Initial work for GL_EXT_packed_depth_stencil extension.

glReadPixels done, glDrawPixels mostly done.
This commit is contained in:
Brian Paul
2005-09-28 02:29:50 +00:00
parent b955474093
commit 1ad7b99925
20 changed files with 626 additions and 99 deletions

View File

@@ -610,9 +610,7 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
int dstY = y;
int w = width;
int h = height;
int srcX = unpack->SkipPixels;
int srcY = unpack->SkipRows;
int rowLength = unpack->RowLength ? unpack->RowLength : width;
struct gl_pixelstore_attrib clippedUnpack = *unpack;
if (unpack->BufferObj->Name) {
/* unpack from PBO */
@@ -636,11 +634,14 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
pixels = ADD_POINTERS(buf, pixels);
}
if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &clippedUnpack)) {
/* This is a little tricky since all coordinates up to now have
* been in the OpenGL bottom-to-top orientation. X is top-to-bottom
* so we have to carefully compute the Y coordinates/addresses here.
*/
int srcX = clippedUnpack.SkipPixels;
int srcY = clippedUnpack.SkipRows;
int rowLength = clippedUnpack.RowLength;
XMesaImage ximage;
MEMSET(&ximage, 0, sizeof(XMesaImage));
ximage.width = width;
@@ -715,9 +716,7 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
int dstY = y;
int w = width;
int h = height;
int srcX = unpack->SkipPixels;
int srcY = unpack->SkipRows;
int rowLength = unpack->RowLength ? unpack->RowLength : width;
struct gl_pixelstore_attrib clippedUnpack = *unpack;
if (unpack->BufferObj->Name) {
/* unpack from PBO */
@@ -741,11 +740,14 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
pixels = ADD_POINTERS(buf, pixels);
}
if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &clippedUnpack)) {
/* This is a little tricky since all coordinates up to now have
* been in the OpenGL bottom-to-top orientation. X is top-to-bottom
* so we have to carefully compute the Y coordinates/addresses here.
*/
int srcX = clippedUnpack.SkipPixels;
int srcY = clippedUnpack.SkipRows;
int rowLength = clippedUnpack.RowLength;
XMesaImage ximage;
MEMSET(&ximage, 0, sizeof(XMesaImage));
ximage.width = width;

View File

@@ -91,12 +91,34 @@ error_check_format_type(GLcontext *ctx, GLenum format, GLenum type,
return GL_TRUE;
}
break;
case GL_DEPTH_STENCIL_EXT:
if (!ctx->Extensions.EXT_packed_depth_stencil ||
type != GL_UNSIGNED_INT_24_8_EXT) {
_mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw);
return GL_TRUE;
}
if (ctx->DrawBuffer->Visual.depthBits == 0 ||
ctx->ReadBuffer->Visual.depthBits == 0 ||
ctx->DrawBuffer->Visual.stencilBits == 0 ||
ctx->ReadBuffer->Visual.stencilBits == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"gl%sPixels(no depth or stencil buffer)", readDraw);
return GL_TRUE;
}
break;
default:
/* this should have been caught in _mesa_is_legal_format_type() */
_mesa_problem(ctx, "unexpected format in _mesa_%sPixels", readDraw);
return GL_TRUE;
}
/* XXX might have to move this to the top of the function */
if (type == GL_UNSIGNED_INT_24_8_EXT && format != GL_DEPTH_STENCIL_EXT) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"gl%sPixels(format is not GL_DEPTH_STENCIL_EXT)", readDraw);
return GL_TRUE;
}
/* no errors */
return GL_FALSE;
}
@@ -201,6 +223,20 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
return;
}
break;
case GL_DEPTH_STENCIL_EXT:
if (!ctx->Extensions.EXT_packed_depth_stencil) {
_mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels");
return;
}
if (ctx->DrawBuffer->Visual.depthBits == 0 ||
ctx->ReadBuffer->Visual.depthBits == 0 ||
ctx->DrawBuffer->Visual.stencilBits == 0 ||
ctx->ReadBuffer->Visual.stencilBits == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyPixels(no depth or stencil buffer)");
return;
}
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels");
return;

View File

@@ -95,6 +95,7 @@ static const struct {
{ OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
{ OFF, "GL_EXT_histogram", F(EXT_histogram) },
{ OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
{ ON, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
{ ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
{ OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
{ OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
@@ -232,6 +233,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
#endif
ctx->Extensions.EXT_histogram = GL_TRUE;
ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
ctx->Extensions.EXT_paletted_texture = GL_TRUE;
#if FEATURE_EXT_pixel_buffer_object
ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;

View File

@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 6.3
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@@ -289,7 +289,14 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
}
}
else if (format == GL_DEPTH) {
if (texImage->TexFormat->BaseFormat != GL_DEPTH_COMPONENT) {
if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) {
/* OK */
}
else if (ctx->Extensions.EXT_packed_depth_stencil &&
att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
/* OK */
}
else {
att->Complete = GL_FALSE;
return;
}
@@ -313,14 +320,28 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
}
}
else if (format == GL_DEPTH) {
if (att->Renderbuffer->_BaseFormat != GL_DEPTH_COMPONENT) {
if (att->Renderbuffer->_BaseFormat == GL_DEPTH_COMPONENT) {
/* OK */
}
else if (ctx->Extensions.EXT_packed_depth_stencil &&
att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
/* OK */
}
else {
att->Complete = GL_FALSE;
return;
}
}
else {
assert(format == GL_STENCIL);
if (att->Renderbuffer->_BaseFormat != GL_STENCIL_INDEX) {
if (att->Renderbuffer->_BaseFormat == GL_STENCIL_INDEX) {
/* OK */
}
else if (ctx->Extensions.EXT_packed_depth_stencil &&
att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
/* OK */
}
else {
att->Complete = GL_FALSE;
return;
}
@@ -390,6 +411,7 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
f = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Format;
numImages++;
if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT) {
/* XXX need GL_DEPTH_STENCIL_EXT test? */
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
return;
}
@@ -449,14 +471,17 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
}
}
/* Check if any renderbuffer is attached more than once */
/* Check if any renderbuffer is attached more than once.
* Note that there's one exception: a GL_DEPTH_STENCIL renderbuffer can be
* bound to both the stencil and depth attachment points at the same time.
*/
for (i = 0; i < BUFFER_COUNT - 1; i++) {
struct gl_renderbuffer *rb_i = fb->Attachment[i].Renderbuffer;
if (rb_i) {
GLint j;
for (j = i + 1; j < BUFFER_COUNT; j++) {
struct gl_renderbuffer *rb_j = fb->Attachment[j].Renderbuffer;
if (rb_i == rb_j) {
if (rb_i == rb_j && rb_i->_BaseFormat != GL_DEPTH_STENCIL_EXT) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT;
return;
}
@@ -607,7 +632,7 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
* Given an internal format token for a render buffer, return the
* corresponding base format.
* \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
* or zero if error.
* GL_DEPTH_STENCIL_EXT or zero if error.
*/
static GLenum
base_internal_format(GLcontext *ctx, GLenum internalFormat)
@@ -642,6 +667,12 @@ base_internal_format(GLcontext *ctx, GLenum internalFormat)
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
return GL_DEPTH_COMPONENT;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
if (ctx->Extensions.EXT_packed_depth_stencil)
return GL_DEPTH_STENCIL_EXT;
else
return 0;
/* XXX add floating point formats eventually */
default:
return 0;
@@ -781,7 +812,8 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
}
break;
case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
if (ctx->CurrentRenderbuffer->_BaseFormat == GL_DEPTH_COMPONENT) {
if (ctx->CurrentRenderbuffer->_BaseFormat == GL_DEPTH_COMPONENT ||
ctx->CurrentRenderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
*params = ctx->CurrentRenderbuffer->DepthBits;
}
else {
@@ -789,7 +821,8 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
}
break;
case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
if (ctx->CurrentRenderbuffer->_BaseFormat == GL_STENCIL_INDEX) {
if (ctx->CurrentRenderbuffer->_BaseFormat == GL_STENCIL_INDEX ||
ctx->CurrentRenderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
*params = ctx->CurrentRenderbuffer->StencilBits;
}
else {

View File

@@ -30,7 +30,6 @@
#include "glheader.h"
#include "bufferobj.h"
#include "colormac.h"
#include "context.h"
#include "image.h"
@@ -38,7 +37,6 @@
#include "histogram.h"
#include "macros.h"
#include "pixel.h"
#include "mtypes.h"
/** Compute ceiling of integer quotient of A divided by B. */
@@ -201,7 +199,9 @@ GLint _mesa_sizeof_packed_type( GLenum type )
return sizeof(GLuint);
case GL_UNSIGNED_SHORT_8_8_MESA:
case GL_UNSIGNED_SHORT_8_8_REV_MESA:
return sizeof(GLushort);
return sizeof(GLushort);
case GL_UNSIGNED_INT_24_8_EXT:
return sizeof(GLuint);
default:
return -1;
}
@@ -248,6 +248,8 @@ GLint _mesa_components_in_format( GLenum format )
return 4;
case GL_YCBCR_MESA:
return 2;
case GL_DEPTH_STENCIL_EXT:
return 2;
default:
return -1;
}
@@ -318,6 +320,11 @@ GLint _mesa_bytes_per_pixel( GLenum format, GLenum type )
return sizeof(GLushort);
else
return -1;
case GL_UNSIGNED_INT_24_8_EXT:
if (format == GL_DEPTH_STENCIL_EXT)
return sizeof(GLuint);
else
return -1;
default:
return -1;
}
@@ -443,6 +450,12 @@ _mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type )
return GL_TRUE;
else
return GL_FALSE;
case GL_DEPTH_STENCIL_EXT:
if (ctx->Extensions.EXT_packed_depth_stencil
&& type == GL_UNSIGNED_INT_24_8_EXT)
return GL_TRUE;
else
return GL_FALSE;
default:
; /* fall-through */
}
@@ -2066,6 +2079,7 @@ extract_uint_indexes(GLuint n, GLuint indexes[],
srcType == GL_SHORT ||
srcType == GL_UNSIGNED_INT ||
srcType == GL_INT ||
srcType == GL_UNSIGNED_INT_24_8_EXT ||
srcType == GL_HALF_FLOAT_ARB ||
srcType == GL_FLOAT);
@@ -2221,6 +2235,24 @@ extract_uint_indexes(GLuint n, GLuint indexes[],
}
}
break;
case GL_UNSIGNED_INT_24_8_EXT:
{
GLuint i;
const GLuint *s = (const GLuint *) src;
if (unpack->SwapBytes) {
for (i = 0; i < n; i++) {
GLuint value = s[i];
SWAP4BYTE(value);
indexes[i] = value & 0xff; /* lower 8 bits */
}
}
else {
for (i = 0; i < n; i++)
indexes[i] = s[i] & 0xfff; /* lower 8 bits */
}
}
break;
default:
_mesa_problem(NULL, "bad srcType in extract_uint_indexes");
return;
@@ -3563,6 +3595,7 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n,
srcType == GL_SHORT ||
srcType == GL_UNSIGNED_INT ||
srcType == GL_INT ||
srcType == GL_UNSIGNED_INT_24_8_EXT ||
srcType == GL_HALF_FLOAT_ARB ||
srcType == GL_FLOAT);
@@ -3801,10 +3834,20 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n,
void
_mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest,
_mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
GLenum dstType, GLvoid *dest, GLfloat depthScale,
GLenum srcType, const GLvoid *source,
const struct gl_pixelstore_attrib *srcPacking )
{
GLfloat depthTemp[MAX_WIDTH], *depthValues;
if (dstType == GL_FLOAT) {
depthValues = (GLfloat *) dest;
}
else {
depthValues = depthTemp;
}
(void) srcPacking;
switch (srcType) {
@@ -3813,7 +3856,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest,
GLuint i;
const GLubyte *src = (const GLubyte *) source;
for (i = 0; i < n; i++) {
dest[i] = BYTE_TO_FLOAT(src[i]);
depthValues[i] = BYTE_TO_FLOAT(src[i]);
}
}
break;
@@ -3822,7 +3865,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest,
GLuint i;
const GLubyte *src = (const GLubyte *) source;
for (i = 0; i < n; i++) {
dest[i] = UBYTE_TO_FLOAT(src[i]);
depthValues[i] = UBYTE_TO_FLOAT(src[i]);
}
}
break;
@@ -3831,7 +3874,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest,
GLuint i;
const GLshort *src = (const GLshort *) source;
for (i = 0; i < n; i++) {
dest[i] = SHORT_TO_FLOAT(src[i]);
depthValues[i] = SHORT_TO_FLOAT(src[i]);
}
}
break;
@@ -3840,7 +3883,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest,
GLuint i;
const GLushort *src = (const GLushort *) source;
for (i = 0; i < n; i++) {
dest[i] = USHORT_TO_FLOAT(src[i]);
depthValues[i] = USHORT_TO_FLOAT(src[i]);
}
}
break;
@@ -3849,7 +3892,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest,
GLuint i;
const GLint *src = (const GLint *) source;
for (i = 0; i < n; i++) {
dest[i] = INT_TO_FLOAT(src[i]);
depthValues[i] = INT_TO_FLOAT(src[i]);
}
}
break;
@@ -3858,19 +3901,39 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest,
GLuint i;
const GLuint *src = (const GLuint *) source;
for (i = 0; i < n; i++) {
dest[i] = UINT_TO_FLOAT(src[i]);
depthValues[i] = UINT_TO_FLOAT(src[i]);
}
}
break;
case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */
if (dstType == GL_UNSIGNED_INT && ctx->Pixel.DepthScale == 1.0 &&
ctx->Pixel.DepthBias == 0.0 && depthScale == (GLfloat) 0xffffff) {
const GLuint *src = (const GLuint *) source;
GLuint *zValues = (GLuint *) dest;
GLuint i;
for (i = 0; i < n; i++) {
zValues[i] = src[i] & 0xffffff00;
}
return;
}
else {
const GLuint *src = (const GLuint *) source;
const GLfloat scale = 1.0f / 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
depthValues[i] = (src[i] >> 8) * scale;
}
}
break;
case GL_FLOAT:
MEMCPY(dest, source, n * sizeof(GLfloat));
MEMCPY(depthValues, source, n * sizeof(GLfloat));
break;
case GL_HALF_FLOAT_ARB:
{
GLuint i;
const GLhalfARB *src = (const GLhalfARB *) source;
for (i = 0; i < n; i++) {
dest[i] = _mesa_half_to_float(src[i]);
depthValues[i] = _mesa_half_to_float(src[i]);
}
}
break;
@@ -3882,12 +3945,27 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest,
/* apply depth scale and bias and clamp to [0,1] */
if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
_mesa_scale_and_bias_depth(ctx, n, depthValues);
}
if (dstType == GL_UNSIGNED_INT) {
GLuint *zValues = (GLuint *) dest;
GLuint i;
for (i = 0; i < n; i++) {
GLfloat d = dest[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
dest[i] = CLAMP(d, 0.0F, 1.0F);
zValues[i] = (GLuint) (depthValues[i] * depthScale);
}
}
else if (dstType == GL_UNSIGNED_SHORT) {
GLushort *zValues = (GLushort *) dest;
GLuint i;
for (i = 0; i < n; i++) {
zValues[i] = (GLushort) (depthValues[i] * depthScale);
}
}
else {
ASSERT(dstType == GL_FLOAT);
ASSERT(depthScale == 1.0F);
}
}
@@ -3900,18 +3978,12 @@ _mesa_pack_depth_span( const GLcontext *ctx, GLuint n, GLvoid *dest,
const struct gl_pixelstore_attrib *dstPacking )
{
GLfloat depthCopy[MAX_WIDTH];
const GLboolean bias_or_scale = ctx->Pixel.DepthBias != 0.0 ||
ctx->Pixel.DepthScale != 1.0;
ASSERT(n <= MAX_WIDTH);
if (bias_or_scale) {
GLuint i;
for (i = 0; i < n; i++) {
GLfloat d;
d = depthSpan[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
depthCopy[i] = CLAMP(d, 0.0F, 1.0F);
}
if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
_mesa_memcpy(depthCopy, depthSpan, n * sizeof(GLfloat));
_mesa_scale_and_bias_depth(ctx, n, depthCopy);
depthSpan = depthCopy;
}
@@ -4089,7 +4161,7 @@ _mesa_unpack_image( GLuint dimensions,
/**
* Perform clipping for glDrawPixels. The image's window position
* and size, and the unpack skipPixels and skipRows are adjusted so
* and size, and the unpack SkipPixels and SkipRows are adjusted so
* that the image region is entirely within the window and scissor bounds.
* NOTE: this will only work when glPixelZoom is (1, 1).
*
@@ -4100,15 +4172,19 @@ GLboolean
_mesa_clip_drawpixels(const GLcontext *ctx,
GLint *destX, GLint *destY,
GLsizei *width, GLsizei *height,
GLint *skipPixels, GLint *skipRows)
struct gl_pixelstore_attrib *unpack)
{
const GLframebuffer *buffer = ctx->DrawBuffer;
if (unpack->RowLength == 0) {
unpack->RowLength = *width;
}
ASSERT(ctx->Pixel.ZoomX == 1.0F && ctx->Pixel.ZoomY == 1.0F);
/* left clipping */
if (*destX < buffer->_Xmin) {
*skipPixels += (buffer->_Xmin - *destX);
unpack->SkipPixels += (buffer->_Xmin - *destX);
*width -= (buffer->_Xmin - *destX);
*destX = buffer->_Xmin;
}
@@ -4121,7 +4197,7 @@ _mesa_clip_drawpixels(const GLcontext *ctx,
/* bottom clipping */
if (*destY < buffer->_Ymin) {
*skipRows += (buffer->_Ymin - *destY);
unpack->SkipRows += (buffer->_Ymin - *destY);
*height -= (buffer->_Ymin - *destY);
*destY = buffer->_Ymin;
}
@@ -4138,11 +4214,11 @@ _mesa_clip_drawpixels(const GLcontext *ctx,
/**
* Perform clipping for glReadPixels. The image's window position
* and size, and the pack skipPixels and skipRows are adjusted so
* that the image region is entirely within the window bounds.
* and size, and the pack skipPixels, skipRows and rowLength are adjusted
* so that the image region is entirely within the window bounds.
* Note: this is different from _mesa_clip_drawpixels() in that the
* scissor box is ignored, and we use the bounds of the current "read"
* surface;
* scissor box is ignored, and we use the bounds of the current readbuffer
* surface.
*
* \return GL_TRUE if image is ready for drawing or
* GL_FALSE if image was completely clipped away (draw nothing)
@@ -4151,13 +4227,17 @@ GLboolean
_mesa_clip_readpixels(const GLcontext *ctx,
GLint *srcX, GLint *srcY,
GLsizei *width, GLsizei *height,
GLint *skipPixels, GLint *skipRows)
struct gl_pixelstore_attrib *pack)
{
const GLframebuffer *buffer = ctx->ReadBuffer;
if (pack->RowLength == 0) {
pack->RowLength = *width;
}
/* left clipping */
if (*srcX < 0) {
*skipPixels += (0 - *srcX);
pack->SkipPixels += (0 - *srcX);
*width -= (0 - *srcX);
*srcX = 0;
}
@@ -4170,7 +4250,7 @@ _mesa_clip_readpixels(const GLcontext *ctx,
/* bottom clipping */
if (*srcY < 0) {
*skipRows += (0 - *srcY);
pack->SkipRows += (0 - *srcY);
*height -= (0 - *srcY);
*srcY = 0;
}

View File

@@ -1,13 +1,8 @@
/**
* \file image.h
* Image handling.
*/
/*
* Mesa 3-D graphics library
* Version: 6.3
* Version: 6.5
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -183,7 +178,8 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n,
extern void
_mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest,
_mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
GLenum dstType, GLvoid *dest, GLfloat depthScale,
GLenum srcType, const GLvoid *source,
const struct gl_pixelstore_attrib *srcPacking );
@@ -204,14 +200,14 @@ extern GLboolean
_mesa_clip_drawpixels(const GLcontext *ctx,
GLint *destX, GLint *destY,
GLsizei *width, GLsizei *height,
GLint *skipPixels, GLint *skipRows);
struct gl_pixelstore_attrib *unpack);
extern GLboolean
_mesa_clip_readpixels(const GLcontext *ctx,
GLint *destX, GLint *destY,
GLsizei *width, GLsizei *height,
GLint *skipPixels, GLint *skipRows);
struct gl_pixelstore_attrib *pack);
#endif

View File

@@ -1178,6 +1178,7 @@ struct gl_texture_format
GLubyte IntensityBits;
GLubyte IndexBits;
GLubyte DepthBits;
GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */
GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
@@ -2200,7 +2201,7 @@ struct gl_framebuffer
GLbitfield _ColorDrawBufferMask[MAX_DRAW_BUFFERS]; /* Mask of BUFFER_BIT_* flags */
GLint _ColorReadBufferIndex; /* -1 = None */
/* These are computed from _Draw/ReadBufferMask, above. */
/* These are computed from _ColorDrawBufferMask and _ColorReadBufferIndex */
GLuint _NumColorDrawBuffers[MAX_DRAW_BUFFERS];
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4];
struct gl_renderbuffer *_ColorReadBuffer;
@@ -2334,6 +2335,7 @@ struct gl_extensions
GLboolean EXT_histogram;
GLboolean EXT_multi_draw_arrays;
GLboolean EXT_paletted_texture;
GLboolean EXT_packed_depth_stencil;
GLboolean EXT_packed_pixels;
GLboolean EXT_pixel_buffer_object;
GLboolean EXT_point_parameters;

View File

@@ -234,6 +234,7 @@ const struct gl_texture_format _mesa_texformat_rgb_fxt1 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
0, /* TexelBytes */
texstore_rgb_fxt1, /* StoreTexImageFunc */
NULL, /*impossible*/ /* FetchTexel1D */
@@ -256,6 +257,7 @@ const struct gl_texture_format _mesa_texformat_rgba_fxt1 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
0, /* TexelBytes */
texstore_rgba_fxt1, /* StoreTexImageFunc */
NULL, /*impossible*/ /* FetchTexel1D */

View File

@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.1
* Version: 6.5
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -482,6 +482,7 @@ const struct gl_texture_format _mesa_texformat_rgb_dxt1 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
0, /* TexelBytes */
texstore_rgb_dxt1, /* StoreTexImageFunc */
NULL, /*impossible*/ /* FetchTexel1D */
@@ -504,6 +505,7 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt1 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
0, /* TexelBytes */
texstore_rgba_dxt1, /* StoreTexImageFunc */
NULL, /*impossible*/ /* FetchTexel1D */
@@ -526,6 +528,7 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt3 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
0, /* TexelBytes */
texstore_rgba_dxt3, /* StoreTexImageFunc */
NULL, /*impossible*/ /* FetchTexel1D */
@@ -548,6 +551,7 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt5 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
0, /* TexelBytes */
texstore_rgba_dxt5, /* StoreTexImageFunc */
NULL, /*impossible*/ /* FetchTexel1D */

View File

@@ -113,6 +113,7 @@ const struct gl_texture_format _mesa_texformat_rgba = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
4 * sizeof(GLchan), /* TexelBytes */
_mesa_texstore_rgba, /* StoreTexImageFunc */
fetch_texel_1d_rgba, /* FetchTexel1D */
@@ -136,6 +137,7 @@ const struct gl_texture_format _mesa_texformat_rgb = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
3 * sizeof(GLchan), /* TexelBytes */
_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_rgb, /* FetchTexel1D */
@@ -159,6 +161,7 @@ const struct gl_texture_format _mesa_texformat_alpha = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
sizeof(GLchan), /* TexelBytes */
_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_alpha, /* FetchTexel1D */
@@ -182,6 +185,7 @@ const struct gl_texture_format _mesa_texformat_luminance = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
sizeof(GLchan), /* TexelBytes */
_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_luminance, /* FetchTexel1D */
@@ -205,6 +209,7 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2 * sizeof(GLchan), /* TexelBytes */
_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_luminance_alpha, /* FetchTexel1D */
@@ -228,6 +233,7 @@ const struct gl_texture_format _mesa_texformat_intensity = {
CHAN_BITS, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
sizeof(GLchan), /* TexelBytes */
_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_intensity, /* FetchTexel1D */
@@ -251,6 +257,7 @@ const struct gl_texture_format _mesa_texformat_depth_component_float32 = {
0, /* IntensityBits */
0, /* IndexBits */
sizeof(GLfloat) * 8, /* DepthBits */
sizeof(GLfloat) * 8, /* StencilBits */
sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_depth_component_float32,/* StoreTexImageFunc */
NULL, /* FetchTexel1D */
@@ -274,6 +281,7 @@ const struct gl_texture_format _mesa_texformat_depth_component16 = {
0, /* IntensityBits */
0, /* IndexBits */
sizeof(GLushort) * 8, /* DepthBits */
sizeof(GLushort) * 8, /* StencilBits */
sizeof(GLushort), /* TexelBytes */
_mesa_texstore_depth_component16, /* StoreTexImageFunc */
NULL, /* FetchTexel1D */
@@ -297,6 +305,7 @@ const struct gl_texture_format _mesa_texformat_rgba_float32 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
4 * sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_rgba_float32, /* StoreTexImageFunc */
NULL, /* FetchTexel1D */
@@ -320,6 +329,7 @@ const struct gl_texture_format _mesa_texformat_rgba_float16 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
4 * sizeof(GLhalfARB), /* TexelBytes */
_mesa_texstore_rgba_float16, /* StoreTexImageFunc */
NULL, /* FetchTexel1D */
@@ -343,6 +353,7 @@ const struct gl_texture_format _mesa_texformat_rgb_float32 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
3 * sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
NULL, /* FetchTexel1D */
@@ -366,6 +377,7 @@ const struct gl_texture_format _mesa_texformat_rgb_float16 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
3 * sizeof(GLhalfARB), /* TexelBytes */
_mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
NULL, /* FetchTexel1D */
@@ -389,6 +401,7 @@ const struct gl_texture_format _mesa_texformat_alpha_float32 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1 * sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
NULL, /* FetchTexel1D */
@@ -412,6 +425,7 @@ const struct gl_texture_format _mesa_texformat_alpha_float16 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1 * sizeof(GLhalfARB), /* TexelBytes */
_mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
NULL, /* FetchTexel1D */
@@ -435,6 +449,7 @@ const struct gl_texture_format _mesa_texformat_luminance_float32 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1 * sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
NULL, /* FetchTexel1D */
@@ -458,6 +473,7 @@ const struct gl_texture_format _mesa_texformat_luminance_float16 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1 * sizeof(GLhalfARB), /* TexelBytes */
_mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
NULL, /* FetchTexel1D */
@@ -481,6 +497,7 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha_float32 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2 * sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_rgba_float32, /* StoreTexImageFunc */
NULL, /* FetchTexel1D */
@@ -504,6 +521,7 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha_float16 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2 * sizeof(GLhalfARB), /* TexelBytes */
_mesa_texstore_rgba_float16, /* StoreTexImageFunc */
NULL, /* FetchTexel1D */
@@ -527,6 +545,7 @@ const struct gl_texture_format _mesa_texformat_intensity_float32 = {
8 * sizeof(GLfloat), /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1 * sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
NULL, /* FetchTexel1D */
@@ -550,6 +569,7 @@ const struct gl_texture_format _mesa_texformat_intensity_float16 = {
8 * sizeof(GLhalfARB), /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1 * sizeof(GLhalfARB), /* TexelBytes */
_mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
NULL, /* FetchTexel1D */
@@ -581,6 +601,7 @@ const struct gl_texture_format _mesa_texformat_rgba8888 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
4, /* TexelBytes */
_mesa_texstore_rgba8888, /* StoreTexImageFunc */
fetch_texel_1d_rgba8888, /* FetchTexel1D */
@@ -604,6 +625,7 @@ const struct gl_texture_format _mesa_texformat_rgba8888_rev = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
4, /* TexelBytes */
_mesa_texstore_rgba8888, /* StoreTexImageFunc */
fetch_texel_1d_rgba8888_rev, /* FetchTexel1D */
@@ -627,6 +649,7 @@ const struct gl_texture_format _mesa_texformat_argb8888 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
4, /* TexelBytes */
_mesa_texstore_argb8888, /* StoreTexImageFunc */
fetch_texel_1d_argb8888, /* FetchTexel1D */
@@ -650,6 +673,7 @@ const struct gl_texture_format _mesa_texformat_argb8888_rev = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
4, /* TexelBytes */
_mesa_texstore_argb8888, /* StoreTexImageFunc */
fetch_texel_1d_argb8888_rev, /* FetchTexel1D */
@@ -673,6 +697,7 @@ const struct gl_texture_format _mesa_texformat_rgb888 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
3, /* TexelBytes */
_mesa_texstore_rgb888, /* StoreTexImageFunc */
fetch_texel_1d_rgb888, /* FetchTexel1D */
@@ -696,6 +721,7 @@ const struct gl_texture_format _mesa_texformat_bgr888 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
3, /* TexelBytes */
_mesa_texstore_bgr888, /* StoreTexImageFunc */
fetch_texel_1d_bgr888, /* FetchTexel1D */
@@ -719,6 +745,7 @@ const struct gl_texture_format _mesa_texformat_rgb565 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
_mesa_texstore_rgb565, /* StoreTexImageFunc */
fetch_texel_1d_rgb565, /* FetchTexel1D */
@@ -742,6 +769,7 @@ const struct gl_texture_format _mesa_texformat_rgb565_rev = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
_mesa_texstore_rgb565, /* StoreTexImageFunc */
fetch_texel_1d_rgb565_rev, /* FetchTexel1D */
@@ -765,6 +793,7 @@ const struct gl_texture_format _mesa_texformat_argb4444 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
_mesa_texstore_argb4444, /* StoreTexImageFunc */
fetch_texel_1d_argb4444, /* FetchTexel1D */
@@ -788,6 +817,7 @@ const struct gl_texture_format _mesa_texformat_argb4444_rev = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
_mesa_texstore_argb4444, /* StoreTexImageFunc */
fetch_texel_1d_argb4444_rev, /* FetchTexel1D */
@@ -811,6 +841,7 @@ const struct gl_texture_format _mesa_texformat_argb1555 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
_mesa_texstore_argb1555, /* StoreTexImageFunc */
fetch_texel_1d_argb1555, /* FetchTexel1D */
@@ -834,6 +865,7 @@ const struct gl_texture_format _mesa_texformat_argb1555_rev = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
_mesa_texstore_argb1555, /* StoreTexImageFunc */
fetch_texel_1d_argb1555_rev, /* FetchTexel1D */
@@ -857,6 +889,7 @@ const struct gl_texture_format _mesa_texformat_al88 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
_mesa_texstore_al88, /* StoreTexImageFunc */
fetch_texel_1d_al88, /* FetchTexel1D */
@@ -880,6 +913,7 @@ const struct gl_texture_format _mesa_texformat_al88_rev = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
_mesa_texstore_al88, /* StoreTexImageFunc */
fetch_texel_1d_al88_rev, /* FetchTexel1D */
@@ -903,6 +937,7 @@ const struct gl_texture_format _mesa_texformat_rgb332 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1, /* TexelBytes */
_mesa_texstore_rgb332, /* StoreTexImageFunc */
fetch_texel_1d_rgb332, /* FetchTexel1D */
@@ -926,6 +961,7 @@ const struct gl_texture_format _mesa_texformat_a8 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1, /* TexelBytes */
_mesa_texstore_a8, /* StoreTexImageFunc */
fetch_texel_1d_a8, /* FetchTexel1D */
@@ -949,6 +985,7 @@ const struct gl_texture_format _mesa_texformat_l8 = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1, /* TexelBytes */
_mesa_texstore_a8,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_l8, /* FetchTexel1D */
@@ -972,6 +1009,7 @@ const struct gl_texture_format _mesa_texformat_i8 = {
8, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1, /* TexelBytes */
_mesa_texstore_a8,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_i8, /* FetchTexel1D */
@@ -995,6 +1033,7 @@ const struct gl_texture_format _mesa_texformat_ci8 = {
0, /* IntensityBits */
8, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1, /* TexelBytes */
_mesa_texstore_ci8, /* StoreTexImageFunc */
fetch_texel_1d_ci8, /* FetchTexel1D */
@@ -1018,6 +1057,7 @@ const struct gl_texture_format _mesa_texformat_ycbcr = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
_mesa_texstore_ycbcr, /* StoreTexImageFunc */
fetch_texel_1d_ycbcr, /* FetchTexel1D */
@@ -1041,6 +1081,7 @@ const struct gl_texture_format _mesa_texformat_ycbcr_rev = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
_mesa_texstore_ycbcr, /* StoreTexImageFunc */
fetch_texel_1d_ycbcr_rev, /* FetchTexel1D */
@@ -1052,6 +1093,30 @@ const struct gl_texture_format _mesa_texformat_ycbcr_rev = {
store_texel_ycbcr_rev /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_z24_s8 = {
MESA_FORMAT_Z24_S8, /* MesaFormat */
GL_DEPTH_STENCIL_EXT, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
24, /* DepthBits */
8, /* StencilBits */
4, /* TexelBytes */
NULL/*_mesa_texstore_z24_s8*/, /* StoreTexImageFunc */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel2D */
NULL, /* FetchTexel3D */
fetch_texel_1d_f_z24_s8, /* FetchTexel1Df */
fetch_texel_2d_f_z24_s8, /* FetchTexel2Df */
fetch_texel_3d_f_z24_s8, /* FetchTexel3Df */
store_texel_z24_s8 /* StoreTexel */
};
/*@}*/
@@ -1071,6 +1136,7 @@ const struct gl_texture_format _mesa_null_texformat = {
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
0, /* TexelBytes */
NULL, /* StoreTexImageFunc */
fetch_null_texel, /* FetchTexel1D */
@@ -1316,6 +1382,16 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
}
}
if (ctx->Extensions.EXT_packed_depth_stencil) {
switch (internalFormat) {
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
return &_mesa_texformat_z24_s8;
default:
; /* fallthrough */
}
}
_mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
return NULL;
}

View File

@@ -83,6 +83,7 @@ enum _format {
MESA_FORMAT_CI8, /* CCCC CCCC */
MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */
/*@}*/
/**
@@ -197,7 +198,7 @@ extern const struct gl_texture_format _mesa_texformat_a8;
extern const struct gl_texture_format _mesa_texformat_l8;
extern const struct gl_texture_format _mesa_texformat_i8;
extern const struct gl_texture_format _mesa_texformat_ci8;
extern const struct gl_texture_format _mesa_texformat_z24_s8;
/*@}*/
/** \name YCbCr formats */

View File

@@ -1215,6 +1215,30 @@ static void store_texel_ycbcr_rev(struct gl_texture_image *texImage,
#endif
/* MESA_TEXFORMAT_Z24_S8 ***************************************************/
static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
/* only return Z, not stencil data */
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
const GLfloat scale = 0xffffff;
texel[0] = *src * scale;
}
#if DIM == 3
static void store_texel_z24_s8(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
/* only store Z, not stencil */
GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
GLfloat z = *((GLfloat *) texel);
GLuint zi = ((GLuint) (z * 0xffffff)) << 8;
*dst = zi | (*dst & 0xff);
}
#endif
#undef TEXEL_ADDR
#undef DIM

View File

@@ -341,6 +341,16 @@ _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat )
}
}
if (ctx->Extensions.EXT_packed_depth_stencil) {
switch (internalFormat) {
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
return GL_DEPTH_STENCIL_EXT;
default:
; /* fallthrough */
}
}
return -1; /* error */
}
@@ -495,6 +505,23 @@ is_ycbcr_format(GLenum format)
}
/**
* Test if the given image format is a Depth/Stencil format.
*/
static GLboolean
is_depthstencil_format(GLenum format)
{
switch (format) {
case GL_DEPTH24_STENCIL8_EXT:
case GL_DEPTH_STENCIL_EXT:
return GL_TRUE;
default:
return GL_FALSE;
}
}
/**
* Test if it is a supported compressed format.
*
@@ -1369,7 +1396,8 @@ texture_error_check( GLcontext *ctx, GLenum target,
if ((is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
(is_index_format(internalFormat) && !indexFormat) ||
(is_depth_format(internalFormat) != is_depth_format(format)) ||
(is_ycbcr_format(internalFormat) != is_ycbcr_format(format))) {
(is_ycbcr_format(internalFormat) != is_ycbcr_format(format)) ||
(is_depthstencil_format(internalFormat) != is_depthstencil_format(format))) {
if (!isProxy)
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexImage(internalFormat/format)");
@@ -1992,6 +2020,11 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
}
if (!ctx->Extensions.EXT_packed_depth_stencil
&& is_depthstencil_format(format)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
}
if (!pixels)
return;
@@ -2026,6 +2059,11 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return;
}
else if (is_depthstencil_format(format)
&& !is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return;
}
/* typically, this will call _mesa_get_teximage() */
ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,

View File

@@ -1778,6 +1778,15 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
return;
case GL_TEXTURE_STENCIL_SIZE_EXT:
if (ctx->Extensions.EXT_packed_depth_stencil) {
*params = img->TexFormat->StencilBits;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
return;
/* GL_ARB_texture_compression */
case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
@@ -1867,6 +1876,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
"glGetTexLevelParameter[if]v(pname)");
}
return;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");

View File

@@ -881,7 +881,8 @@ _mesa_texstore_depth_component_float32(STORE_PARAMS)
for (row = 0; row < srcHeight; row++) {
const GLvoid *src = _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
_mesa_unpack_depth_span(ctx, srcWidth, (GLfloat *) dstRow,
_mesa_unpack_depth_span(ctx, srcWidth,
GL_FLOAT, (GLfloat *) dstRow, 1.0F,
srcType, src, srcPacking);
dstRow += dstRowStride;
}
@@ -920,19 +921,16 @@ _mesa_texstore_depth_component16(STORE_PARAMS)
+ dstZoffset * dstImageStride
+ dstYoffset * dstRowStride
+ dstXoffset * dstFormat->TexelBytes;
GLint img, row, col;
GLint img, row;
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = dstImage;
for (row = 0; row < srcHeight; row++) {
GLfloat depthTemp[MAX_WIDTH];
const GLvoid *src = _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
GLushort *dst16 = (GLushort *) dstRow;
_mesa_unpack_depth_span(ctx, srcWidth, depthTemp,
_mesa_unpack_depth_span(ctx, srcWidth,
GL_UNSIGNED_SHORT, dst16, 65535.0F,
srcType, src, srcPacking);
for (col = 0; col < srcWidth; col++) {
dst16[col] = (GLushort) (depthTemp[col] * 65535.0F);
}
dstRow += dstRowStride;
}
dstImage += dstImageStride;
@@ -4071,6 +4069,10 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
_mesa_swap2((GLushort *) dest, width);
}
}
else if (format == GL_DEPTH_STENCIL_EXT) {
/* XXX special case */
}
else {
/* general case: convert row to RGBA format */
GLfloat rgba[MAX_WIDTH][4];

View File

@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 6.3
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@@ -71,6 +71,7 @@ extern GLboolean _mesa_texstore_rgb332(STORE_PARAMS);
extern GLboolean _mesa_texstore_a8(STORE_PARAMS);
extern GLboolean _mesa_texstore_ci8(STORE_PARAMS);
extern GLboolean _mesa_texstore_ycbcr(STORE_PARAMS);
extern GLboolean _mesa_texstore_z24_s8(STORE_PARAMS);
extern GLboolean _mesa_texstore_rgba_float32(STORE_PARAMS);
extern GLboolean _mesa_texstore_rgba_float16(STORE_PARAMS);
extern GLboolean _mesa_texstore_rgb_fxt1(STORE_PARAMS);

View File

@@ -699,6 +699,16 @@ copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
}
static void
copy_depth_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height, GLint destx, GLint desty)
{
}
/**
* Do software-based glCopyPixels.
* By time we get here, all parameters will have been error-checked.
@@ -729,6 +739,9 @@ _swrast_CopyPixels( GLcontext *ctx,
case GL_STENCIL:
copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
break;
case GL_DEPTH_STENCIL_EXT:
copy_depth_stencil_pixels(ctx, srcx, srcy, width, height, destx, desty);
break;
default:
_mesa_problem(ctx, "unexpected type in _swrast_CopyPixels");
}

View File

@@ -641,7 +641,6 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
? MAX_WIDTH : (width - skipPixels);
ASSERT(span.end <= MAX_WIDTH);
for (row = 0; row < height; row++, spanY++) {
GLfloat floatSpan[MAX_WIDTH];
const GLvoid *zSrc = _mesa_image_address2d(unpack,
pixels, width, height,
GL_DEPTH_COMPONENT, type,
@@ -654,15 +653,9 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
span.y = spanY;
span.end = spanEnd;
_mesa_unpack_depth_span(ctx, span.end, floatSpan, type,
zSrc, unpack);
/* clamp depth values to [0,1] and convert from floats to ints */
{
GLuint i;
for (i = 0; i < span.end; i++) {
span.array->z[i] = (GLuint) (floatSpan[i] * depthMax);
}
}
_mesa_unpack_depth_span(ctx, span.end,
GL_UNSIGNED_INT, span.array->z, depthMax,
type, zSrc, unpack);
if (zoom) {
_swrast_write_zoomed_depth_span(ctx, &span, desty, skipPixels);
}
@@ -840,6 +833,102 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
}
static void
draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels)
{
const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF;
const GLuint stencilMask = ctx->Stencil.WriteMask[0];
const GLuint stencilType = (STENCIL_BITS == 8) ?
GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
struct gl_renderbuffer *depthRb, *stencilRb;
struct gl_pixelstore_attrib clippedUnpack = *unpack;
GLint i;
depthRb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
stencilRb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
ASSERT(depthRb);
ASSERT(stencilRb);
if (!zoom) {
if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
&clippedUnpack)) {
/* totally clipped */
return;
}
}
/* XXX need to do pixelzoom! */
for (i = 0; i < height; i++) {
const GLuint *depthStencilSrc = (const GLuint *)
_mesa_image_address2d(&clippedUnpack, pixels, width, height,
GL_DEPTH_STENCIL_EXT, type, i, 0);
if (ctx->Depth.Mask) {
if (ctx->Pixel.DepthScale == 1.0F && ctx->Pixel.DepthBias == 0.0F
&& depthRb->DepthBits == 24) {
/* fast path 24-bit zbuffer */
GLuint zValues[MAX_WIDTH];
GLint j;
ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
for (j = 0; j < width; j++) {
zValues[j] = depthStencilSrc[j] >> 8;
}
if (zoom)
;
else
depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues, NULL);
}
else if (ctx->Pixel.DepthScale == 1.0F && ctx->Pixel.DepthBias == 0.0F
&& depthRb->DepthBits == 16) {
/* fast path 16-bit zbuffer */
GLushort zValues[MAX_WIDTH];
GLint j;
ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT);
for (j = 0; j < width; j++) {
zValues[j] = depthStencilSrc[j] >> 16;
}
if (zoom)
;
else
depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues, NULL);
}
else {
/* general case */
GLuint zValues[MAX_WIDTH];
_mesa_unpack_depth_span(ctx, width,
depthRb->DataType, zValues, depthScale,
type, depthStencilSrc, &clippedUnpack);
if (zoom)
;
else
depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues, NULL);
}
}
if (stencilMask != 0x0) {
GLstencil stencilValues[MAX_WIDTH];
/* get stencil values, with shift/offset/mapping */
_mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues,
type, depthStencilSrc, &clippedUnpack,
ctx->_ImageTransferState);
if (zoom)
;
else
_swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
}
}
}
/**
* Execute software-based glDrawPixels.
* By time we get here, all error checking will have been done.
@@ -905,6 +994,10 @@ _swrast_DrawPixels( GLcontext *ctx,
case GL_ABGR_EXT:
draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels);
break;
case GL_DEPTH_STENCIL_EXT:
draw_depth_stencil_pixels(ctx, x, y, width, height,
type, unpack, pixels);
break;
default:
_mesa_problem(ctx, "unexpected format in _swrast_DrawPixels");
/* don't return yet, clean-up */

View File

@@ -105,7 +105,7 @@ read_depth_pixels( GLcontext *ctx,
bias_or_scale = ctx->Pixel.DepthBias != 0.0 || ctx->Pixel.DepthScale != 1.0;
if (type == GL_UNSIGNED_SHORT && fb->Visual.depthBits == 16
if (type == GL_UNSIGNED_SHORT && rb->DepthBits == 16
&& !bias_or_scale && !packing->SwapBytes) {
/* Special case: directly read 16-bit unsigned depth values. */
GLint j;
@@ -117,7 +117,25 @@ read_depth_pixels( GLcontext *ctx,
rb->GetRow(ctx, rb, width, x, y, dest);
}
}
else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 32
else if (type == GL_UNSIGNED_INT && rb->DepthBits == 24
&& !bias_or_scale && !packing->SwapBytes) {
/* Special case: directly read 24-bit unsigned depth values. */
GLint j;
ASSERT(rb->InternalFormat == GL_DEPTH_COMPONENT32);
ASSERT(rb->DataType == GL_UNSIGNED_INT);
for (j = 0; j < height; j++, y++) {
GLuint *dest = (GLuint *)
_mesa_image_address2d(packing, pixels, width, height,
GL_DEPTH_COMPONENT, type, j, 0);
GLint k;
rb->GetRow(ctx, rb, width, x, y, dest);
/* convert range from 24-bit to 32-bit */
for (k = 0; k < width; k++) {
dest[k] = (dest[k] << 8) | (dest[k] >> 24);
}
}
}
else if (type == GL_UNSIGNED_INT && rb->DepthBits == 32
&& !bias_or_scale && !packing->SwapBytes) {
/* Special case: directly read 32-bit unsigned depth values. */
GLint j;
@@ -395,6 +413,77 @@ read_rgba_pixels( GLcontext *ctx,
}
/**
* Read combined depth/stencil values.
* We'll have already done error checking to be sure the expected
* depth and stencil buffers really exist.
*/
static void
read_depth_stencil_pixels(GLcontext *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type, GLvoid *pixels,
const struct gl_pixelstore_attrib *packing )
{
struct gl_renderbuffer *depthRb, *stencilRb;
GLint i;
depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
ASSERT(depthRb);
ASSERT(stencilRb);
for (i = 0; i < height; i++) {
GLuint zVals[MAX_WIDTH]; /* 24-bit values! */
GLstencil stencilVals[MAX_WIDTH];
GLint j;
GLuint *depthStencilDst = (GLuint *)
_mesa_image_address2d(packing, pixels, width, height,
GL_DEPTH_STENCIL_EXT, type, i, 0);
/* get depth values */
if (ctx->Pixel.DepthScale == 1.0
&& ctx->Pixel.DepthBias == 0.0
&& depthRb->DepthBits == 24) {
/* ideal case */
ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
/* note, we've already been clipped */
depthRb->GetRow(ctx, depthRb, width, x, y + i, zVals);
}
else {
/* general case */
GLfloat depthVals[MAX_WIDTH];
_swrast_read_depth_span_float(ctx, depthRb, width, x, y + i,
depthVals);
if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
_mesa_scale_and_bias_depth(ctx, width, depthVals);
}
/* convert to 24-bit GLuints */
for (j = 0; j < width; j++) {
zVals[j] = FLOAT_TO_UINT(depthVals[j]) >> 8;
}
}
/* get stencil values */
_swrast_read_stencil_span(ctx, stencilRb, width, x, y + i, stencilVals);
if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) {
_mesa_shift_and_offset_stencil(ctx, width, stencilVals);
}
if (ctx->Pixel.MapStencilFlag) {
_mesa_map_stencil(ctx, width, stencilVals);
}
for (j = 0; j < width; j++) {
/* build combined Z/stencil values */
depthStencilDst[j] = (zVals[j] << 8) | (stencilVals[j] & 0xff);
}
}
}
/**
* Software fallback routine for ctx->Driver.ReadPixels().
* By time we get here, all error checking will have been done.
@@ -407,19 +496,13 @@ _swrast_ReadPixels( GLcontext *ctx,
GLvoid *pixels )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct gl_pixelstore_attrib clippedPacking;
struct gl_pixelstore_attrib clippedPacking = *packing;
if (swrast->NewState)
_swrast_validate_derived( ctx );
/* Do all needed clipping here, so that we can forget about it later */
clippedPacking = *packing;
if (clippedPacking.RowLength == 0) {
clippedPacking.RowLength = width;
}
if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height,
&clippedPacking.SkipPixels,
&clippedPacking.SkipRows)) {
if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) {
/* The ReadPixels region is totally outside the window bounds */
return;
}
@@ -473,6 +556,10 @@ _swrast_ReadPixels( GLcontext *ctx,
read_rgba_pixels(ctx, x, y, width, height,
format, type, pixels, &clippedPacking);
break;
case GL_DEPTH_STENCIL_EXT:
read_depth_stencil_pixels(ctx, x, y, width, height,
type, pixels, &clippedPacking);
break;
default:
_mesa_problem(ctx, "unexpected format in _swrast_ReadPixels");
/* don't return yet, clean-up */

View File

@@ -75,8 +75,7 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
zoomed.interpMask = span->interpMask & ~SPAN_INDEX;
zoomed.arrayMask |= SPAN_INDEX;
}
else {
assert(format == GL_DEPTH_COMPONENT);
else if (format == GL_DEPTH_COMPONENT) {
/* Copy color info */
zoomed.red = span->red;
zoomed.green = span->green;
@@ -90,6 +89,14 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
zoomed.interpMask = span->interpMask & ~SPAN_Z;
zoomed.arrayMask |= SPAN_Z;
}
else if (format == GL_DEPTH_COMPONENT16 ||
format == GL_DEPTH_COMPONENT32) {
/* writing Z values directly to depth buffer, bypassing fragment ops */
}
else {
_mesa_problem(ctx, "Bad format in zoom_span");
return;
}
/*
* Compute which columns to draw: [c0, c1)
@@ -230,9 +237,8 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
}
}
}
else {
else if (format == GL_DEPTH_COMPONENT) {
const GLuint *zValues = (const GLuint *) src;
assert(format == GL_DEPTH_COMPONENT);
if (ctx->Pixel.ZoomX == -1.0F) {
/* common case */
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
@@ -260,7 +266,26 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
else
format = GL_COLOR_INDEX;
}
else if (format == GL_DEPTH_COMPONENT32) {
/* 32-bit Z values */
struct gl_renderbuffer *rb
= ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
const GLuint *zSrc32 = (const GLuint *) src;
GLuint zDst32[MAX_WIDTH];
const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
i = (GLint) ((j + skipCol) * xscale);
if (ctx->Pixel.ZoomX < 0.0) {
ASSERT(i <= 0);
i = span->end + i - 1;
}
ASSERT(i >= 0);
ASSERT(i < (GLint) span->end);
zDst32[j] = zSrc32[i];
}
rb->PutRow(ctx, rb, zoomed.end, zoomed.x, zoomed.y, zDst32, NULL);
return;
}
/* write the span in rows [r0, r1) */
if (format == GL_RGBA || format == GL_RGB) {