gallium: add shader caps INT16 and FP16_DERIVATIVES

Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002>
This commit is contained in:
Marek Olšák
2020-05-10 17:05:00 -04:00
committed by Marge Bot
parent 733bee57eb
commit 1af8fe4ed5
21 changed files with 54 additions and 3 deletions

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@@ -126,6 +126,8 @@ gallivm_get_shader_param(enum pipe_shader_cap param)
return 1;
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
return PIPE_MAX_SAMPLERS;

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@@ -508,6 +508,8 @@ tgsi_exec_get_shader_param(enum pipe_shader_cap param)
return 1;
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
return PIPE_MAX_SAMPLERS;

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@@ -650,6 +650,10 @@ MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
* ``PIPE_SHADER_CAP_INT64_ATOMICS``: Whether int64 atomic opcodes are supported. The device needs to support add, sub, swap, cmpswap, and, or, xor, min, and max.
* ``PIPE_SHADER_CAP_FP16``: Whether half precision floating-point opcodes are supported.
If unsupported, half precision ops need to be lowered to full precision.
* ``PIPE_SHADER_CAP_FP16_DERIVATIVES``: Whether half precision floating-point
DDX and DDY opcodes are supported.
* ``PIPE_SHADER_CAP_INT16``: Whether 16-bit signed and unsigned integer types
are supported.
* ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: The maximum number of texture
samplers.
* ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the

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@@ -349,6 +349,8 @@ etna_screen_get_shader_param(struct pipe_screen *pscreen,
return VIV_FEATURE(screen, chipMinorFeatures0, HAS_SQRT_TRIG);
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
return 0;
case PIPE_SHADER_CAP_INTEGERS:
return DBG_ENABLED(ETNA_DBG_NIR) && screen->specs.halti >= 2;

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@@ -565,6 +565,8 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_INTEGERS:
return is_ir3(screen) ? 1 : 0;
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
return 0;
case PIPE_SHADER_CAP_FP16:
return ((is_a5xx(screen) || is_a6xx(screen)) &&

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@@ -160,6 +160,8 @@ i915_get_shader_param(struct pipe_screen *screen,
case PIPE_SHADER_CAP_INTEGERS:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:

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@@ -405,6 +405,8 @@ iris_get_shader_param(struct pipe_screen *pscreen,
return 1;
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:

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@@ -350,6 +350,8 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_INTEGERS:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
@@ -402,6 +404,8 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INTEGERS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:

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@@ -435,6 +435,8 @@ nv50_screen_get_shader_param(struct pipe_screen *pscreen,
return 1;
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_SUBROUTINES:
return 0; /* please inline, or provide function declarations */
case PIPE_SHADER_CAP_INTEGERS:

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@@ -492,6 +492,8 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;

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@@ -345,6 +345,8 @@ panfrost_get_shader_param(struct pipe_screen *screen,
case PIPE_SHADER_CAP_FP16:
return !(dev->quirks & MIDGARD_BROKEN_FP16) || is_fp16;
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:

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@@ -292,6 +292,8 @@ static int r300_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_INTEGERS:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
@@ -355,6 +357,8 @@ static int r300_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INTEGERS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:

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@@ -611,6 +611,8 @@ static int r600_get_shader_param(struct pipe_screen* pscreen,
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
return 0;
case PIPE_SHADER_CAP_INTEGERS:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:

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@@ -454,6 +454,8 @@ static int si_get_shader_param(struct pipe_screen *pscreen, enum pipe_shader_typ
/* Unsupported boolean features. */
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_SUPPORTED_IRS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:

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@@ -552,6 +552,8 @@ vgpu9_get_shader_param(struct pipe_screen *screen,
case PIPE_SHADER_CAP_INTEGERS:
return 0;
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
@@ -619,6 +621,8 @@ vgpu9_get_shader_param(struct pipe_screen *screen,
case PIPE_SHADER_CAP_INTEGERS:
return 0;
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
@@ -719,6 +723,8 @@ vgpu10_get_shader_param(struct pipe_screen *screen,
case PIPE_SHADER_CAP_INTEGERS:
return TRUE;
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
return FALSE;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:

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@@ -372,6 +372,8 @@ v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_INTEGERS:
return 1;
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:

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@@ -277,6 +277,8 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen,
return 1;
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:

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@@ -463,6 +463,8 @@ virgl_get_shader_param(struct pipe_screen *screen,
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
return 0;
default:
return 0;

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@@ -421,6 +421,8 @@ zink_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
return 0; /* not implemented */
case PIPE_SHADER_CAP_PREFERRED_IR:

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@@ -1015,6 +1015,8 @@ enum pipe_shader_cap
PIPE_SHADER_CAP_INTEGERS,
PIPE_SHADER_CAP_INT64_ATOMICS,
PIPE_SHADER_CAP_FP16,
PIPE_SHADER_CAP_FP16_DERIVATIVES,
PIPE_SHADER_CAP_INT16,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS,
PIPE_SHADER_CAP_PREFERRED_IR,
PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,

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@@ -340,11 +340,12 @@ void st_init_limits(struct pipe_screen *screen,
options->LowerBuiltinVariablesXfb |= VARYING_BIT_PSIZ;
}
/* Initialize lower precision shader compiler option based on
* the value of PIPE_SHADER_CAP_FP16.
*/
options->LowerPrecisionFloat16 =
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16);
options->LowerPrecisionDerivatives =
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16_DERIVATIVES);
options->LowerPrecisionInt16 =
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16);
}
c->MaxUserAssignableUniformLocations =