Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be
done with fragment programs nowadays.
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@@ -1,6 +1,6 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.3
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* Version: 6.5
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
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@@ -2038,9 +2038,6 @@ _mesa_init_pixel( GLcontext *ctx )
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ctx->Pixel.MapAtoA[0] = 0.0;
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ctx->Pixel.HistogramEnabled = GL_FALSE;
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ctx->Pixel.MinMaxEnabled = GL_FALSE;
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ctx->Pixel.PixelTextureEnabled = GL_FALSE;
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ctx->Pixel.FragmentRgbSource = GL_PIXEL_GROUP_COLOR_SGIS;
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ctx->Pixel.FragmentAlphaSource = GL_PIXEL_GROUP_COLOR_SGIS;
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ASSIGN_4V(ctx->Pixel.PostColorMatrixScale, 1.0, 1.0, 1.0, 1.0);
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ASSIGN_4V(ctx->Pixel.PostColorMatrixBias, 0.0, 0.0, 0.0, 0.0);
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ASSIGN_4V(ctx->Pixel.ColorTableScale, 1.0, 1.0, 1.0, 1.0);
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