iris: set EXEC_OBJECT_WRITE
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@@ -571,10 +571,14 @@ iris_batch_references(struct iris_batch *batch, struct iris_bo *bo)
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/* This is the only way buffers get added to the validate list.
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*/
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void
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iris_use_pinned_bo(struct iris_batch *batch, struct iris_bo *bo)
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iris_use_pinned_bo(struct iris_batch *batch,
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struct iris_bo *bo,
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bool writable)
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{
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assert(bo->kflags & EXEC_OBJECT_PINNED);
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add_exec_bo(batch, bo);
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unsigned index = add_exec_bo(batch, bo);
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if (writable)
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batch->validation_list[index].flags |= EXEC_OBJECT_WRITE;
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}
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static void
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@@ -38,8 +38,8 @@
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struct iris_address {
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struct iris_bo *bo;
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unsigned reloc_flags;
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uint64_t offset;
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bool write;
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};
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struct iris_batch_buffer {
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@@ -106,6 +106,7 @@ bool iris_batch_references(struct iris_batch *batch, struct iris_bo *bo);
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#define RELOC_WRITE EXEC_OBJECT_WRITE
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void iris_use_pinned_bo(struct iris_batch *batch, struct iris_bo *bo);
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void iris_use_pinned_bo(struct iris_batch *batch, struct iris_bo *bo,
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bool writable);
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#endif
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@@ -57,9 +57,8 @@ static uint64_t
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__gen_combine_address(struct iris_batch *batch, void *location,
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struct iris_address addr, uint32_t delta)
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{
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// XXX: reloc flags?
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if (addr.bo)
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iris_use_pinned_bo(batch, addr.bo);
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iris_use_pinned_bo(batch, addr.bo, addr.write);
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return addr.offset + delta;
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}
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@@ -286,7 +285,7 @@ stream_state(struct iris_batch *batch,
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void *ptr = NULL;
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u_upload_alloc(uploader, 0, size, alignment, out_offset, &res, &ptr);
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iris_use_pinned_bo(batch, ((struct iris_resource *) res)->bo);
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iris_use_pinned_bo(batch, ((struct iris_resource *) res)->bo, false);
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pipe_resource_reference(&res, NULL);
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return ptr;
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@@ -1973,6 +1972,7 @@ iris_upload_render_state(struct iris_context *ice,
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for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
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struct iris_surface *surf = (void *) cso_fb->cbufs[i];
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struct iris_resource *res = (void *) surf->pipe.texture;
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iris_use_pinned_bo(batch, res->bo, true);
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*bt_map++ =
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emit_state(batch, ice->state.surface_uploader,
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surf->surface_state,
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@@ -2051,7 +2051,7 @@ iris_upload_render_state(struct iris_context *ice,
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if (shader) {
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struct iris_resource *cache = (void *) shader->buffer;
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iris_use_pinned_bo(batch, cache->bo);
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iris_use_pinned_bo(batch, cache->bo, false);
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iris_batch_emit(batch, shader->derived_data,
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iris_derived_program_state_size(stage));
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} else {
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@@ -2221,7 +2221,7 @@ iris_upload_render_state(struct iris_context *ice,
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sizeof(uint32_t) * (1 + 4 * cso->num_buffers));
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for (unsigned i = 0; i < cso->num_buffers; i++) {
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iris_use_pinned_bo(batch, cso->bos[i].bo);
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iris_use_pinned_bo(batch, cso->bos[i].bo, false);
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*addr = cso->bos[i].offset + *delta;
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addr = (void *) addr + 16;
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delta = (void *) delta + 16;
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