intel: Add support for tiled textures.
This is about a 30% performance win in OA with high settings on my GM45, and experiments with 915GM indicate that it'll be around a 20% win there. Currently, 915-class hardware is seriously hurt by the fact that we use fence regs to control the tiling even for 3D instructions that could live without them, so we spend a bunch of time waiting on previous rendering in order to pull fences off. Thus, the texture_tiling driconf option defaults off there for now.
This commit is contained in:
@@ -217,7 +217,8 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
|
||||
DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
|
||||
height, pitch);
|
||||
|
||||
irb->region = intel_region_alloc(intel, cpp, width, height, pitch,
|
||||
irb->region = intel_region_alloc(intel, I915_TILING_NONE,
|
||||
cpp, width, height, pitch,
|
||||
GL_TRUE);
|
||||
if (!irb->region)
|
||||
return GL_FALSE; /* out of memory? */
|
||||
|
Reference in New Issue
Block a user