util: Remove util_cpu_detect
util_cpu_detect is an anti-pattern: it relies on callers high up in the call chain initializing a local implementation detail. As a real example, I added: ...a Mali compiler unit test ...that called bi_imm_f16() to construct an FP16 immediate ...that calls _mesa_float_to_half internally ...that calls util_get_cpu_caps internally, but only on x86_64! ...that relies on util_cpu_detect having been called before. As a consequence, this unit test: ...crashes on x86_64 with USE_X86_64_ASM set ...passes on every other architecture ...works on my local arm64 workstation and on my test board ...failed CI which runs on x86_64 ...needed to have a random util_cpu_detect() call sprinkled in. This is a bad design decision. It pollutes the tree with magic, it causes mysterious CI failures especially for non-x86_64 developers, and it is not justified by a micro-optimization. Instead, let's call util_cpu_detect directly from util_get_cpu_caps, avoiding the footgun where it fails to be called. This cleans up Mesa's design, simplifies the tree, and avoids a class of a (possibly platform-specific) failures. To mitigate the added overhead, wrap it all in a (fast) atomic load check and declare the whole thing as ATTRIBUTE_CONST so the compiler will CSE calls to util_cpu_detect. Co-authored-by: Alyssa Rosenzweig <alyssa@collabora.com> Reviewed-by: Marek Olšák <maraeo@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15580>
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@@ -27,7 +27,6 @@
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#include "pipe_loader_priv.h"
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#include "util/u_cpu_detect.h"
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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#include "util/u_string.h"
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@@ -165,7 +164,6 @@ pipe_loader_create_screen_vk(struct pipe_loader_device *dev, bool sw_vk)
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{
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struct pipe_screen_config config;
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util_cpu_detect();
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pipe_loader_load_options(dev);
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config.options_info = &dev->option_info;
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config.options = &dev->option_cache;
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