tgsi: add uses_centroid into tgsi_shader_info
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@@ -191,6 +191,9 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
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info->input_cylindrical_wrap[reg] = (ubyte)fulldecl->Interp.CylindricalWrap;
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info->num_inputs++;
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if (fulldecl->Interp.Location == TGSI_INTERPOLATE_LOC_CENTROID)
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info->uses_centroid = TRUE;
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if (semName == TGSI_SEMANTIC_PRIMID)
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info->uses_primid = TRUE;
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else if (procType == TGSI_PROCESSOR_FRAGMENT) {
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@@ -72,6 +72,7 @@ struct tgsi_shader_info
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boolean writes_stencil; /**< does fragment shader write stencil value? */
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boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
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boolean uses_kill; /**< KILL or KILL_IF instruction used? */
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boolean uses_centroid;
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boolean uses_instanceid;
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boolean uses_vertexid;
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boolean uses_vertexid_nobase;
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