r600g: implement 3D transfers
That means we can map and read multiple slices with one transfer_map call.
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@@ -70,7 +70,7 @@ static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600
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struct pipe_resource *texture = transfer->resource;
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struct pipe_box sbox;
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u_box_origin_2d(transfer->box.width, transfer->box.height, &sbox);
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u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
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ctx->resource_copy_region(ctx, texture, transfer->level,
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transfer->box.x, transfer->box.y, transfer->box.z,
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@@ -722,7 +722,6 @@ static void *r600_texture_transfer_map(struct pipe_context *ctx,
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{
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struct r600_context *rctx = (struct r600_context*)ctx;
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struct r600_texture *rtex = (struct r600_texture*)texture;
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struct pipe_resource resource;
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struct r600_transfer *trans;
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boolean use_staging_texture = FALSE;
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enum pipe_format format = texture->format;
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@@ -793,40 +792,51 @@ static void *r600_texture_transfer_map(struct pipe_context *ctx,
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0, 0);
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trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
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trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size;
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trans->offset = r600_texture_get_offset(staging_depth, level, box->z);
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trans->staging = (struct r600_resource*)staging_depth;
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} else if (use_staging_texture) {
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resource.target = PIPE_TEXTURE_2D;
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struct pipe_resource resource;
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struct r600_texture *staging;
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memset(&resource, 0, sizeof(resource));
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resource.format = texture->format;
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resource.width0 = box->width;
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resource.height0 = box->height;
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resource.depth0 = 1;
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resource.array_size = 1;
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resource.last_level = 0;
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resource.nr_samples = 0;
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resource.usage = PIPE_USAGE_STAGING;
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resource.bind = 0;
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resource.flags = R600_RESOURCE_FLAG_TRANSFER;
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/* For texture reading, the temporary (detiled) texture is used as
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* a render target when blitting from a tiled texture. */
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if (usage & PIPE_TRANSFER_READ) {
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resource.bind |= PIPE_BIND_RENDER_TARGET;
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}
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/* For texture writing, the temporary texture is used as a sampler
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* when blitting into a tiled texture. */
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if (usage & PIPE_TRANSFER_WRITE) {
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resource.bind |= PIPE_BIND_SAMPLER_VIEW;
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/* We must set the correct texture target and dimensions if needed for a 3D transfer. */
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if (box->depth > 1 && u_max_layer(texture, level) > 0)
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resource.target = texture->target;
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else
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resource.target = PIPE_TEXTURE_2D;
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switch (resource.target) {
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case PIPE_TEXTURE_1D_ARRAY:
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case PIPE_TEXTURE_2D_ARRAY:
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case PIPE_TEXTURE_CUBE_ARRAY:
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resource.array_size = box->depth;
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break;
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case PIPE_TEXTURE_3D:
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resource.depth0 = box->depth;
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break;
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default:;
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}
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/* Create the temporary texture. */
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trans->staging = (struct r600_resource*)ctx->screen->resource_create(ctx->screen, &resource);
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if (trans->staging == NULL) {
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staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
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if (staging == NULL) {
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R600_ERR("failed to create temporary texture to hold untiled copy\n");
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FREE(trans);
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return NULL;
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}
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trans->transfer.stride =
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((struct r600_texture *)trans->staging)->surface.level[0].pitch_bytes;
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trans->staging = &staging->resource;
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trans->transfer.stride = staging->surface.level[0].pitch_bytes;
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trans->transfer.layer_stride = staging->surface.level[0].slice_size;
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if (usage & PIPE_TRANSFER_READ) {
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r600_copy_to_staging_texture(ctx, trans);
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/* Always referenced in the blit. */
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@@ -839,9 +849,9 @@ static void *r600_texture_transfer_map(struct pipe_context *ctx,
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}
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if (trans->staging) {
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buf = ((struct r600_resource *)trans->staging)->cs_buf;
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buf = trans->staging->cs_buf;
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} else {
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buf = ((struct r600_resource *)texture)->cs_buf;
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buf = rtex->resource.cs_buf;
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}
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if (rtex->is_depth || !trans->staging)
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