gallium: add shader caps INT16 and FP16_DERIVATIVES
Reviewed-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002>
This commit is contained in:
@@ -340,11 +340,12 @@ void st_init_limits(struct pipe_screen *screen,
|
||||
options->LowerBuiltinVariablesXfb |= VARYING_BIT_PSIZ;
|
||||
}
|
||||
|
||||
/* Initialize lower precision shader compiler option based on
|
||||
* the value of PIPE_SHADER_CAP_FP16.
|
||||
*/
|
||||
options->LowerPrecisionFloat16 =
|
||||
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16);
|
||||
options->LowerPrecisionDerivatives =
|
||||
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16_DERIVATIVES);
|
||||
options->LowerPrecisionInt16 =
|
||||
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16);
|
||||
}
|
||||
|
||||
c->MaxUserAssignableUniformLocations =
|
||||
|
Reference in New Issue
Block a user