my GM45,
and experiments with 915GM indicate that it'll be around a 20% win there.
Currently, 915-class hardware is seriously hurt by the fact that we use
fence regs to control the tiling even for 3D instructions that could live
without them, so we spend a bunch of time waiting on previous rendering in
order to pull fences off.  Thus, the texture_tiling driconf option defaults
off there for now.
This commit is contained in:
Eric Anholt
2009-06-03 16:40:20 +00:00
parent 165ae5e2fb
commit 1ba96651e1
13 changed files with 120 additions and 44 deletions

View File

@@ -73,7 +73,8 @@ struct intel_region
* copied by calling intel_reference_region().
*/
struct intel_region *intel_region_alloc(struct intel_context *intel,
GLuint cpp, GLuint width,
uint32_t tiling,
GLuint cpp, GLuint width,
GLuint height, GLuint pitch,
GLboolean expect_accelerated_upload);