Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be
done with fragment programs nowadays.
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@@ -155,12 +155,10 @@ static const struct {
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{ OFF, "GL_SGI_color_table", F(SGI_color_table) },
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{ OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
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{ OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
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{ OFF, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) },
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{ OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
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{ ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
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{ ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
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{ OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) },
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{ OFF, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) },
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{ OFF, "GL_SGIX_shadow", F(SGIX_shadow) },
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{ OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) },
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{ OFF, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
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@@ -274,10 +272,8 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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ctx->Extensions.SGI_color_table = GL_TRUE;
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ctx->Extensions.SGI_texture_color_table = GL_TRUE;
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ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
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ctx->Extensions.SGIS_pixel_texture = GL_TRUE;
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ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
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ctx->Extensions.SGIX_depth_texture = GL_TRUE;
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ctx->Extensions.SGIX_pixel_texture = GL_TRUE;
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ctx->Extensions.SGIX_shadow = GL_TRUE;
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ctx->Extensions.SGIX_shadow_ambient = GL_TRUE;
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}
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