initial implementation of GL_HP_occlusion_test extension
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@@ -1,4 +1,4 @@
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/* $Id: state.c,v 1.4 2000/02/24 22:04:03 brianp Exp $ */
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/* $Id: state.c,v 1.5 2000/03/11 23:23:26 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -791,11 +791,21 @@ static void update_rasterflags( GLcontext *ctx )
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ctx->RasterMask |= WINCLIP_BIT;
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}
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if (ctx->Depth.OcclusionTest) {
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if (ctx->Color.ColorMask[0] == 0 &&
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ctx->Color.ColorMask[1] == 0 &&
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ctx->Color.ColorMask[2] == 0 &&
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ctx->Color.ColorMask[3] == 0 &&
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ctx->Depth.Mask == GL_FALSE &&
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!ctx->Stencil.Enabled) {
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ctx->RasterMask |= OCCLUSION_BIT;
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}
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}
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/* If we're not drawing to exactly one color buffer set the
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* MULTI_DRAW_BIT flag. Also set it if we're drawing to no
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* buffers or the RGBA or CI mask disables all writes.
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*/
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ctx->TriangleCaps &= ~DD_MULTIDRAW;
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if (ctx->Color.MultiDrawBuffer) {
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