llvmpipe: add multisample support to texture allocator.
This adds a sample stride field and allocates enough memory for each sample storage. Hook up the sample_stride field to draw and jit textures and images Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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@@ -726,7 +726,7 @@ lp_setup_set_fs_images(struct lp_setup_context *setup,
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jit_image->row_stride = lp_res->row_stride[image->u.tex.level];
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jit_image->img_stride = lp_res->img_stride[image->u.tex.level];
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jit_image->sample_stride = 0;
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jit_image->sample_stride = lp_res->sample_stride;
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jit_image->base = (uint8_t *)jit_image->base + mip_offset;
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}
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else {
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@@ -943,6 +943,8 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
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jit_tex->img_stride[j] = lp_tex->img_stride[j];
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}
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jit_tex->sample_stride = lp_tex->sample_stride;
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if (res->target == PIPE_TEXTURE_1D_ARRAY ||
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res->target == PIPE_TEXTURE_2D_ARRAY ||
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res->target == PIPE_TEXTURE_CUBE ||
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@@ -880,6 +880,7 @@ lp_csctx_set_sampler_views(struct lp_cs_context *csctx,
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jit_tex->row_stride[j] = lp_tex->row_stride[j];
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jit_tex->img_stride[j] = lp_tex->img_stride[j];
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}
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jit_tex->sample_stride = lp_tex->sample_stride;
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if (res->target == PIPE_TEXTURE_1D_ARRAY ||
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res->target == PIPE_TEXTURE_2D_ARRAY ||
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@@ -1076,7 +1077,7 @@ lp_csctx_set_cs_images(struct lp_cs_context *csctx,
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jit_image->row_stride = lp_res->row_stride[image->u.tex.level];
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jit_image->img_stride = lp_res->img_stride[image->u.tex.level];
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jit_image->sample_stride = 0;
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jit_image->sample_stride = lp_res->sample_stride;
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jit_image->base = (uint8_t *)jit_image->base + mip_offset;
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} else {
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unsigned view_blocksize = util_format_get_blocksize(image->format);
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@@ -283,6 +283,8 @@ prepare_shader_sampling(
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assert(last_level <= res->last_level);
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addr = lp_tex->tex_data;
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sample_stride = lp_tex->sample_stride;
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for (j = first_level; j <= last_level; j++) {
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mip_offsets[j] = lp_tex->mip_offsets[j];
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row_stride[j] = lp_tex->row_stride[j];
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@@ -443,7 +445,7 @@ prepare_shader_images(
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row_stride = lp_img->row_stride[view->u.tex.level];
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img_stride = lp_img->img_stride[view->u.tex.level];
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sample_stride = 0;
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sample_stride = lp_img->sample_stride;
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addr = (uint8_t *)addr + mip_offset;
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}
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else {
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@@ -76,6 +76,8 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
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unsigned depth = pt->depth0;
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uint64_t total_size = 0;
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unsigned layers = pt->array_size;
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unsigned num_samples = util_res_sample_count(pt);
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/* XXX:
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* This alignment here (same for displaytarget) was added for the purpose of
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* ARB_map_buffer_alignment. I am not convinced it's needed for non-buffer
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@@ -166,6 +168,9 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
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depth = u_minify(depth, 1);
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}
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lpr->sample_stride = total_size;
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total_size *= num_samples;
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if (allocate) {
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lpr->tex_data = align_malloc(total_size, mip_align);
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if (!lpr->tex_data) {
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@@ -90,6 +90,7 @@ struct llvmpipe_resource
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unsigned id; /**< temporary, for debugging */
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unsigned sample_stride;
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#ifdef DEBUG
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/** for linked list */
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struct llvmpipe_resource *prev, *next;
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