mesa: Add AMD_conservative_depth to extension list

The extension is off by default.

First in a patchset that implements support for AMD_conservative_depth in
the compiler.
This commit is contained in:
Chad Versace
2011-01-27 01:40:02 -08:00
parent 8697dbdfbc
commit 1aeecaa433
2 changed files with 2 additions and 0 deletions

View File

@@ -250,6 +250,7 @@ static const struct extension extension_table[] = {
/* Vendor extensions */ /* Vendor extensions */
{ "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL }, { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL },
{ "GL_AMD_conservative_depth", o(AMD_conservative_depth), GL | ES2 },
{ "GL_APPLE_client_storage", o(APPLE_client_storage), GL }, { "GL_APPLE_client_storage", o(APPLE_client_storage), GL },
{ "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL }, { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL },
{ "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL }, { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL },

View File

@@ -2824,6 +2824,7 @@ struct gl_extensions
GLboolean EXT_vertex_array_set; GLboolean EXT_vertex_array_set;
GLboolean OES_standard_derivatives; GLboolean OES_standard_derivatives;
/* vendor extensions */ /* vendor extensions */
GLboolean AMD_conservative_depth;
GLboolean APPLE_client_storage; GLboolean APPLE_client_storage;
GLboolean APPLE_packed_pixels; GLboolean APPLE_packed_pixels;
GLboolean APPLE_vertex_array_object; GLboolean APPLE_vertex_array_object;