radeonsi/gfx9: also apply scratch relocations to the 1st shader of merged shaders

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák
2017-04-27 19:01:44 +02:00
parent e107c5a426
commit 1b01014cbf

View File

@@ -2611,6 +2611,9 @@ static int si_update_scratch_buffer(struct si_context *sctx,
assert(sctx->scratch_buffer);
if (shader->previous_stage)
si_shader_apply_scratch_relocs(shader->previous_stage, scratch_va);
si_shader_apply_scratch_relocs(shader, scratch_va);
/* Replace the shader bo with a new bo that has the relocs applied. */