add support for sprite texcoord modes

This commit is contained in:
Brian
2007-10-22 12:10:30 -06:00
parent 22e5c4f0f0
commit 1b48523459
4 changed files with 40 additions and 7 deletions

View File

@@ -40,7 +40,8 @@ struct wide_stage {
float half_line_width;
float half_point_size;
uint texcoord[PIPE_MAX_SHADER_OUTPUTS];
uint texcoord_slot[PIPE_MAX_SHADER_OUTPUTS];
uint texcoord_mode[PIPE_MAX_SHADER_OUTPUTS];
uint num_texcoords;
};
@@ -123,16 +124,26 @@ static void wide_line( struct draw_stage *stage,
}
/**
* Set the vertex texcoords for sprite mode.
* Coords may be left untouched or set to a right-side-up or upside-down
* orientation.
*/
static void set_texcoords(const struct wide_stage *wide,
struct vertex_header *v, const float tc[4])
{
uint i;
for (i = 0; i < wide->num_texcoords; i++) {
uint j = wide->texcoord[i];
v->data[j][0] = tc[0];
v->data[j][1] = tc[1];
v->data[j][2] = tc[2];
v->data[j][3] = tc[3];
if (wide->texcoord_mode[i] != PIPE_SPRITE_COORD_NONE) {
uint j = wide->texcoord_slot[i];
v->data[j][0] = tc[0];
if (wide->texcoord_mode[i] == PIPE_SPRITE_COORD_LOWER_LEFT)
v->data[j][1] = 1.0 - tc[1];
else
v->data[j][1] = tc[1];
v->data[j][2] = tc[2];
v->data[j][3] = tc[3];
}
}
}
@@ -230,7 +241,9 @@ static void wide_begin( struct draw_stage *stage )
uint i, j = 0;
for (i = 0; i < vs->state->num_outputs; i++) {
if (vs->state->output_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
wide->texcoord[j++] = i;
wide->texcoord_slot[j] = i;
wide->texcoord_mode[j] = draw->rasterizer->sprite_coord_mode[j];
j++;
}
}
wide->num_texcoords = j;

View File

@@ -308,4 +308,11 @@
#define PIPE_QUERY_TYPES 3
/**
* Point sprite coord modes
*/
#define PIPE_SPRITE_COORD_NONE 0
#define PIPE_SPRITE_COORD_UPPER_LEFT 1
#define PIPE_SPRITE_COORD_LOWER_LEFT 2
#endif

View File

@@ -96,6 +96,7 @@ struct pipe_rasterizer_state
float point_size; /**< used when no per-vertex size */
float offset_units;
float offset_scale;
ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
};

View File

@@ -74,6 +74,7 @@ static void update_raster_state( struct st_context *st )
GLcontext *ctx = st->ctx;
struct pipe_rasterizer_state raster;
const struct cso_rasterizer *cso;
uint i;
memset(&raster, 0, sizeof(raster));
@@ -189,6 +190,17 @@ static void update_raster_state( struct st_context *st )
raster.point_size = ctx->Point.Size;
raster.point_smooth = ctx->Point.SmoothFlag;
raster.point_sprite = ctx->Point.PointSprite;
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
if (ctx->Point.CoordReplace[i]) {
if (ctx->Point.SpriteOrigin == GL_UPPER_LEFT)
raster.sprite_coord_mode[i] = PIPE_SPRITE_COORD_UPPER_LEFT;
else
raster.sprite_coord_mode[i] = PIPE_SPRITE_COORD_LOWER_LEFT;
}
else {
raster.sprite_coord_mode[i] = PIPE_SPRITE_COORD_NONE;
}
}
/* _NEW_LINE
*/