mesa: Fold long lines introduced by the previous patch.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Paul Berry
2014-01-09 11:27:38 -08:00
parent 3b22146dc7
commit 1aef45578c
8 changed files with 32 additions and 17 deletions

View File

@@ -69,7 +69,8 @@ brw_upload_gs_ubo_surfaces(struct brw_context *brw)
struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
struct gl_shader_program *prog = ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
struct gl_shader_program *prog =
ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
if (!prog)
return;
@@ -93,7 +94,8 @@ brw_upload_gs_abo_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
struct gl_shader_program *prog = ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
struct gl_shader_program *prog =
ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
if (prog) {
/* CACHE_NEW_GS_PROG */

View File

@@ -296,8 +296,9 @@ brw_upload_gs_prog(struct brw_context *brw)
if (!brw_search_cache(&brw->cache, BRW_GS_PROG,
&key, sizeof(key),
&stage_state->prog_offset, &brw->gs.prog_data)) {
bool success = do_gs_prog(brw, ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY],
gp, &key);
bool success =
do_gs_prog(brw, ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY], gp,
&key);
assert(success);
}
brw->gs.base.prog_data = &brw->gs.prog_data->base.base;

View File

@@ -482,8 +482,9 @@ static void brw_upload_vs_prog(struct brw_context *brw)
if (!brw_search_cache(&brw->cache, BRW_VS_PROG,
&key, sizeof(key),
&brw->vs.base.prog_offset, &brw->vs.prog_data)) {
bool success = do_vs_prog(brw, ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX],
vp, &key);
bool success =
do_vs_prog(brw, ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX], vp,
&key);
(void) success;
assert(success);
}

View File

@@ -130,7 +130,8 @@ brw_upload_vs_ubo_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
struct gl_shader_program *prog = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
struct gl_shader_program *prog =
ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
if (!prog)
return;
@@ -154,7 +155,8 @@ brw_upload_vs_abo_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
struct gl_shader_program *prog = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
struct gl_shader_program *prog =
ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
if (prog) {
/* CACHE_NEW_VS_PROG */

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@@ -1801,7 +1801,8 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY],
errMsg)) {
_mesa_warning(ctx, "Shader program %u is invalid: %s",
ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->Name, errMsg);
ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->Name,
errMsg);
}
}
#endif
@@ -1822,7 +1823,8 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT],
errMsg)) {
_mesa_warning(ctx, "Shader program %u is invalid: %s",
ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]->Name, errMsg);
ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]->Name,
errMsg);
}
}
#endif

View File

@@ -94,9 +94,12 @@ update_program_enables(struct gl_context *ctx)
static GLbitfield
update_program(struct gl_context *ctx)
{
const struct gl_shader_program *vsProg = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
const struct gl_shader_program *gsProg = ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
struct gl_shader_program *fsProg = ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT];
const struct gl_shader_program *vsProg =
ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
const struct gl_shader_program *gsProg =
ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
struct gl_shader_program *fsProg =
ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT];
const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current;

View File

@@ -393,7 +393,8 @@ _mesa_BeginTransformFeedback(GLenum mode)
return;
}
info = &ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->LinkedTransformFeedback;
info =
&ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->LinkedTransformFeedback;
if (info->NumOutputs == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,

View File

@@ -218,7 +218,8 @@ static void st_bind_ubos(struct st_context *st,
static void bind_vs_ubos(struct st_context *st)
{
struct gl_shader_program *prog = st->ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
struct gl_shader_program *prog =
st->ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
if (!prog)
return;
@@ -237,7 +238,8 @@ const struct st_tracked_state st_bind_vs_ubos = {
static void bind_fs_ubos(struct st_context *st)
{
struct gl_shader_program *prog = st->ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT];
struct gl_shader_program *prog =
st->ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT];
if (!prog)
return;
@@ -256,7 +258,8 @@ const struct st_tracked_state st_bind_fs_ubos = {
static void bind_gs_ubos(struct st_context *st)
{
struct gl_shader_program *prog = st->ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
struct gl_shader_program *prog =
st->ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
if (!prog)
return;