mesa: Fold long lines introduced by the previous patch.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Paul Berry
2014-01-09 11:27:38 -08:00
parent 3b22146dc7
commit 1aef45578c
8 changed files with 32 additions and 17 deletions

View File

@@ -218,7 +218,8 @@ static void st_bind_ubos(struct st_context *st,
static void bind_vs_ubos(struct st_context *st)
{
struct gl_shader_program *prog = st->ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
struct gl_shader_program *prog =
st->ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
if (!prog)
return;
@@ -237,7 +238,8 @@ const struct st_tracked_state st_bind_vs_ubos = {
static void bind_fs_ubos(struct st_context *st)
{
struct gl_shader_program *prog = st->ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT];
struct gl_shader_program *prog =
st->ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT];
if (!prog)
return;
@@ -256,7 +258,8 @@ const struct st_tracked_state st_bind_fs_ubos = {
static void bind_gs_ubos(struct st_context *st)
{
struct gl_shader_program *prog = st->ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
struct gl_shader_program *prog =
st->ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
if (!prog)
return;