radeonsi/gfx9: also apply scratch relocations to the 1st shader of merged shaders
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -2611,6 +2611,9 @@ static int si_update_scratch_buffer(struct si_context *sctx,
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assert(sctx->scratch_buffer);
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if (shader->previous_stage)
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si_shader_apply_scratch_relocs(shader->previous_stage, scratch_va);
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si_shader_apply_scratch_relocs(shader, scratch_va);
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/* Replace the shader bo with a new bo that has the relocs applied. */
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