intel: Add support for tiled textures.
This is about a 30% performance win in OA with high settings on my GM45, and experiments with 915GM indicate that it'll be around a 20% win there. Currently, 915-class hardware is seriously hurt by the fact that we use fence regs to control the tiling even for 3D instructions that could live without them, so we spend a bunch of time waiting on previous rendering in order to pull fences off. Thus, the texture_tiling driconf option defaults off there for now.
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@@ -305,6 +305,8 @@ struct intel_context
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*/
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GLboolean is_front_buffer_rendering;
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GLboolean use_texture_tiling;
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drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
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int perf_boxes;
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