tgsi: add uses_centroid into tgsi_shader_info

This commit is contained in:
Marek Olšák
2015-01-04 21:58:42 +01:00
parent eaae92a349
commit 1b82eb677d
2 changed files with 4 additions and 0 deletions

View File

@@ -191,6 +191,9 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
info->input_cylindrical_wrap[reg] = (ubyte)fulldecl->Interp.CylindricalWrap;
info->num_inputs++;
if (fulldecl->Interp.Location == TGSI_INTERPOLATE_LOC_CENTROID)
info->uses_centroid = TRUE;
if (semName == TGSI_SEMANTIC_PRIMID)
info->uses_primid = TRUE;
else if (procType == TGSI_PROCESSOR_FRAGMENT) {

View File

@@ -72,6 +72,7 @@ struct tgsi_shader_info
boolean writes_stencil; /**< does fragment shader write stencil value? */
boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
boolean uses_kill; /**< KILL or KILL_IF instruction used? */
boolean uses_centroid;
boolean uses_instanceid;
boolean uses_vertexid;
boolean uses_vertexid_nobase;