blorp: Use normalized coordinates on Gen6

Apparently, the sampler has some sort of precision issues for
non-normalized texture coordinates with linear filtering.  This caused
some small precision issues in scaled blits.  Work around this by using
normalized coordinates.  There is some extra work necessary because Gen6
uses TEX (instead of TXF) for some multisample resolve blits.

Fixes piglit.spec.arb_framebuffer_object.fbo-blit-stretch on SNB.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68365
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
This commit is contained in:
Ian Romanick
2017-06-05 17:34:38 -07:00
parent 25ea7aa5cd
commit 1b101ca809
2 changed files with 8 additions and 5 deletions

View File

@@ -1195,9 +1195,10 @@ brw_blorp_build_nir_shader(struct blorp_context *blorp, void *mem_ctx,
* representing the four samples that maxe up a pixel. So we need
* to multiply our X and Y coordinates each by 2 and then add 1.
*/
src_pos = nir_ishl(&b, src_pos, nir_imm_int(&b, 1));
src_pos = nir_iadd(&b, src_pos, nir_imm_int(&b, 1));
src_pos = nir_i2f32(&b, src_pos);
assert(key->src_coords_normalized);
src_pos = nir_fadd(&b,
nir_i2f32(&b, src_pos),
nir_imm_float(&b, 0.5f));
color = blorp_nir_tex(&b, &v, key, src_pos);
} else {
/* Gen7+ hardware doesn't automaticaly blend. */
@@ -1825,7 +1826,9 @@ try_blorp_blit(struct blorp_batch *batch,
params->num_samples = params->dst.surf.samples;
if (wm_prog_key->bilinear_filter && batch->blorp->isl_dev->info->gen < 6) {
if ((wm_prog_key->bilinear_filter ||
(wm_prog_key->blend && !wm_prog_key->blit_scaled)) &&
batch->blorp->isl_dev->info->gen <= 6) {
/* Gen4-5 don't support non-normalized texture coordinates */
wm_prog_key->src_coords_normalized = true;
params->wm_inputs.src_inv_size[0] =

View File

@@ -535,7 +535,7 @@ blorp_emit_sampler_state(struct blorp_batch *batch,
sampler.VAddressMagFilterRoundingEnable = true;
sampler.UAddressMinFilterRoundingEnable = true;
sampler.UAddressMagFilterRoundingEnable = true;
#if GEN_GEN >= 6
#if GEN_GEN > 6
sampler.NonnormalizedCoordinateEnable = true;
#endif
}