mesa: Fold long lines introduced by the previous patch.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -69,7 +69,8 @@ brw_upload_gs_ubo_surfaces(struct brw_context *brw)
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struct gl_context *ctx = &brw->ctx;
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struct gl_context *ctx = &brw->ctx;
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/* _NEW_PROGRAM */
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/* _NEW_PROGRAM */
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struct gl_shader_program *prog = ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
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struct gl_shader_program *prog =
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ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
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if (!prog)
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if (!prog)
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return;
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return;
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@@ -93,7 +94,8 @@ brw_upload_gs_abo_surfaces(struct brw_context *brw)
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{
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{
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struct gl_context *ctx = &brw->ctx;
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struct gl_context *ctx = &brw->ctx;
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/* _NEW_PROGRAM */
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/* _NEW_PROGRAM */
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struct gl_shader_program *prog = ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
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struct gl_shader_program *prog =
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ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
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if (prog) {
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if (prog) {
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/* CACHE_NEW_GS_PROG */
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/* CACHE_NEW_GS_PROG */
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@@ -296,8 +296,9 @@ brw_upload_gs_prog(struct brw_context *brw)
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if (!brw_search_cache(&brw->cache, BRW_GS_PROG,
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if (!brw_search_cache(&brw->cache, BRW_GS_PROG,
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&key, sizeof(key),
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&key, sizeof(key),
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&stage_state->prog_offset, &brw->gs.prog_data)) {
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&stage_state->prog_offset, &brw->gs.prog_data)) {
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bool success = do_gs_prog(brw, ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY],
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bool success =
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gp, &key);
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do_gs_prog(brw, ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY], gp,
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&key);
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assert(success);
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assert(success);
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}
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}
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brw->gs.base.prog_data = &brw->gs.prog_data->base.base;
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brw->gs.base.prog_data = &brw->gs.prog_data->base.base;
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@@ -482,8 +482,9 @@ static void brw_upload_vs_prog(struct brw_context *brw)
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if (!brw_search_cache(&brw->cache, BRW_VS_PROG,
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if (!brw_search_cache(&brw->cache, BRW_VS_PROG,
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&key, sizeof(key),
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&key, sizeof(key),
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&brw->vs.base.prog_offset, &brw->vs.prog_data)) {
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&brw->vs.base.prog_offset, &brw->vs.prog_data)) {
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bool success = do_vs_prog(brw, ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX],
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bool success =
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vp, &key);
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do_vs_prog(brw, ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX], vp,
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&key);
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(void) success;
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(void) success;
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assert(success);
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assert(success);
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}
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}
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@@ -130,7 +130,8 @@ brw_upload_vs_ubo_surfaces(struct brw_context *brw)
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{
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{
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struct gl_context *ctx = &brw->ctx;
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struct gl_context *ctx = &brw->ctx;
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/* _NEW_PROGRAM */
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/* _NEW_PROGRAM */
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struct gl_shader_program *prog = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
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struct gl_shader_program *prog =
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ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
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if (!prog)
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if (!prog)
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return;
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return;
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@@ -154,7 +155,8 @@ brw_upload_vs_abo_surfaces(struct brw_context *brw)
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{
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{
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struct gl_context *ctx = &brw->ctx;
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struct gl_context *ctx = &brw->ctx;
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/* _NEW_PROGRAM */
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/* _NEW_PROGRAM */
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struct gl_shader_program *prog = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
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struct gl_shader_program *prog =
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ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
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if (prog) {
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if (prog) {
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/* CACHE_NEW_VS_PROG */
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/* CACHE_NEW_VS_PROG */
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@@ -1801,7 +1801,8 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
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ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY],
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ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY],
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errMsg)) {
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errMsg)) {
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_mesa_warning(ctx, "Shader program %u is invalid: %s",
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_mesa_warning(ctx, "Shader program %u is invalid: %s",
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ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->Name, errMsg);
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ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->Name,
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errMsg);
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}
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}
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}
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}
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#endif
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#endif
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@@ -1822,7 +1823,8 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
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ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT],
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ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT],
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errMsg)) {
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errMsg)) {
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_mesa_warning(ctx, "Shader program %u is invalid: %s",
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_mesa_warning(ctx, "Shader program %u is invalid: %s",
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ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]->Name, errMsg);
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ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]->Name,
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errMsg);
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}
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}
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}
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}
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#endif
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#endif
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@@ -94,9 +94,12 @@ update_program_enables(struct gl_context *ctx)
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static GLbitfield
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static GLbitfield
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update_program(struct gl_context *ctx)
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update_program(struct gl_context *ctx)
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{
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{
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const struct gl_shader_program *vsProg = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
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const struct gl_shader_program *vsProg =
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const struct gl_shader_program *gsProg = ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
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ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
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struct gl_shader_program *fsProg = ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT];
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const struct gl_shader_program *gsProg =
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ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
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struct gl_shader_program *fsProg =
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ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT];
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const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
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const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
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const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
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const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
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const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current;
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const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current;
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@@ -393,7 +393,8 @@ _mesa_BeginTransformFeedback(GLenum mode)
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return;
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return;
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}
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}
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info = &ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->LinkedTransformFeedback;
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info =
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&ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->LinkedTransformFeedback;
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if (info->NumOutputs == 0) {
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if (info->NumOutputs == 0) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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_mesa_error(ctx, GL_INVALID_OPERATION,
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@@ -218,7 +218,8 @@ static void st_bind_ubos(struct st_context *st,
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static void bind_vs_ubos(struct st_context *st)
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static void bind_vs_ubos(struct st_context *st)
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{
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{
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struct gl_shader_program *prog = st->ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
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struct gl_shader_program *prog =
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st->ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
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if (!prog)
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if (!prog)
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return;
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return;
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@@ -237,7 +238,8 @@ const struct st_tracked_state st_bind_vs_ubos = {
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static void bind_fs_ubos(struct st_context *st)
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static void bind_fs_ubos(struct st_context *st)
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{
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{
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struct gl_shader_program *prog = st->ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT];
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struct gl_shader_program *prog =
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st->ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT];
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if (!prog)
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if (!prog)
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return;
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return;
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@@ -256,7 +258,8 @@ const struct st_tracked_state st_bind_fs_ubos = {
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static void bind_gs_ubos(struct st_context *st)
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static void bind_gs_ubos(struct st_context *st)
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{
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{
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struct gl_shader_program *prog = st->ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
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struct gl_shader_program *prog =
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st->ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
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if (!prog)
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if (!prog)
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return;
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return;
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