Initial work for GL_EXT_packed_depth_stencil extension.
glReadPixels done, glDrawPixels mostly done.
This commit is contained in:
@@ -610,9 +610,7 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
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int dstY = y;
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int w = width;
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int h = height;
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int srcX = unpack->SkipPixels;
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int srcY = unpack->SkipRows;
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int rowLength = unpack->RowLength ? unpack->RowLength : width;
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struct gl_pixelstore_attrib clippedUnpack = *unpack;
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if (unpack->BufferObj->Name) {
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/* unpack from PBO */
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@@ -636,11 +634,14 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
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pixels = ADD_POINTERS(buf, pixels);
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}
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if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
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if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &clippedUnpack)) {
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/* This is a little tricky since all coordinates up to now have
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* been in the OpenGL bottom-to-top orientation. X is top-to-bottom
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* so we have to carefully compute the Y coordinates/addresses here.
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*/
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int srcX = clippedUnpack.SkipPixels;
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int srcY = clippedUnpack.SkipRows;
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int rowLength = clippedUnpack.RowLength;
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XMesaImage ximage;
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MEMSET(&ximage, 0, sizeof(XMesaImage));
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ximage.width = width;
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@@ -715,9 +716,7 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
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int dstY = y;
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int w = width;
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int h = height;
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int srcX = unpack->SkipPixels;
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int srcY = unpack->SkipRows;
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int rowLength = unpack->RowLength ? unpack->RowLength : width;
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struct gl_pixelstore_attrib clippedUnpack = *unpack;
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if (unpack->BufferObj->Name) {
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/* unpack from PBO */
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@@ -741,11 +740,14 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
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pixels = ADD_POINTERS(buf, pixels);
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}
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if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
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if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &clippedUnpack)) {
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/* This is a little tricky since all coordinates up to now have
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* been in the OpenGL bottom-to-top orientation. X is top-to-bottom
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* so we have to carefully compute the Y coordinates/addresses here.
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*/
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int srcX = clippedUnpack.SkipPixels;
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int srcY = clippedUnpack.SkipRows;
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int rowLength = clippedUnpack.RowLength;
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XMesaImage ximage;
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MEMSET(&ximage, 0, sizeof(XMesaImage));
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ximage.width = width;
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@@ -91,12 +91,34 @@ error_check_format_type(GLcontext *ctx, GLenum format, GLenum type,
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return GL_TRUE;
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}
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break;
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case GL_DEPTH_STENCIL_EXT:
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if (!ctx->Extensions.EXT_packed_depth_stencil ||
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type != GL_UNSIGNED_INT_24_8_EXT) {
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_mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw);
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return GL_TRUE;
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}
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if (ctx->DrawBuffer->Visual.depthBits == 0 ||
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ctx->ReadBuffer->Visual.depthBits == 0 ||
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ctx->DrawBuffer->Visual.stencilBits == 0 ||
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ctx->ReadBuffer->Visual.stencilBits == 0) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"gl%sPixels(no depth or stencil buffer)", readDraw);
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return GL_TRUE;
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}
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break;
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default:
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/* this should have been caught in _mesa_is_legal_format_type() */
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_mesa_problem(ctx, "unexpected format in _mesa_%sPixels", readDraw);
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return GL_TRUE;
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}
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/* XXX might have to move this to the top of the function */
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if (type == GL_UNSIGNED_INT_24_8_EXT && format != GL_DEPTH_STENCIL_EXT) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"gl%sPixels(format is not GL_DEPTH_STENCIL_EXT)", readDraw);
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return GL_TRUE;
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}
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/* no errors */
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return GL_FALSE;
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}
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@@ -201,6 +223,20 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
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return;
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}
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break;
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case GL_DEPTH_STENCIL_EXT:
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if (!ctx->Extensions.EXT_packed_depth_stencil) {
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_mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels");
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return;
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}
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if (ctx->DrawBuffer->Visual.depthBits == 0 ||
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ctx->ReadBuffer->Visual.depthBits == 0 ||
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ctx->DrawBuffer->Visual.stencilBits == 0 ||
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ctx->ReadBuffer->Visual.stencilBits == 0) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glCopyPixels(no depth or stencil buffer)");
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return;
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}
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break;
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default:
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_mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels");
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return;
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@@ -95,6 +95,7 @@ static const struct {
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{ OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
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{ OFF, "GL_EXT_histogram", F(EXT_histogram) },
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{ OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
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{ ON, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
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{ ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
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{ OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
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{ OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
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@@ -232,6 +233,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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#endif
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ctx->Extensions.EXT_histogram = GL_TRUE;
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ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
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ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
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ctx->Extensions.EXT_paletted_texture = GL_TRUE;
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#if FEATURE_EXT_pixel_buffer_object
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ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
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@@ -1,6 +1,6 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.3
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* Version: 6.5
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
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@@ -289,7 +289,14 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
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}
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}
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else if (format == GL_DEPTH) {
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if (texImage->TexFormat->BaseFormat != GL_DEPTH_COMPONENT) {
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if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) {
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/* OK */
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}
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else if (ctx->Extensions.EXT_packed_depth_stencil &&
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att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
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/* OK */
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}
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else {
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att->Complete = GL_FALSE;
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return;
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}
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@@ -313,14 +320,28 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
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}
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}
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else if (format == GL_DEPTH) {
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if (att->Renderbuffer->_BaseFormat != GL_DEPTH_COMPONENT) {
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if (att->Renderbuffer->_BaseFormat == GL_DEPTH_COMPONENT) {
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/* OK */
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}
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else if (ctx->Extensions.EXT_packed_depth_stencil &&
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att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
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/* OK */
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}
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else {
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att->Complete = GL_FALSE;
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return;
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}
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}
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else {
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assert(format == GL_STENCIL);
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if (att->Renderbuffer->_BaseFormat != GL_STENCIL_INDEX) {
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if (att->Renderbuffer->_BaseFormat == GL_STENCIL_INDEX) {
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/* OK */
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}
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else if (ctx->Extensions.EXT_packed_depth_stencil &&
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att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
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/* OK */
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}
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else {
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att->Complete = GL_FALSE;
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return;
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}
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@@ -390,6 +411,7 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
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f = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Format;
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numImages++;
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if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT) {
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/* XXX need GL_DEPTH_STENCIL_EXT test? */
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fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
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return;
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}
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@@ -449,14 +471,17 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
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}
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}
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/* Check if any renderbuffer is attached more than once */
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/* Check if any renderbuffer is attached more than once.
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* Note that there's one exception: a GL_DEPTH_STENCIL renderbuffer can be
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* bound to both the stencil and depth attachment points at the same time.
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*/
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for (i = 0; i < BUFFER_COUNT - 1; i++) {
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struct gl_renderbuffer *rb_i = fb->Attachment[i].Renderbuffer;
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if (rb_i) {
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GLint j;
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for (j = i + 1; j < BUFFER_COUNT; j++) {
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struct gl_renderbuffer *rb_j = fb->Attachment[j].Renderbuffer;
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if (rb_i == rb_j) {
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if (rb_i == rb_j && rb_i->_BaseFormat != GL_DEPTH_STENCIL_EXT) {
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fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT;
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return;
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}
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@@ -607,7 +632,7 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
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* Given an internal format token for a render buffer, return the
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* corresponding base format.
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* \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
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* or zero if error.
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* GL_DEPTH_STENCIL_EXT or zero if error.
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*/
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static GLenum
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base_internal_format(GLcontext *ctx, GLenum internalFormat)
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@@ -642,6 +667,12 @@ base_internal_format(GLcontext *ctx, GLenum internalFormat)
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case GL_DEPTH_COMPONENT24:
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case GL_DEPTH_COMPONENT32:
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return GL_DEPTH_COMPONENT;
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case GL_DEPTH_STENCIL_EXT:
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case GL_DEPTH24_STENCIL8_EXT:
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if (ctx->Extensions.EXT_packed_depth_stencil)
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return GL_DEPTH_STENCIL_EXT;
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else
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return 0;
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/* XXX add floating point formats eventually */
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default:
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return 0;
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@@ -781,7 +812,8 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
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}
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break;
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case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
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if (ctx->CurrentRenderbuffer->_BaseFormat == GL_DEPTH_COMPONENT) {
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if (ctx->CurrentRenderbuffer->_BaseFormat == GL_DEPTH_COMPONENT ||
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ctx->CurrentRenderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
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*params = ctx->CurrentRenderbuffer->DepthBits;
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}
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else {
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@@ -789,7 +821,8 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
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}
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break;
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case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
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if (ctx->CurrentRenderbuffer->_BaseFormat == GL_STENCIL_INDEX) {
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if (ctx->CurrentRenderbuffer->_BaseFormat == GL_STENCIL_INDEX ||
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ctx->CurrentRenderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
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*params = ctx->CurrentRenderbuffer->StencilBits;
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}
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else {
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@@ -30,7 +30,6 @@
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#include "glheader.h"
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#include "bufferobj.h"
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#include "colormac.h"
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#include "context.h"
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#include "image.h"
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@@ -38,7 +37,6 @@
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#include "histogram.h"
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#include "macros.h"
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#include "pixel.h"
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#include "mtypes.h"
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/** Compute ceiling of integer quotient of A divided by B. */
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@@ -201,7 +199,9 @@ GLint _mesa_sizeof_packed_type( GLenum type )
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return sizeof(GLuint);
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case GL_UNSIGNED_SHORT_8_8_MESA:
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case GL_UNSIGNED_SHORT_8_8_REV_MESA:
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return sizeof(GLushort);
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return sizeof(GLushort);
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case GL_UNSIGNED_INT_24_8_EXT:
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return sizeof(GLuint);
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default:
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return -1;
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}
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@@ -248,6 +248,8 @@ GLint _mesa_components_in_format( GLenum format )
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return 4;
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case GL_YCBCR_MESA:
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return 2;
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case GL_DEPTH_STENCIL_EXT:
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return 2;
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default:
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return -1;
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}
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@@ -318,6 +320,11 @@ GLint _mesa_bytes_per_pixel( GLenum format, GLenum type )
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return sizeof(GLushort);
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else
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return -1;
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case GL_UNSIGNED_INT_24_8_EXT:
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if (format == GL_DEPTH_STENCIL_EXT)
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return sizeof(GLuint);
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else
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return -1;
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default:
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return -1;
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}
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@@ -443,6 +450,12 @@ _mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type )
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return GL_TRUE;
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else
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return GL_FALSE;
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case GL_DEPTH_STENCIL_EXT:
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if (ctx->Extensions.EXT_packed_depth_stencil
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&& type == GL_UNSIGNED_INT_24_8_EXT)
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return GL_TRUE;
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else
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return GL_FALSE;
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default:
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; /* fall-through */
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}
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@@ -2066,6 +2079,7 @@ extract_uint_indexes(GLuint n, GLuint indexes[],
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srcType == GL_SHORT ||
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srcType == GL_UNSIGNED_INT ||
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srcType == GL_INT ||
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srcType == GL_UNSIGNED_INT_24_8_EXT ||
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srcType == GL_HALF_FLOAT_ARB ||
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srcType == GL_FLOAT);
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@@ -2221,6 +2235,24 @@ extract_uint_indexes(GLuint n, GLuint indexes[],
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}
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}
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break;
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case GL_UNSIGNED_INT_24_8_EXT:
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{
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GLuint i;
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const GLuint *s = (const GLuint *) src;
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if (unpack->SwapBytes) {
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for (i = 0; i < n; i++) {
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GLuint value = s[i];
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SWAP4BYTE(value);
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indexes[i] = value & 0xff; /* lower 8 bits */
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}
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}
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else {
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for (i = 0; i < n; i++)
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indexes[i] = s[i] & 0xfff; /* lower 8 bits */
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}
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}
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break;
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default:
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_mesa_problem(NULL, "bad srcType in extract_uint_indexes");
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return;
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@@ -3563,6 +3595,7 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n,
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srcType == GL_SHORT ||
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srcType == GL_UNSIGNED_INT ||
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srcType == GL_INT ||
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srcType == GL_UNSIGNED_INT_24_8_EXT ||
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srcType == GL_HALF_FLOAT_ARB ||
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srcType == GL_FLOAT);
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@@ -3801,10 +3834,20 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n,
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void
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_mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest,
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_mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
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GLenum dstType, GLvoid *dest, GLfloat depthScale,
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GLenum srcType, const GLvoid *source,
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const struct gl_pixelstore_attrib *srcPacking )
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{
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GLfloat depthTemp[MAX_WIDTH], *depthValues;
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if (dstType == GL_FLOAT) {
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depthValues = (GLfloat *) dest;
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}
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else {
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depthValues = depthTemp;
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}
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(void) srcPacking;
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switch (srcType) {
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@@ -3813,7 +3856,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest,
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GLuint i;
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const GLubyte *src = (const GLubyte *) source;
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for (i = 0; i < n; i++) {
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dest[i] = BYTE_TO_FLOAT(src[i]);
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depthValues[i] = BYTE_TO_FLOAT(src[i]);
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}
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}
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break;
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@@ -3822,7 +3865,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest,
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GLuint i;
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const GLubyte *src = (const GLubyte *) source;
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for (i = 0; i < n; i++) {
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dest[i] = UBYTE_TO_FLOAT(src[i]);
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depthValues[i] = UBYTE_TO_FLOAT(src[i]);
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}
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}
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break;
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@@ -3831,7 +3874,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest,
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GLuint i;
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const GLshort *src = (const GLshort *) source;
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for (i = 0; i < n; i++) {
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dest[i] = SHORT_TO_FLOAT(src[i]);
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depthValues[i] = SHORT_TO_FLOAT(src[i]);
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}
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}
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break;
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@@ -3840,7 +3883,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest,
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GLuint i;
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const GLushort *src = (const GLushort *) source;
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for (i = 0; i < n; i++) {
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dest[i] = USHORT_TO_FLOAT(src[i]);
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depthValues[i] = USHORT_TO_FLOAT(src[i]);
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}
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}
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break;
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@@ -3849,7 +3892,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest,
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GLuint i;
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const GLint *src = (const GLint *) source;
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for (i = 0; i < n; i++) {
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dest[i] = INT_TO_FLOAT(src[i]);
|
||||
depthValues[i] = INT_TO_FLOAT(src[i]);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -3858,19 +3901,39 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest,
|
||||
GLuint i;
|
||||
const GLuint *src = (const GLuint *) source;
|
||||
for (i = 0; i < n; i++) {
|
||||
dest[i] = UINT_TO_FLOAT(src[i]);
|
||||
depthValues[i] = UINT_TO_FLOAT(src[i]);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */
|
||||
if (dstType == GL_UNSIGNED_INT && ctx->Pixel.DepthScale == 1.0 &&
|
||||
ctx->Pixel.DepthBias == 0.0 && depthScale == (GLfloat) 0xffffff) {
|
||||
const GLuint *src = (const GLuint *) source;
|
||||
GLuint *zValues = (GLuint *) dest;
|
||||
GLuint i;
|
||||
for (i = 0; i < n; i++) {
|
||||
zValues[i] = src[i] & 0xffffff00;
|
||||
}
|
||||
return;
|
||||
}
|
||||
else {
|
||||
const GLuint *src = (const GLuint *) source;
|
||||
const GLfloat scale = 1.0f / 0xffffff;
|
||||
GLuint i;
|
||||
for (i = 0; i < n; i++) {
|
||||
depthValues[i] = (src[i] >> 8) * scale;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case GL_FLOAT:
|
||||
MEMCPY(dest, source, n * sizeof(GLfloat));
|
||||
MEMCPY(depthValues, source, n * sizeof(GLfloat));
|
||||
break;
|
||||
case GL_HALF_FLOAT_ARB:
|
||||
{
|
||||
GLuint i;
|
||||
const GLhalfARB *src = (const GLhalfARB *) source;
|
||||
for (i = 0; i < n; i++) {
|
||||
dest[i] = _mesa_half_to_float(src[i]);
|
||||
depthValues[i] = _mesa_half_to_float(src[i]);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -3882,12 +3945,27 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest,
|
||||
|
||||
/* apply depth scale and bias and clamp to [0,1] */
|
||||
if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
|
||||
_mesa_scale_and_bias_depth(ctx, n, depthValues);
|
||||
}
|
||||
|
||||
if (dstType == GL_UNSIGNED_INT) {
|
||||
GLuint *zValues = (GLuint *) dest;
|
||||
GLuint i;
|
||||
for (i = 0; i < n; i++) {
|
||||
GLfloat d = dest[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
|
||||
dest[i] = CLAMP(d, 0.0F, 1.0F);
|
||||
zValues[i] = (GLuint) (depthValues[i] * depthScale);
|
||||
}
|
||||
}
|
||||
else if (dstType == GL_UNSIGNED_SHORT) {
|
||||
GLushort *zValues = (GLushort *) dest;
|
||||
GLuint i;
|
||||
for (i = 0; i < n; i++) {
|
||||
zValues[i] = (GLushort) (depthValues[i] * depthScale);
|
||||
}
|
||||
}
|
||||
else {
|
||||
ASSERT(dstType == GL_FLOAT);
|
||||
ASSERT(depthScale == 1.0F);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3900,18 +3978,12 @@ _mesa_pack_depth_span( const GLcontext *ctx, GLuint n, GLvoid *dest,
|
||||
const struct gl_pixelstore_attrib *dstPacking )
|
||||
{
|
||||
GLfloat depthCopy[MAX_WIDTH];
|
||||
const GLboolean bias_or_scale = ctx->Pixel.DepthBias != 0.0 ||
|
||||
ctx->Pixel.DepthScale != 1.0;
|
||||
|
||||
ASSERT(n <= MAX_WIDTH);
|
||||
|
||||
if (bias_or_scale) {
|
||||
GLuint i;
|
||||
for (i = 0; i < n; i++) {
|
||||
GLfloat d;
|
||||
d = depthSpan[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
|
||||
depthCopy[i] = CLAMP(d, 0.0F, 1.0F);
|
||||
}
|
||||
if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
|
||||
_mesa_memcpy(depthCopy, depthSpan, n * sizeof(GLfloat));
|
||||
_mesa_scale_and_bias_depth(ctx, n, depthCopy);
|
||||
depthSpan = depthCopy;
|
||||
}
|
||||
|
||||
@@ -4089,7 +4161,7 @@ _mesa_unpack_image( GLuint dimensions,
|
||||
|
||||
/**
|
||||
* Perform clipping for glDrawPixels. The image's window position
|
||||
* and size, and the unpack skipPixels and skipRows are adjusted so
|
||||
* and size, and the unpack SkipPixels and SkipRows are adjusted so
|
||||
* that the image region is entirely within the window and scissor bounds.
|
||||
* NOTE: this will only work when glPixelZoom is (1, 1).
|
||||
*
|
||||
@@ -4100,15 +4172,19 @@ GLboolean
|
||||
_mesa_clip_drawpixels(const GLcontext *ctx,
|
||||
GLint *destX, GLint *destY,
|
||||
GLsizei *width, GLsizei *height,
|
||||
GLint *skipPixels, GLint *skipRows)
|
||||
struct gl_pixelstore_attrib *unpack)
|
||||
{
|
||||
const GLframebuffer *buffer = ctx->DrawBuffer;
|
||||
|
||||
if (unpack->RowLength == 0) {
|
||||
unpack->RowLength = *width;
|
||||
}
|
||||
|
||||
ASSERT(ctx->Pixel.ZoomX == 1.0F && ctx->Pixel.ZoomY == 1.0F);
|
||||
|
||||
/* left clipping */
|
||||
if (*destX < buffer->_Xmin) {
|
||||
*skipPixels += (buffer->_Xmin - *destX);
|
||||
unpack->SkipPixels += (buffer->_Xmin - *destX);
|
||||
*width -= (buffer->_Xmin - *destX);
|
||||
*destX = buffer->_Xmin;
|
||||
}
|
||||
@@ -4121,7 +4197,7 @@ _mesa_clip_drawpixels(const GLcontext *ctx,
|
||||
|
||||
/* bottom clipping */
|
||||
if (*destY < buffer->_Ymin) {
|
||||
*skipRows += (buffer->_Ymin - *destY);
|
||||
unpack->SkipRows += (buffer->_Ymin - *destY);
|
||||
*height -= (buffer->_Ymin - *destY);
|
||||
*destY = buffer->_Ymin;
|
||||
}
|
||||
@@ -4138,11 +4214,11 @@ _mesa_clip_drawpixels(const GLcontext *ctx,
|
||||
|
||||
/**
|
||||
* Perform clipping for glReadPixels. The image's window position
|
||||
* and size, and the pack skipPixels and skipRows are adjusted so
|
||||
* that the image region is entirely within the window bounds.
|
||||
* and size, and the pack skipPixels, skipRows and rowLength are adjusted
|
||||
* so that the image region is entirely within the window bounds.
|
||||
* Note: this is different from _mesa_clip_drawpixels() in that the
|
||||
* scissor box is ignored, and we use the bounds of the current "read"
|
||||
* surface;
|
||||
* scissor box is ignored, and we use the bounds of the current readbuffer
|
||||
* surface.
|
||||
*
|
||||
* \return GL_TRUE if image is ready for drawing or
|
||||
* GL_FALSE if image was completely clipped away (draw nothing)
|
||||
@@ -4151,13 +4227,17 @@ GLboolean
|
||||
_mesa_clip_readpixels(const GLcontext *ctx,
|
||||
GLint *srcX, GLint *srcY,
|
||||
GLsizei *width, GLsizei *height,
|
||||
GLint *skipPixels, GLint *skipRows)
|
||||
struct gl_pixelstore_attrib *pack)
|
||||
{
|
||||
const GLframebuffer *buffer = ctx->ReadBuffer;
|
||||
|
||||
if (pack->RowLength == 0) {
|
||||
pack->RowLength = *width;
|
||||
}
|
||||
|
||||
/* left clipping */
|
||||
if (*srcX < 0) {
|
||||
*skipPixels += (0 - *srcX);
|
||||
pack->SkipPixels += (0 - *srcX);
|
||||
*width -= (0 - *srcX);
|
||||
*srcX = 0;
|
||||
}
|
||||
@@ -4170,7 +4250,7 @@ _mesa_clip_readpixels(const GLcontext *ctx,
|
||||
|
||||
/* bottom clipping */
|
||||
if (*srcY < 0) {
|
||||
*skipRows += (0 - *srcY);
|
||||
pack->SkipRows += (0 - *srcY);
|
||||
*height -= (0 - *srcY);
|
||||
*srcY = 0;
|
||||
}
|
||||
|
@@ -1,13 +1,8 @@
|
||||
/**
|
||||
* \file image.h
|
||||
* Image handling.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.3
|
||||
* Version: 6.5
|
||||
*
|
||||
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -183,7 +178,8 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n,
|
||||
|
||||
|
||||
extern void
|
||||
_mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest,
|
||||
_mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
|
||||
GLenum dstType, GLvoid *dest, GLfloat depthScale,
|
||||
GLenum srcType, const GLvoid *source,
|
||||
const struct gl_pixelstore_attrib *srcPacking );
|
||||
|
||||
@@ -204,14 +200,14 @@ extern GLboolean
|
||||
_mesa_clip_drawpixels(const GLcontext *ctx,
|
||||
GLint *destX, GLint *destY,
|
||||
GLsizei *width, GLsizei *height,
|
||||
GLint *skipPixels, GLint *skipRows);
|
||||
struct gl_pixelstore_attrib *unpack);
|
||||
|
||||
|
||||
extern GLboolean
|
||||
_mesa_clip_readpixels(const GLcontext *ctx,
|
||||
GLint *destX, GLint *destY,
|
||||
GLsizei *width, GLsizei *height,
|
||||
GLint *skipPixels, GLint *skipRows);
|
||||
struct gl_pixelstore_attrib *pack);
|
||||
|
||||
|
||||
#endif
|
||||
|
@@ -1178,6 +1178,7 @@ struct gl_texture_format
|
||||
GLubyte IntensityBits;
|
||||
GLubyte IndexBits;
|
||||
GLubyte DepthBits;
|
||||
GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */
|
||||
|
||||
GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
|
||||
|
||||
@@ -2200,7 +2201,7 @@ struct gl_framebuffer
|
||||
GLbitfield _ColorDrawBufferMask[MAX_DRAW_BUFFERS]; /* Mask of BUFFER_BIT_* flags */
|
||||
GLint _ColorReadBufferIndex; /* -1 = None */
|
||||
|
||||
/* These are computed from _Draw/ReadBufferMask, above. */
|
||||
/* These are computed from _ColorDrawBufferMask and _ColorReadBufferIndex */
|
||||
GLuint _NumColorDrawBuffers[MAX_DRAW_BUFFERS];
|
||||
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4];
|
||||
struct gl_renderbuffer *_ColorReadBuffer;
|
||||
@@ -2334,6 +2335,7 @@ struct gl_extensions
|
||||
GLboolean EXT_histogram;
|
||||
GLboolean EXT_multi_draw_arrays;
|
||||
GLboolean EXT_paletted_texture;
|
||||
GLboolean EXT_packed_depth_stencil;
|
||||
GLboolean EXT_packed_pixels;
|
||||
GLboolean EXT_pixel_buffer_object;
|
||||
GLboolean EXT_point_parameters;
|
||||
|
@@ -234,6 +234,7 @@ const struct gl_texture_format _mesa_texformat_rgb_fxt1 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
0, /* TexelBytes */
|
||||
texstore_rgb_fxt1, /* StoreTexImageFunc */
|
||||
NULL, /*impossible*/ /* FetchTexel1D */
|
||||
@@ -256,6 +257,7 @@ const struct gl_texture_format _mesa_texformat_rgba_fxt1 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
0, /* TexelBytes */
|
||||
texstore_rgba_fxt1, /* StoreTexImageFunc */
|
||||
NULL, /*impossible*/ /* FetchTexel1D */
|
||||
|
@@ -1,8 +1,8 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.1
|
||||
* Version: 6.5
|
||||
*
|
||||
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -482,6 +482,7 @@ const struct gl_texture_format _mesa_texformat_rgb_dxt1 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
0, /* TexelBytes */
|
||||
texstore_rgb_dxt1, /* StoreTexImageFunc */
|
||||
NULL, /*impossible*/ /* FetchTexel1D */
|
||||
@@ -504,6 +505,7 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt1 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
0, /* TexelBytes */
|
||||
texstore_rgba_dxt1, /* StoreTexImageFunc */
|
||||
NULL, /*impossible*/ /* FetchTexel1D */
|
||||
@@ -526,6 +528,7 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt3 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
0, /* TexelBytes */
|
||||
texstore_rgba_dxt3, /* StoreTexImageFunc */
|
||||
NULL, /*impossible*/ /* FetchTexel1D */
|
||||
@@ -548,6 +551,7 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt5 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
0, /* TexelBytes */
|
||||
texstore_rgba_dxt5, /* StoreTexImageFunc */
|
||||
NULL, /*impossible*/ /* FetchTexel1D */
|
||||
|
@@ -113,6 +113,7 @@ const struct gl_texture_format _mesa_texformat_rgba = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
4 * sizeof(GLchan), /* TexelBytes */
|
||||
_mesa_texstore_rgba, /* StoreTexImageFunc */
|
||||
fetch_texel_1d_rgba, /* FetchTexel1D */
|
||||
@@ -136,6 +137,7 @@ const struct gl_texture_format _mesa_texformat_rgb = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
3 * sizeof(GLchan), /* TexelBytes */
|
||||
_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
|
||||
fetch_texel_1d_rgb, /* FetchTexel1D */
|
||||
@@ -159,6 +161,7 @@ const struct gl_texture_format _mesa_texformat_alpha = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
sizeof(GLchan), /* TexelBytes */
|
||||
_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
|
||||
fetch_texel_1d_alpha, /* FetchTexel1D */
|
||||
@@ -182,6 +185,7 @@ const struct gl_texture_format _mesa_texformat_luminance = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
sizeof(GLchan), /* TexelBytes */
|
||||
_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
|
||||
fetch_texel_1d_luminance, /* FetchTexel1D */
|
||||
@@ -205,6 +209,7 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
2 * sizeof(GLchan), /* TexelBytes */
|
||||
_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
|
||||
fetch_texel_1d_luminance_alpha, /* FetchTexel1D */
|
||||
@@ -228,6 +233,7 @@ const struct gl_texture_format _mesa_texformat_intensity = {
|
||||
CHAN_BITS, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
sizeof(GLchan), /* TexelBytes */
|
||||
_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
|
||||
fetch_texel_1d_intensity, /* FetchTexel1D */
|
||||
@@ -251,6 +257,7 @@ const struct gl_texture_format _mesa_texformat_depth_component_float32 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
sizeof(GLfloat) * 8, /* DepthBits */
|
||||
sizeof(GLfloat) * 8, /* StencilBits */
|
||||
sizeof(GLfloat), /* TexelBytes */
|
||||
_mesa_texstore_depth_component_float32,/* StoreTexImageFunc */
|
||||
NULL, /* FetchTexel1D */
|
||||
@@ -274,6 +281,7 @@ const struct gl_texture_format _mesa_texformat_depth_component16 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
sizeof(GLushort) * 8, /* DepthBits */
|
||||
sizeof(GLushort) * 8, /* StencilBits */
|
||||
sizeof(GLushort), /* TexelBytes */
|
||||
_mesa_texstore_depth_component16, /* StoreTexImageFunc */
|
||||
NULL, /* FetchTexel1D */
|
||||
@@ -297,6 +305,7 @@ const struct gl_texture_format _mesa_texformat_rgba_float32 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
4 * sizeof(GLfloat), /* TexelBytes */
|
||||
_mesa_texstore_rgba_float32, /* StoreTexImageFunc */
|
||||
NULL, /* FetchTexel1D */
|
||||
@@ -320,6 +329,7 @@ const struct gl_texture_format _mesa_texformat_rgba_float16 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
4 * sizeof(GLhalfARB), /* TexelBytes */
|
||||
_mesa_texstore_rgba_float16, /* StoreTexImageFunc */
|
||||
NULL, /* FetchTexel1D */
|
||||
@@ -343,6 +353,7 @@ const struct gl_texture_format _mesa_texformat_rgb_float32 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
3 * sizeof(GLfloat), /* TexelBytes */
|
||||
_mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
|
||||
NULL, /* FetchTexel1D */
|
||||
@@ -366,6 +377,7 @@ const struct gl_texture_format _mesa_texformat_rgb_float16 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
3 * sizeof(GLhalfARB), /* TexelBytes */
|
||||
_mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
|
||||
NULL, /* FetchTexel1D */
|
||||
@@ -389,6 +401,7 @@ const struct gl_texture_format _mesa_texformat_alpha_float32 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
1 * sizeof(GLfloat), /* TexelBytes */
|
||||
_mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
|
||||
NULL, /* FetchTexel1D */
|
||||
@@ -412,6 +425,7 @@ const struct gl_texture_format _mesa_texformat_alpha_float16 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
1 * sizeof(GLhalfARB), /* TexelBytes */
|
||||
_mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
|
||||
NULL, /* FetchTexel1D */
|
||||
@@ -435,6 +449,7 @@ const struct gl_texture_format _mesa_texformat_luminance_float32 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
1 * sizeof(GLfloat), /* TexelBytes */
|
||||
_mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
|
||||
NULL, /* FetchTexel1D */
|
||||
@@ -458,6 +473,7 @@ const struct gl_texture_format _mesa_texformat_luminance_float16 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
1 * sizeof(GLhalfARB), /* TexelBytes */
|
||||
_mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
|
||||
NULL, /* FetchTexel1D */
|
||||
@@ -481,6 +497,7 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha_float32 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
2 * sizeof(GLfloat), /* TexelBytes */
|
||||
_mesa_texstore_rgba_float32, /* StoreTexImageFunc */
|
||||
NULL, /* FetchTexel1D */
|
||||
@@ -504,6 +521,7 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha_float16 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
2 * sizeof(GLhalfARB), /* TexelBytes */
|
||||
_mesa_texstore_rgba_float16, /* StoreTexImageFunc */
|
||||
NULL, /* FetchTexel1D */
|
||||
@@ -527,6 +545,7 @@ const struct gl_texture_format _mesa_texformat_intensity_float32 = {
|
||||
8 * sizeof(GLfloat), /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
1 * sizeof(GLfloat), /* TexelBytes */
|
||||
_mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
|
||||
NULL, /* FetchTexel1D */
|
||||
@@ -550,6 +569,7 @@ const struct gl_texture_format _mesa_texformat_intensity_float16 = {
|
||||
8 * sizeof(GLhalfARB), /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
1 * sizeof(GLhalfARB), /* TexelBytes */
|
||||
_mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
|
||||
NULL, /* FetchTexel1D */
|
||||
@@ -581,6 +601,7 @@ const struct gl_texture_format _mesa_texformat_rgba8888 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
4, /* TexelBytes */
|
||||
_mesa_texstore_rgba8888, /* StoreTexImageFunc */
|
||||
fetch_texel_1d_rgba8888, /* FetchTexel1D */
|
||||
@@ -604,6 +625,7 @@ const struct gl_texture_format _mesa_texformat_rgba8888_rev = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
4, /* TexelBytes */
|
||||
_mesa_texstore_rgba8888, /* StoreTexImageFunc */
|
||||
fetch_texel_1d_rgba8888_rev, /* FetchTexel1D */
|
||||
@@ -627,6 +649,7 @@ const struct gl_texture_format _mesa_texformat_argb8888 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
4, /* TexelBytes */
|
||||
_mesa_texstore_argb8888, /* StoreTexImageFunc */
|
||||
fetch_texel_1d_argb8888, /* FetchTexel1D */
|
||||
@@ -650,6 +673,7 @@ const struct gl_texture_format _mesa_texformat_argb8888_rev = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
4, /* TexelBytes */
|
||||
_mesa_texstore_argb8888, /* StoreTexImageFunc */
|
||||
fetch_texel_1d_argb8888_rev, /* FetchTexel1D */
|
||||
@@ -673,6 +697,7 @@ const struct gl_texture_format _mesa_texformat_rgb888 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
3, /* TexelBytes */
|
||||
_mesa_texstore_rgb888, /* StoreTexImageFunc */
|
||||
fetch_texel_1d_rgb888, /* FetchTexel1D */
|
||||
@@ -696,6 +721,7 @@ const struct gl_texture_format _mesa_texformat_bgr888 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
3, /* TexelBytes */
|
||||
_mesa_texstore_bgr888, /* StoreTexImageFunc */
|
||||
fetch_texel_1d_bgr888, /* FetchTexel1D */
|
||||
@@ -719,6 +745,7 @@ const struct gl_texture_format _mesa_texformat_rgb565 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
2, /* TexelBytes */
|
||||
_mesa_texstore_rgb565, /* StoreTexImageFunc */
|
||||
fetch_texel_1d_rgb565, /* FetchTexel1D */
|
||||
@@ -742,6 +769,7 @@ const struct gl_texture_format _mesa_texformat_rgb565_rev = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
2, /* TexelBytes */
|
||||
_mesa_texstore_rgb565, /* StoreTexImageFunc */
|
||||
fetch_texel_1d_rgb565_rev, /* FetchTexel1D */
|
||||
@@ -765,6 +793,7 @@ const struct gl_texture_format _mesa_texformat_argb4444 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
2, /* TexelBytes */
|
||||
_mesa_texstore_argb4444, /* StoreTexImageFunc */
|
||||
fetch_texel_1d_argb4444, /* FetchTexel1D */
|
||||
@@ -788,6 +817,7 @@ const struct gl_texture_format _mesa_texformat_argb4444_rev = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
2, /* TexelBytes */
|
||||
_mesa_texstore_argb4444, /* StoreTexImageFunc */
|
||||
fetch_texel_1d_argb4444_rev, /* FetchTexel1D */
|
||||
@@ -811,6 +841,7 @@ const struct gl_texture_format _mesa_texformat_argb1555 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
2, /* TexelBytes */
|
||||
_mesa_texstore_argb1555, /* StoreTexImageFunc */
|
||||
fetch_texel_1d_argb1555, /* FetchTexel1D */
|
||||
@@ -834,6 +865,7 @@ const struct gl_texture_format _mesa_texformat_argb1555_rev = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
2, /* TexelBytes */
|
||||
_mesa_texstore_argb1555, /* StoreTexImageFunc */
|
||||
fetch_texel_1d_argb1555_rev, /* FetchTexel1D */
|
||||
@@ -857,6 +889,7 @@ const struct gl_texture_format _mesa_texformat_al88 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
2, /* TexelBytes */
|
||||
_mesa_texstore_al88, /* StoreTexImageFunc */
|
||||
fetch_texel_1d_al88, /* FetchTexel1D */
|
||||
@@ -880,6 +913,7 @@ const struct gl_texture_format _mesa_texformat_al88_rev = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
2, /* TexelBytes */
|
||||
_mesa_texstore_al88, /* StoreTexImageFunc */
|
||||
fetch_texel_1d_al88_rev, /* FetchTexel1D */
|
||||
@@ -903,6 +937,7 @@ const struct gl_texture_format _mesa_texformat_rgb332 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
1, /* TexelBytes */
|
||||
_mesa_texstore_rgb332, /* StoreTexImageFunc */
|
||||
fetch_texel_1d_rgb332, /* FetchTexel1D */
|
||||
@@ -926,6 +961,7 @@ const struct gl_texture_format _mesa_texformat_a8 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
1, /* TexelBytes */
|
||||
_mesa_texstore_a8, /* StoreTexImageFunc */
|
||||
fetch_texel_1d_a8, /* FetchTexel1D */
|
||||
@@ -949,6 +985,7 @@ const struct gl_texture_format _mesa_texformat_l8 = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
1, /* TexelBytes */
|
||||
_mesa_texstore_a8,/*yes*/ /* StoreTexImageFunc */
|
||||
fetch_texel_1d_l8, /* FetchTexel1D */
|
||||
@@ -972,6 +1009,7 @@ const struct gl_texture_format _mesa_texformat_i8 = {
|
||||
8, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
1, /* TexelBytes */
|
||||
_mesa_texstore_a8,/*yes*/ /* StoreTexImageFunc */
|
||||
fetch_texel_1d_i8, /* FetchTexel1D */
|
||||
@@ -995,6 +1033,7 @@ const struct gl_texture_format _mesa_texformat_ci8 = {
|
||||
0, /* IntensityBits */
|
||||
8, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
1, /* TexelBytes */
|
||||
_mesa_texstore_ci8, /* StoreTexImageFunc */
|
||||
fetch_texel_1d_ci8, /* FetchTexel1D */
|
||||
@@ -1018,6 +1057,7 @@ const struct gl_texture_format _mesa_texformat_ycbcr = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
2, /* TexelBytes */
|
||||
_mesa_texstore_ycbcr, /* StoreTexImageFunc */
|
||||
fetch_texel_1d_ycbcr, /* FetchTexel1D */
|
||||
@@ -1041,6 +1081,7 @@ const struct gl_texture_format _mesa_texformat_ycbcr_rev = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
2, /* TexelBytes */
|
||||
_mesa_texstore_ycbcr, /* StoreTexImageFunc */
|
||||
fetch_texel_1d_ycbcr_rev, /* FetchTexel1D */
|
||||
@@ -1052,6 +1093,30 @@ const struct gl_texture_format _mesa_texformat_ycbcr_rev = {
|
||||
store_texel_ycbcr_rev /* StoreTexel */
|
||||
};
|
||||
|
||||
const struct gl_texture_format _mesa_texformat_z24_s8 = {
|
||||
MESA_FORMAT_Z24_S8, /* MesaFormat */
|
||||
GL_DEPTH_STENCIL_EXT, /* BaseFormat */
|
||||
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
|
||||
0, /* RedBits */
|
||||
0, /* GreenBits */
|
||||
0, /* BlueBits */
|
||||
0, /* AlphaBits */
|
||||
0, /* LuminanceBits */
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
24, /* DepthBits */
|
||||
8, /* StencilBits */
|
||||
4, /* TexelBytes */
|
||||
NULL/*_mesa_texstore_z24_s8*/, /* StoreTexImageFunc */
|
||||
NULL, /* FetchTexel1D */
|
||||
NULL, /* FetchTexel2D */
|
||||
NULL, /* FetchTexel3D */
|
||||
fetch_texel_1d_f_z24_s8, /* FetchTexel1Df */
|
||||
fetch_texel_2d_f_z24_s8, /* FetchTexel2Df */
|
||||
fetch_texel_3d_f_z24_s8, /* FetchTexel3Df */
|
||||
store_texel_z24_s8 /* StoreTexel */
|
||||
};
|
||||
|
||||
/*@}*/
|
||||
|
||||
|
||||
@@ -1071,6 +1136,7 @@ const struct gl_texture_format _mesa_null_texformat = {
|
||||
0, /* IntensityBits */
|
||||
0, /* IndexBits */
|
||||
0, /* DepthBits */
|
||||
0, /* StencilBits */
|
||||
0, /* TexelBytes */
|
||||
NULL, /* StoreTexImageFunc */
|
||||
fetch_null_texel, /* FetchTexel1D */
|
||||
@@ -1316,6 +1382,16 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->Extensions.EXT_packed_depth_stencil) {
|
||||
switch (internalFormat) {
|
||||
case GL_DEPTH_STENCIL_EXT:
|
||||
case GL_DEPTH24_STENCIL8_EXT:
|
||||
return &_mesa_texformat_z24_s8;
|
||||
default:
|
||||
; /* fallthrough */
|
||||
}
|
||||
}
|
||||
|
||||
_mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
|
||||
return NULL;
|
||||
}
|
||||
|
@@ -83,6 +83,7 @@ enum _format {
|
||||
MESA_FORMAT_CI8, /* CCCC CCCC */
|
||||
MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
|
||||
MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
|
||||
MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */
|
||||
/*@}*/
|
||||
|
||||
/**
|
||||
@@ -197,7 +198,7 @@ extern const struct gl_texture_format _mesa_texformat_a8;
|
||||
extern const struct gl_texture_format _mesa_texformat_l8;
|
||||
extern const struct gl_texture_format _mesa_texformat_i8;
|
||||
extern const struct gl_texture_format _mesa_texformat_ci8;
|
||||
|
||||
extern const struct gl_texture_format _mesa_texformat_z24_s8;
|
||||
/*@}*/
|
||||
|
||||
/** \name YCbCr formats */
|
||||
|
@@ -1215,6 +1215,30 @@ static void store_texel_ycbcr_rev(struct gl_texture_image *texImage,
|
||||
#endif
|
||||
|
||||
|
||||
/* MESA_TEXFORMAT_Z24_S8 ***************************************************/
|
||||
|
||||
static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage,
|
||||
GLint i, GLint j, GLint k, GLfloat *texel )
|
||||
{
|
||||
/* only return Z, not stencil data */
|
||||
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
|
||||
const GLfloat scale = 0xffffff;
|
||||
texel[0] = *src * scale;
|
||||
}
|
||||
|
||||
#if DIM == 3
|
||||
static void store_texel_z24_s8(struct gl_texture_image *texImage,
|
||||
GLint i, GLint j, GLint k, const void *texel)
|
||||
{
|
||||
/* only store Z, not stencil */
|
||||
GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
|
||||
GLfloat z = *((GLfloat *) texel);
|
||||
GLuint zi = ((GLuint) (z * 0xffffff)) << 8;
|
||||
*dst = zi | (*dst & 0xff);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#undef TEXEL_ADDR
|
||||
#undef DIM
|
||||
|
@@ -341,6 +341,16 @@ _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat )
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->Extensions.EXT_packed_depth_stencil) {
|
||||
switch (internalFormat) {
|
||||
case GL_DEPTH_STENCIL_EXT:
|
||||
case GL_DEPTH24_STENCIL8_EXT:
|
||||
return GL_DEPTH_STENCIL_EXT;
|
||||
default:
|
||||
; /* fallthrough */
|
||||
}
|
||||
}
|
||||
|
||||
return -1; /* error */
|
||||
}
|
||||
|
||||
@@ -495,6 +505,23 @@ is_ycbcr_format(GLenum format)
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Test if the given image format is a Depth/Stencil format.
|
||||
*/
|
||||
static GLboolean
|
||||
is_depthstencil_format(GLenum format)
|
||||
{
|
||||
switch (format) {
|
||||
case GL_DEPTH24_STENCIL8_EXT:
|
||||
case GL_DEPTH_STENCIL_EXT:
|
||||
return GL_TRUE;
|
||||
default:
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Test if it is a supported compressed format.
|
||||
*
|
||||
@@ -1369,7 +1396,8 @@ texture_error_check( GLcontext *ctx, GLenum target,
|
||||
if ((is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
|
||||
(is_index_format(internalFormat) && !indexFormat) ||
|
||||
(is_depth_format(internalFormat) != is_depth_format(format)) ||
|
||||
(is_ycbcr_format(internalFormat) != is_ycbcr_format(format))) {
|
||||
(is_ycbcr_format(internalFormat) != is_ycbcr_format(format)) ||
|
||||
(is_depthstencil_format(internalFormat) != is_depthstencil_format(format))) {
|
||||
if (!isProxy)
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||||
"glTexImage(internalFormat/format)");
|
||||
@@ -1992,6 +2020,11 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
|
||||
}
|
||||
|
||||
if (!ctx->Extensions.EXT_packed_depth_stencil
|
||||
&& is_depthstencil_format(format)) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
|
||||
}
|
||||
|
||||
if (!pixels)
|
||||
return;
|
||||
|
||||
@@ -2026,6 +2059,11 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
|
||||
return;
|
||||
}
|
||||
else if (is_depthstencil_format(format)
|
||||
&& !is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
|
||||
return;
|
||||
}
|
||||
|
||||
/* typically, this will call _mesa_get_teximage() */
|
||||
ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
|
||||
|
@@ -1778,6 +1778,15 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glGetTexLevelParameter[if]v(pname)");
|
||||
return;
|
||||
case GL_TEXTURE_STENCIL_SIZE_EXT:
|
||||
if (ctx->Extensions.EXT_packed_depth_stencil) {
|
||||
*params = img->TexFormat->StencilBits;
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glGetTexLevelParameter[if]v(pname)");
|
||||
}
|
||||
return;
|
||||
|
||||
/* GL_ARB_texture_compression */
|
||||
case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
|
||||
@@ -1867,6 +1876,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
|
||||
"glGetTexLevelParameter[if]v(pname)");
|
||||
}
|
||||
return;
|
||||
|
||||
default:
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glGetTexLevelParameter[if]v(pname)");
|
||||
|
@@ -881,7 +881,8 @@ _mesa_texstore_depth_component_float32(STORE_PARAMS)
|
||||
for (row = 0; row < srcHeight; row++) {
|
||||
const GLvoid *src = _mesa_image_address(dims, srcPacking,
|
||||
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
|
||||
_mesa_unpack_depth_span(ctx, srcWidth, (GLfloat *) dstRow,
|
||||
_mesa_unpack_depth_span(ctx, srcWidth,
|
||||
GL_FLOAT, (GLfloat *) dstRow, 1.0F,
|
||||
srcType, src, srcPacking);
|
||||
dstRow += dstRowStride;
|
||||
}
|
||||
@@ -920,19 +921,16 @@ _mesa_texstore_depth_component16(STORE_PARAMS)
|
||||
+ dstZoffset * dstImageStride
|
||||
+ dstYoffset * dstRowStride
|
||||
+ dstXoffset * dstFormat->TexelBytes;
|
||||
GLint img, row, col;
|
||||
GLint img, row;
|
||||
for (img = 0; img < srcDepth; img++) {
|
||||
GLubyte *dstRow = dstImage;
|
||||
for (row = 0; row < srcHeight; row++) {
|
||||
GLfloat depthTemp[MAX_WIDTH];
|
||||
const GLvoid *src = _mesa_image_address(dims, srcPacking,
|
||||
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
|
||||
GLushort *dst16 = (GLushort *) dstRow;
|
||||
_mesa_unpack_depth_span(ctx, srcWidth, depthTemp,
|
||||
_mesa_unpack_depth_span(ctx, srcWidth,
|
||||
GL_UNSIGNED_SHORT, dst16, 65535.0F,
|
||||
srcType, src, srcPacking);
|
||||
for (col = 0; col < srcWidth; col++) {
|
||||
dst16[col] = (GLushort) (depthTemp[col] * 65535.0F);
|
||||
}
|
||||
dstRow += dstRowStride;
|
||||
}
|
||||
dstImage += dstImageStride;
|
||||
@@ -4071,6 +4069,10 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
|
||||
_mesa_swap2((GLushort *) dest, width);
|
||||
}
|
||||
}
|
||||
else if (format == GL_DEPTH_STENCIL_EXT) {
|
||||
/* XXX special case */
|
||||
|
||||
}
|
||||
else {
|
||||
/* general case: convert row to RGBA format */
|
||||
GLfloat rgba[MAX_WIDTH][4];
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.3
|
||||
* Version: 6.5
|
||||
*
|
||||
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
|
||||
*
|
||||
@@ -71,6 +71,7 @@ extern GLboolean _mesa_texstore_rgb332(STORE_PARAMS);
|
||||
extern GLboolean _mesa_texstore_a8(STORE_PARAMS);
|
||||
extern GLboolean _mesa_texstore_ci8(STORE_PARAMS);
|
||||
extern GLboolean _mesa_texstore_ycbcr(STORE_PARAMS);
|
||||
extern GLboolean _mesa_texstore_z24_s8(STORE_PARAMS);
|
||||
extern GLboolean _mesa_texstore_rgba_float32(STORE_PARAMS);
|
||||
extern GLboolean _mesa_texstore_rgba_float16(STORE_PARAMS);
|
||||
extern GLboolean _mesa_texstore_rgb_fxt1(STORE_PARAMS);
|
||||
|
@@ -699,6 +699,16 @@ copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
copy_depth_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
|
||||
GLint width, GLint height, GLint destx, GLint desty)
|
||||
{
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Do software-based glCopyPixels.
|
||||
* By time we get here, all parameters will have been error-checked.
|
||||
@@ -729,6 +739,9 @@ _swrast_CopyPixels( GLcontext *ctx,
|
||||
case GL_STENCIL:
|
||||
copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
|
||||
break;
|
||||
case GL_DEPTH_STENCIL_EXT:
|
||||
copy_depth_stencil_pixels(ctx, srcx, srcy, width, height, destx, desty);
|
||||
break;
|
||||
default:
|
||||
_mesa_problem(ctx, "unexpected type in _swrast_CopyPixels");
|
||||
}
|
||||
|
@@ -641,7 +641,6 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
|
||||
? MAX_WIDTH : (width - skipPixels);
|
||||
ASSERT(span.end <= MAX_WIDTH);
|
||||
for (row = 0; row < height; row++, spanY++) {
|
||||
GLfloat floatSpan[MAX_WIDTH];
|
||||
const GLvoid *zSrc = _mesa_image_address2d(unpack,
|
||||
pixels, width, height,
|
||||
GL_DEPTH_COMPONENT, type,
|
||||
@@ -654,15 +653,9 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
|
||||
span.y = spanY;
|
||||
span.end = spanEnd;
|
||||
|
||||
_mesa_unpack_depth_span(ctx, span.end, floatSpan, type,
|
||||
zSrc, unpack);
|
||||
/* clamp depth values to [0,1] and convert from floats to ints */
|
||||
{
|
||||
GLuint i;
|
||||
for (i = 0; i < span.end; i++) {
|
||||
span.array->z[i] = (GLuint) (floatSpan[i] * depthMax);
|
||||
}
|
||||
}
|
||||
_mesa_unpack_depth_span(ctx, span.end,
|
||||
GL_UNSIGNED_INT, span.array->z, depthMax,
|
||||
type, zSrc, unpack);
|
||||
if (zoom) {
|
||||
_swrast_write_zoomed_depth_span(ctx, &span, desty, skipPixels);
|
||||
}
|
||||
@@ -840,6 +833,102 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void
|
||||
draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height, GLenum type,
|
||||
const struct gl_pixelstore_attrib *unpack,
|
||||
const GLvoid *pixels)
|
||||
{
|
||||
const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF;
|
||||
const GLuint stencilMask = ctx->Stencil.WriteMask[0];
|
||||
const GLuint stencilType = (STENCIL_BITS == 8) ?
|
||||
GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
|
||||
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
|
||||
struct gl_renderbuffer *depthRb, *stencilRb;
|
||||
struct gl_pixelstore_attrib clippedUnpack = *unpack;
|
||||
GLint i;
|
||||
|
||||
depthRb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
|
||||
stencilRb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
|
||||
|
||||
ASSERT(depthRb);
|
||||
ASSERT(stencilRb);
|
||||
|
||||
if (!zoom) {
|
||||
if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
|
||||
&clippedUnpack)) {
|
||||
/* totally clipped */
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/* XXX need to do pixelzoom! */
|
||||
|
||||
for (i = 0; i < height; i++) {
|
||||
const GLuint *depthStencilSrc = (const GLuint *)
|
||||
_mesa_image_address2d(&clippedUnpack, pixels, width, height,
|
||||
GL_DEPTH_STENCIL_EXT, type, i, 0);
|
||||
|
||||
if (ctx->Depth.Mask) {
|
||||
if (ctx->Pixel.DepthScale == 1.0F && ctx->Pixel.DepthBias == 0.0F
|
||||
&& depthRb->DepthBits == 24) {
|
||||
/* fast path 24-bit zbuffer */
|
||||
GLuint zValues[MAX_WIDTH];
|
||||
GLint j;
|
||||
ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
|
||||
for (j = 0; j < width; j++) {
|
||||
zValues[j] = depthStencilSrc[j] >> 8;
|
||||
}
|
||||
if (zoom)
|
||||
;
|
||||
else
|
||||
depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues, NULL);
|
||||
}
|
||||
else if (ctx->Pixel.DepthScale == 1.0F && ctx->Pixel.DepthBias == 0.0F
|
||||
&& depthRb->DepthBits == 16) {
|
||||
/* fast path 16-bit zbuffer */
|
||||
GLushort zValues[MAX_WIDTH];
|
||||
GLint j;
|
||||
ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT);
|
||||
for (j = 0; j < width; j++) {
|
||||
zValues[j] = depthStencilSrc[j] >> 16;
|
||||
}
|
||||
if (zoom)
|
||||
;
|
||||
else
|
||||
depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues, NULL);
|
||||
}
|
||||
else {
|
||||
/* general case */
|
||||
GLuint zValues[MAX_WIDTH];
|
||||
_mesa_unpack_depth_span(ctx, width,
|
||||
depthRb->DataType, zValues, depthScale,
|
||||
type, depthStencilSrc, &clippedUnpack);
|
||||
if (zoom)
|
||||
;
|
||||
else
|
||||
depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
if (stencilMask != 0x0) {
|
||||
GLstencil stencilValues[MAX_WIDTH];
|
||||
/* get stencil values, with shift/offset/mapping */
|
||||
_mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues,
|
||||
type, depthStencilSrc, &clippedUnpack,
|
||||
ctx->_ImageTransferState);
|
||||
if (zoom)
|
||||
;
|
||||
else
|
||||
_swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Execute software-based glDrawPixels.
|
||||
* By time we get here, all error checking will have been done.
|
||||
@@ -905,6 +994,10 @@ _swrast_DrawPixels( GLcontext *ctx,
|
||||
case GL_ABGR_EXT:
|
||||
draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels);
|
||||
break;
|
||||
case GL_DEPTH_STENCIL_EXT:
|
||||
draw_depth_stencil_pixels(ctx, x, y, width, height,
|
||||
type, unpack, pixels);
|
||||
break;
|
||||
default:
|
||||
_mesa_problem(ctx, "unexpected format in _swrast_DrawPixels");
|
||||
/* don't return yet, clean-up */
|
||||
|
@@ -105,7 +105,7 @@ read_depth_pixels( GLcontext *ctx,
|
||||
|
||||
bias_or_scale = ctx->Pixel.DepthBias != 0.0 || ctx->Pixel.DepthScale != 1.0;
|
||||
|
||||
if (type == GL_UNSIGNED_SHORT && fb->Visual.depthBits == 16
|
||||
if (type == GL_UNSIGNED_SHORT && rb->DepthBits == 16
|
||||
&& !bias_or_scale && !packing->SwapBytes) {
|
||||
/* Special case: directly read 16-bit unsigned depth values. */
|
||||
GLint j;
|
||||
@@ -117,7 +117,25 @@ read_depth_pixels( GLcontext *ctx,
|
||||
rb->GetRow(ctx, rb, width, x, y, dest);
|
||||
}
|
||||
}
|
||||
else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 32
|
||||
else if (type == GL_UNSIGNED_INT && rb->DepthBits == 24
|
||||
&& !bias_or_scale && !packing->SwapBytes) {
|
||||
/* Special case: directly read 24-bit unsigned depth values. */
|
||||
GLint j;
|
||||
ASSERT(rb->InternalFormat == GL_DEPTH_COMPONENT32);
|
||||
ASSERT(rb->DataType == GL_UNSIGNED_INT);
|
||||
for (j = 0; j < height; j++, y++) {
|
||||
GLuint *dest = (GLuint *)
|
||||
_mesa_image_address2d(packing, pixels, width, height,
|
||||
GL_DEPTH_COMPONENT, type, j, 0);
|
||||
GLint k;
|
||||
rb->GetRow(ctx, rb, width, x, y, dest);
|
||||
/* convert range from 24-bit to 32-bit */
|
||||
for (k = 0; k < width; k++) {
|
||||
dest[k] = (dest[k] << 8) | (dest[k] >> 24);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (type == GL_UNSIGNED_INT && rb->DepthBits == 32
|
||||
&& !bias_or_scale && !packing->SwapBytes) {
|
||||
/* Special case: directly read 32-bit unsigned depth values. */
|
||||
GLint j;
|
||||
@@ -395,6 +413,77 @@ read_rgba_pixels( GLcontext *ctx,
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Read combined depth/stencil values.
|
||||
* We'll have already done error checking to be sure the expected
|
||||
* depth and stencil buffers really exist.
|
||||
*/
|
||||
static void
|
||||
read_depth_stencil_pixels(GLcontext *ctx,
|
||||
GLint x, GLint y,
|
||||
GLsizei width, GLsizei height,
|
||||
GLenum type, GLvoid *pixels,
|
||||
const struct gl_pixelstore_attrib *packing )
|
||||
{
|
||||
struct gl_renderbuffer *depthRb, *stencilRb;
|
||||
GLint i;
|
||||
|
||||
depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
|
||||
stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
|
||||
|
||||
ASSERT(depthRb);
|
||||
ASSERT(stencilRb);
|
||||
|
||||
for (i = 0; i < height; i++) {
|
||||
GLuint zVals[MAX_WIDTH]; /* 24-bit values! */
|
||||
GLstencil stencilVals[MAX_WIDTH];
|
||||
GLint j;
|
||||
|
||||
GLuint *depthStencilDst = (GLuint *)
|
||||
_mesa_image_address2d(packing, pixels, width, height,
|
||||
GL_DEPTH_STENCIL_EXT, type, i, 0);
|
||||
|
||||
/* get depth values */
|
||||
if (ctx->Pixel.DepthScale == 1.0
|
||||
&& ctx->Pixel.DepthBias == 0.0
|
||||
&& depthRb->DepthBits == 24) {
|
||||
/* ideal case */
|
||||
ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
|
||||
/* note, we've already been clipped */
|
||||
depthRb->GetRow(ctx, depthRb, width, x, y + i, zVals);
|
||||
}
|
||||
else {
|
||||
/* general case */
|
||||
GLfloat depthVals[MAX_WIDTH];
|
||||
_swrast_read_depth_span_float(ctx, depthRb, width, x, y + i,
|
||||
depthVals);
|
||||
if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
|
||||
_mesa_scale_and_bias_depth(ctx, width, depthVals);
|
||||
}
|
||||
/* convert to 24-bit GLuints */
|
||||
for (j = 0; j < width; j++) {
|
||||
zVals[j] = FLOAT_TO_UINT(depthVals[j]) >> 8;
|
||||
}
|
||||
}
|
||||
|
||||
/* get stencil values */
|
||||
_swrast_read_stencil_span(ctx, stencilRb, width, x, y + i, stencilVals);
|
||||
if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) {
|
||||
_mesa_shift_and_offset_stencil(ctx, width, stencilVals);
|
||||
}
|
||||
if (ctx->Pixel.MapStencilFlag) {
|
||||
_mesa_map_stencil(ctx, width, stencilVals);
|
||||
}
|
||||
|
||||
for (j = 0; j < width; j++) {
|
||||
/* build combined Z/stencil values */
|
||||
depthStencilDst[j] = (zVals[j] << 8) | (stencilVals[j] & 0xff);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Software fallback routine for ctx->Driver.ReadPixels().
|
||||
* By time we get here, all error checking will have been done.
|
||||
@@ -407,19 +496,13 @@ _swrast_ReadPixels( GLcontext *ctx,
|
||||
GLvoid *pixels )
|
||||
{
|
||||
SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
||||
struct gl_pixelstore_attrib clippedPacking;
|
||||
struct gl_pixelstore_attrib clippedPacking = *packing;
|
||||
|
||||
if (swrast->NewState)
|
||||
_swrast_validate_derived( ctx );
|
||||
|
||||
/* Do all needed clipping here, so that we can forget about it later */
|
||||
clippedPacking = *packing;
|
||||
if (clippedPacking.RowLength == 0) {
|
||||
clippedPacking.RowLength = width;
|
||||
}
|
||||
if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height,
|
||||
&clippedPacking.SkipPixels,
|
||||
&clippedPacking.SkipRows)) {
|
||||
if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) {
|
||||
/* The ReadPixels region is totally outside the window bounds */
|
||||
return;
|
||||
}
|
||||
@@ -473,6 +556,10 @@ _swrast_ReadPixels( GLcontext *ctx,
|
||||
read_rgba_pixels(ctx, x, y, width, height,
|
||||
format, type, pixels, &clippedPacking);
|
||||
break;
|
||||
case GL_DEPTH_STENCIL_EXT:
|
||||
read_depth_stencil_pixels(ctx, x, y, width, height,
|
||||
type, pixels, &clippedPacking);
|
||||
break;
|
||||
default:
|
||||
_mesa_problem(ctx, "unexpected format in _swrast_ReadPixels");
|
||||
/* don't return yet, clean-up */
|
||||
|
@@ -75,8 +75,7 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
|
||||
zoomed.interpMask = span->interpMask & ~SPAN_INDEX;
|
||||
zoomed.arrayMask |= SPAN_INDEX;
|
||||
}
|
||||
else {
|
||||
assert(format == GL_DEPTH_COMPONENT);
|
||||
else if (format == GL_DEPTH_COMPONENT) {
|
||||
/* Copy color info */
|
||||
zoomed.red = span->red;
|
||||
zoomed.green = span->green;
|
||||
@@ -90,6 +89,14 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
|
||||
zoomed.interpMask = span->interpMask & ~SPAN_Z;
|
||||
zoomed.arrayMask |= SPAN_Z;
|
||||
}
|
||||
else if (format == GL_DEPTH_COMPONENT16 ||
|
||||
format == GL_DEPTH_COMPONENT32) {
|
||||
/* writing Z values directly to depth buffer, bypassing fragment ops */
|
||||
}
|
||||
else {
|
||||
_mesa_problem(ctx, "Bad format in zoom_span");
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* Compute which columns to draw: [c0, c1)
|
||||
@@ -230,9 +237,8 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
else if (format == GL_DEPTH_COMPONENT) {
|
||||
const GLuint *zValues = (const GLuint *) src;
|
||||
assert(format == GL_DEPTH_COMPONENT);
|
||||
if (ctx->Pixel.ZoomX == -1.0F) {
|
||||
/* common case */
|
||||
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
|
||||
@@ -260,7 +266,26 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
|
||||
else
|
||||
format = GL_COLOR_INDEX;
|
||||
}
|
||||
|
||||
else if (format == GL_DEPTH_COMPONENT32) {
|
||||
/* 32-bit Z values */
|
||||
struct gl_renderbuffer *rb
|
||||
= ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
|
||||
const GLuint *zSrc32 = (const GLuint *) src;
|
||||
GLuint zDst32[MAX_WIDTH];
|
||||
const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
|
||||
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
|
||||
i = (GLint) ((j + skipCol) * xscale);
|
||||
if (ctx->Pixel.ZoomX < 0.0) {
|
||||
ASSERT(i <= 0);
|
||||
i = span->end + i - 1;
|
||||
}
|
||||
ASSERT(i >= 0);
|
||||
ASSERT(i < (GLint) span->end);
|
||||
zDst32[j] = zSrc32[i];
|
||||
}
|
||||
rb->PutRow(ctx, rb, zoomed.end, zoomed.x, zoomed.y, zDst32, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
/* write the span in rows [r0, r1) */
|
||||
if (format == GL_RGBA || format == GL_RGB) {
|
||||
|
Reference in New Issue
Block a user