anv: move to using vk_alloc helpers.

This moves all the alloc/free in anv to the generic helpers.

Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2016-10-14 13:31:35 +10:00
parent 0cfd428aef
commit 1ae6ece980
18 changed files with 103 additions and 147 deletions

View File

@@ -51,7 +51,7 @@ VkResult anv_CreateShaderModule(
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
assert(pCreateInfo->flags == 0);
module = anv_alloc2(&device->alloc, pAllocator,
module = vk_alloc2(&device->alloc, pAllocator,
sizeof(*module) + pCreateInfo->codeSize, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (module == NULL)
@@ -75,7 +75,7 @@ void anv_DestroyShaderModule(
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_shader_module, module, _module);
anv_free2(&device->alloc, pAllocator, module);
vk_free2(&device->alloc, pAllocator, module);
}
#define SPIR_V_MAGIC_NUMBER 0x07230203
@@ -199,7 +199,7 @@ void anv_DestroyPipeline(
anv_shader_bin_unref(device, pipeline->shaders[s]);
}
anv_free2(&device->alloc, pAllocator, pipeline);
vk_free2(&device->alloc, pAllocator, pipeline);
}
static const uint32_t vk_to_gen_primitive_type[] = {