Initial work for GL_EXT_packed_depth_stencil extension.
glReadPixels done, glDrawPixels mostly done.
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@@ -95,6 +95,7 @@ static const struct {
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{ OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
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{ OFF, "GL_EXT_histogram", F(EXT_histogram) },
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{ OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
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{ ON, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
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{ ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
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{ OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
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{ OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
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@@ -232,6 +233,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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#endif
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ctx->Extensions.EXT_histogram = GL_TRUE;
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ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
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ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
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ctx->Extensions.EXT_paletted_texture = GL_TRUE;
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#if FEATURE_EXT_pixel_buffer_object
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ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
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