treewide: Replace usage of macro DEBUG with MESA_DEBUG when possible

This is achieved by the following steps:

#ifndef DEBUG => #if !MESA_DEBUG
defined(DEBUG) => MESA_DEBUG
#ifdef DEBUG => #if MESA_DEBUG

This is done by replace in vscode

excludes
docs,*.rs,addrlib,src/imgui,*.sh,src/intel/vulkan/grl/gpu

These are safe because those files should keep DEBUG macro is already excluded;
and not directly replace DEBUG, as we have some symbols around it.

Use debug or NDEBUG instead of DEBUG in comments when proper

This for reduce the usage of DEBUG,
so it's easier migrating to MESA_DEBUG

These are found when migrating DEBUG to MESA_DEBUG,
these are all comment update, so it's safe

Replace comment /* DEBUG */ and /* !DEBUG */ with proper /* MESA_DEBUG */ or /* !MESA_DEBUG */ manually

DEBUG || !NDEBUG -> MESA_DEBUG || !NDEBUG
!DEBUG && NDEBUG -> !(MESA_DEBUG || !NDEBUG)

Replace the DEBUG present in comment with proper new MESA_DEBUG manually

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28092>
This commit is contained in:
Yonggang Luo
2024-03-09 04:00:44 +08:00
committed by Marge Bot
parent 0578f13fc9
commit 1ac1c0843f
165 changed files with 284 additions and 284 deletions

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@@ -397,7 +397,7 @@ qpu_validate(struct v3d_compile *c)
* keep compiling the validation code to make sure it doesn't get
* broken.
*/
#ifndef DEBUG
#if !MESA_DEBUG
return;
#endif

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@@ -2170,7 +2170,7 @@ try_opt_ldunif(struct v3d_compile *c, uint32_t index, struct qreg *unif)
struct qinst *prev_inst = NULL;
assert(c->cur_block);
#ifdef DEBUG
#if MESA_DEBUG
/* We can only reuse a uniform if it was emitted in the same block,
* so callers must make sure the current instruction is being emitted
* in the current block.

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@@ -1808,7 +1808,7 @@ v3dv_CreateDevice(VkPhysicalDevice physicalDevice,
perf_debug("Device created with Robust Image Access enabled.\n");
#ifdef DEBUG
#if MESA_DEBUG
v3dv_X(device, device_check_prepacked_sizes)();
#endif
init_device_meta(device);

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@@ -104,7 +104,7 @@
#include "wsi_common.h"
/* A non-fatal assert. Useful for debugging. */
#ifdef DEBUG
#if MESA_DEBUG
#define v3dv_assert(x) ({ \
if (unlikely(!(x))) \
fprintf(stderr, "%s:%d ASSERT: %s", __FILE__, __LINE__, #x); \

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@@ -615,7 +615,7 @@ v3dv_write_uniforms_wg_offsets(struct v3dv_cmd_buffer *cmd_buffer,
} else {
assert(cmd_buffer->vk.level == VK_COMMAND_BUFFER_LEVEL_SECONDARY);
num_layers = 2048;
#ifdef DEBUG
#if MESA_DEBUG
fprintf(stderr, "Skipping gl_LayerID shader sanity check for "
"secondary command buffer\n");
#endif

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@@ -387,7 +387,7 @@ v3dX(get_hw_clear_color)(const VkClearColorValue *color,
}
}
#ifdef DEBUG
#if MESA_DEBUG
void
v3dX(device_check_prepacked_sizes)(void)
{

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@@ -152,7 +152,7 @@ v3dX(framebuffer_compute_internal_bpp_msaa)(const struct v3dv_framebuffer *frame
uint8_t *total_color_bpp,
bool *msaa);
#ifdef DEBUG
#if MESA_DEBUG
void
v3dX(device_check_prepacked_sizes)(void);
#endif

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@@ -643,7 +643,7 @@ private:
* If the name length fits into name_storage, it's used, otherwise
* the name is ralloc'd. shader-db mining showed that 70% of variables
* fit here. This is a win over ralloc where only ralloc_header has
* 20 bytes on 64-bit (28 bytes with DEBUG), and we can also skip malloc.
* 20 bytes on 64-bit (28 bytes with debug), and we can also skip malloc.
*/
char name_storage[16];

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@@ -1247,7 +1247,7 @@ validate_ir_tree(exec_list *instructions)
* and it's half composed of assert()s anyway which wouldn't do
* anything.
*/
#ifndef DEBUG
#if !MESA_DEBUG
if (!debug_get_bool_option("GLSL_VALIDATE", false))
return;
#endif

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@@ -172,7 +172,7 @@ find_output(nir_shader *shader, unsigned drvloc)
nir_def *new_def = find_output_in_block(block, drvloc);
assert(!(new_def && def));
def = new_def;
#if !defined(DEBUG)
#if !MESA_DEBUG
/* for debug builds, scan entire shader to assert
* if output is written multiple times. For release
* builds just assume all is well and bail when we

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@@ -53,7 +53,7 @@ extern "C" {
#include "target-helpers/inline_sw_helper.h"
}
#ifdef DEBUG
#if MESA_DEBUG
#define TRACE(x...) printf("egl_haiku: " x)
#define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__)
#else

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@@ -466,8 +466,8 @@ _eglMatchConfig(const _EGLConfig *conf, const _EGLConfig *criteria)
}
if (!matched) {
#ifndef DEBUG
/* only print the common errors when DEBUG is not defined */
#if !MESA_DEBUG
/* only print the common errors when MESA_DEBUG is defined to 0 */
if (attr != EGL_RENDERABLE_TYPE)
break;
#endif

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@@ -504,7 +504,7 @@ struct ir3_block *
ir3_block_create(struct ir3 *shader)
{
struct ir3_block *block = ir3_alloc(shader, sizeof(*block));
#ifdef DEBUG
#if MESA_DEBUG
block->serialno = ++shader->block_count;
#endif
block->shader = shader;
@@ -633,7 +633,7 @@ instr_create(struct ir3_block *block, opc_t opc, int ndst, int nsrc)
instr->dsts = (struct ir3_register **)ptr;
instr->srcs = instr->dsts + ndst;
#ifdef DEBUG
#if MESA_DEBUG
instr->dsts_max = ndst;
instr->srcs_max = nsrc;
#endif
@@ -737,7 +737,7 @@ struct ir3_register *
ir3_src_create(struct ir3_instruction *instr, int num, int flags)
{
struct ir3 *shader = instr->block->shader;
#ifdef DEBUG
#if MESA_DEBUG
assert(instr->srcs_count < instr->srcs_max);
#endif
struct ir3_register *reg = reg_create(shader, num, flags);
@@ -749,7 +749,7 @@ struct ir3_register *
ir3_dst_create(struct ir3_instruction *instr, int num, int flags)
{
struct ir3 *shader = instr->block->shader;
#ifdef DEBUG
#if MESA_DEBUG
assert(instr->dsts_count < instr->dsts_max);
#endif
struct ir3_register *reg = reg_create(shader, num, flags);

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@@ -354,7 +354,7 @@ struct ir3_instruction {
BITMASK_ENUM(ir3_instruction_flags) flags;
uint8_t repeat;
uint8_t nop;
#ifdef DEBUG
#if MESA_DEBUG
unsigned srcs_max, dsts_max;
#endif
unsigned srcs_count, dsts_count;
@@ -582,7 +582,7 @@ struct ir3 {
/* List of ir3_array's: */
struct list_head array_list;
#ifdef DEBUG
#if MESA_DEBUG
unsigned block_count;
#endif
unsigned instr_count;
@@ -669,7 +669,7 @@ struct ir3_block {
uint32_t loop_id;
uint32_t loop_depth;
#ifdef DEBUG
#if MESA_DEBUG
uint32_t serialno;
#endif
};
@@ -677,7 +677,7 @@ struct ir3_block {
static inline uint32_t
block_id(struct ir3_block *block)
{
#ifdef DEBUG
#if MESA_DEBUG
return block->serialno;
#else
return (uint32_t)(unsigned long)block;

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@@ -49,8 +49,8 @@ static const struct debug_named_value shader_debug_options[] = {
{"nopreamble", IR3_DBG_NOPREAMBLE, "Disable the preamble pass"},
{"fullsync", IR3_DBG_FULLSYNC, "Add (sy) + (ss) after each cat5/cat6"},
{"fullnop", IR3_DBG_FULLNOP, "Add nops before each instruction"},
#ifdef DEBUG
/* DEBUG-only options: */
#if MESA_DEBUG
/* MESA_DEBUG-only options: */
{"schedmsgs", IR3_DBG_SCHEDMSGS, "Enable scheduler debug messages"},
{"ramsgs", IR3_DBG_RAMSGS, "Enable register-allocation debug messages"},
#endif

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@@ -317,7 +317,7 @@ enum ir3_shader_debug {
IR3_DBG_FULLSYNC = BITFIELD_BIT(15),
IR3_DBG_FULLNOP = BITFIELD_BIT(16),
/* DEBUG-only options: */
/* MESA_DEBUG-only options: */
IR3_DBG_SCHEDMSGS = BITFIELD_BIT(20),
IR3_DBG_RAMSGS = BITFIELD_BIT(21),

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@@ -31,7 +31,7 @@
#include "ir3_compiler.h"
#include "ir3_context.h"
#ifdef DEBUG
#if MESA_DEBUG
#define SCHED_DEBUG (ir3_shader_debug & IR3_DBG_SCHEDMSGS)
#else
#define SCHED_DEBUG 0

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@@ -72,7 +72,7 @@ print_instr_name(struct log_stream *stream, struct ir3_instruction *instr,
{
if (!instr)
return;
#ifdef DEBUG
#if MESA_DEBUG
mesa_log_stream_printf(stream, "%04u:", instr->serialno);
#endif
mesa_log_stream_printf(stream, "%04u:", instr->ip);

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@@ -28,7 +28,7 @@
#include "ir3.h"
#include "ir3_compiler.h"
#ifdef DEBUG
#if MESA_DEBUG
#define RA_DEBUG (ir3_shader_debug & IR3_DBG_RAMSGS)
#else
#define RA_DEBUG 0

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@@ -30,7 +30,7 @@
#include "ir3.h"
#include "ir3_compiler.h"
#ifdef DEBUG
#if MESA_DEBUG
#define SCHED_DEBUG (ir3_shader_debug & IR3_DBG_SCHEDMSGS)
#else
#define SCHED_DEBUG 0

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@@ -489,7 +489,7 @@ static void
tu_bo_set_kernel_name(struct tu_device *dev, struct tu_bo *bo, const char *name)
{
bool kernel_bo_names = dev->bo_sizes != NULL;
#ifdef DEBUG
#if MESA_DEBUG
kernel_bo_names = true;
#endif
if (!kernel_bo_names)

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@@ -534,7 +534,7 @@ static void
tu_bo_set_kernel_name(struct tu_device *dev, struct tu_bo *bo, const char *name)
{
bool kernel_bo_names = dev->bo_sizes != NULL;
#ifdef DEBUG
#if MESA_DEBUG
kernel_bo_names = true;
#endif
if (!kernel_bo_names)

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@@ -173,7 +173,7 @@ TAG(do_cliptest)(struct pt_post_vs *pvs,
position[2] = position[2] * w * scale[2] + trans[2];
position[3] = w;
}
#ifdef DEBUG
#if MESA_DEBUG
/* For debug builds, set the clipped vertex's window coordinate
* to NaN to help catch potential errors later.
*/

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@@ -245,7 +245,7 @@ draw_pipeline_run(struct draw_context *draw,
start += prim_info->primitive_lengths[i], i++) {
const unsigned count = prim_info->primitive_lengths[i];
#ifdef DEBUG
#if MESA_DEBUG
/* Warn if one of the element indexes go outside the vertex buffer */
{
unsigned max_index = 0x0;

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@@ -334,7 +334,7 @@ generate_aaline_fs(struct aaline_stage *aaline)
if (!aaline_fs.tokens)
return false;
#if 0 /* DEBUG */
#if 0 /* debug */
debug_printf("draw_aaline, orig shader:\n");
tgsi_dump(orig_fs->tokens, 0);
debug_printf("draw_aaline, new shader:\n");

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@@ -387,7 +387,7 @@ generate_aapoint_fs(struct aapoint_stage *aapoint)
if (!aapoint_fs.tokens)
return false;
#if 0 /* DEBUG */
#if 0 /* debug */
debug_printf("draw_aapoint, orig shader:\n");
tgsi_dump(orig_fs->tokens, 0);
debug_printf("draw_aapoint, new shader:\n");

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@@ -73,7 +73,7 @@ static inline struct trace_context *
trace_context(struct pipe_context *pipe)
{
assert(pipe);
#ifdef DEBUG
#if MESA_DEBUG
trace_context_check(pipe);
#endif
return (struct trace_context *)pipe;

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@@ -62,7 +62,7 @@ extern unsigned gallivm_debug;
static inline void
lp_build_name(LLVMValueRef val, const char *format, ...)
{
#ifdef DEBUG
#if MESA_DEBUG
char name[32];
va_list ap;
va_start(ap, format);

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@@ -76,7 +76,7 @@ static const struct debug_named_value lp_bld_debug_flags[] = {
{ "perf", GALLIVM_DEBUG_PERF, NULL },
{ "gc", GALLIVM_DEBUG_GC, NULL },
/* Don't allow setting DUMP_BC for release builds, since writing the files may be an issue with setuid. */
#ifdef DEBUG
#if MESA_DEBUG
{ "dumpbc", GALLIVM_DEBUG_DUMP_BC, NULL },
#endif
DEBUG_NAMED_VALUE_END
@@ -525,7 +525,7 @@ gallivm_verify_function(struct gallivm_state *gallivm,
LLVMValueRef func)
{
/* Verify the LLVM IR. If invalid, dump and abort */
#ifdef DEBUG
#if MESA_DEBUG
if (LLVMVerifyFunction(func, LLVMPrintMessageAction)) {
lp_debug_dump_value(func);
assert(0);
@@ -634,7 +634,7 @@ gallivm_compile_module(struct gallivm_state *gallivm)
/* Disable frame pointer omission on debug/profile builds */
/* XXX: And workaround http://llvm.org/PR21435 */
#if defined(DEBUG) || defined(PROFILE) || DETECT_ARCH_X86 || DETECT_ARCH_X86_64
#if MESA_DEBUG || defined(PROFILE) || DETECT_ARCH_X86 || DETECT_ARCH_X86_64
LLVMAddTargetDependentFunctionAttr(func, "no-frame-pointer-elim", "true");
LLVMAddTargetDependentFunctionAttr(func, "no-frame-pointer-elim-non-leaf", "true");
#endif

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@@ -130,7 +130,7 @@ static void init_native_targets()
llvm::InitializeNativeTargetAsmPrinter();
llvm::InitializeNativeTargetDisassembler();
#ifdef DEBUG
#if MESA_DEBUG
{
char *env_llc_options = getenv("GALLIVM_LLC_OPTIONS");
if (env_llc_options) {

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@@ -91,7 +91,7 @@ lp_build_array_get_ptr2(struct gallivm_state *gallivm,
indices[0] = lp_build_const_int32(gallivm, 0);
indices[1] = index;
element_ptr = LLVMBuildGEP2(gallivm->builder, array_type, ptr, indices, ARRAY_SIZE(indices), "");
#ifdef DEBUG
#if MESA_DEBUG
lp_build_name(element_ptr, "&%s[%s]", LLVMGetValueName(ptr), LLVMGetValueName(index));
#endif
return element_ptr;
@@ -111,7 +111,7 @@ lp_build_array_get2(struct gallivm_state *gallivm,
element_ptr = lp_build_array_get_ptr2(gallivm, array_type, ptr, index);
LLVMTypeRef element_type = LLVMGetElementType(array_type);
res = LLVMBuildLoad2(gallivm->builder, element_type, element_ptr, "");
#ifdef DEBUG
#if MESA_DEBUG
lp_build_name(res, "%s[%s]", LLVMGetValueName(ptr), LLVMGetValueName(index));
#endif
return res;
@@ -131,7 +131,7 @@ lp_build_pointer_get_unaligned2(LLVMBuilderRef builder,
res = LLVMBuildLoad2(builder, ptr_type, element_ptr, "");
if (alignment)
LLVMSetAlignment(res, alignment);
#ifdef DEBUG
#if MESA_DEBUG
lp_build_name(res, "%s[%s]", LLVMGetValueName(ptr), LLVMGetValueName(index));
#endif
return res;

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@@ -196,7 +196,7 @@ fenced_buffer_copy_storage_to_cpu_locked(struct fenced_buffer *fenced_buf);
static void
fenced_manager_dump_locked(struct fenced_manager *fenced_mgr)
{
#ifdef DEBUG
#if MESA_DEBUG
struct pb_fence_ops *ops = fenced_mgr->ops;
struct list_head *curr, *next;
struct fenced_buffer *fenced_buf;
@@ -987,7 +987,7 @@ fenced_bufmgr_destroy(struct pb_manager *mgr)
;
}
#ifdef DEBUG
#if MESA_DEBUG
/* assert(!fenced_mgr->num_unfenced); */
#endif

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@@ -46,7 +46,7 @@
#include "pb_bufmgr.h"
#ifdef DEBUG
#if MESA_DEBUG
#define PB_DEBUG_CREATE_BACKTRACE 8
@@ -483,7 +483,7 @@ pb_debug_manager_create(struct pb_manager *provider,
}
#else /* !DEBUG */
#else /* !MESA_DEBUG */
struct pb_manager *
@@ -494,4 +494,4 @@ pb_debug_manager_create(struct pb_manager *provider,
}
#endif /* !DEBUG */
#endif /* MESA_DEBUG */

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@@ -411,7 +411,7 @@ static void
micro_exp2(union tgsi_exec_channel *dst,
const union tgsi_exec_channel *src)
{
#ifdef DEBUG
#if MESA_DEBUG
/* Inf is okay for this instruction, so clamp it to silence assertions. */
unsigned i;
union tgsi_exec_channel clamped;
@@ -426,7 +426,7 @@ micro_exp2(union tgsi_exec_channel *dst,
}
}
src = &clamped;
#endif /* DEBUG */
#endif /* MESA_DEBUG */
dst->f[0] = powf(2.0f, src->f[0]);
dst->f[1] = powf(2.0f, src->f[1]);
@@ -973,7 +973,7 @@ static const union tgsi_exec_channel M128Vec = {
{-128.0f, -128.0f, -128.0f, -128.0f}
};
#ifdef DEBUG
#if MESA_DEBUG
static void
print_chan(const char *msg, const union tgsi_exec_channel *chan)
{
@@ -983,7 +983,7 @@ print_chan(const char *msg, const union tgsi_exec_channel *chan)
#endif
#ifdef DEBUG
#if MESA_DEBUG
static void
print_temp(const struct tgsi_exec_machine *mach, unsigned index)
{
@@ -1233,7 +1233,7 @@ tgsi_exec_machine_create(enum pipe_shader_type shader_type)
goto fail;
}
#ifdef DEBUG
#if MESA_DEBUG
/* silence warnings */
(void) print_chan;
(void) print_temp;

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@@ -2144,7 +2144,7 @@ const struct tgsi_token *ureg_finalize( struct ureg_program *ureg )
tgsi_dump( tokens, 0 );
}
#ifdef DEBUG
#if MESA_DEBUG
/* tgsi_sanity doesn't seem to return if there are too many constants. */
bool too_many_constants = false;
for (unsigned i = 0; i < ARRAY_SIZE(ureg->const_decls); i++) {

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@@ -54,7 +54,7 @@ struct util_cache_entry
void *key;
void *value;
#ifdef DEBUG
#if MESA_DEBUG
unsigned count;
#endif
};
@@ -212,7 +212,7 @@ util_cache_set(struct util_cache *cache,
util_cache_entry_destroy(cache, entry);
#ifdef DEBUG
#if MESA_DEBUG
++entry->count;
#endif
@@ -288,7 +288,7 @@ util_cache_destroy(struct util_cache *cache)
if (!cache)
return;
#ifdef DEBUG
#if MESA_DEBUG
if (cache->count >= 20*cache->size) {
/* Normal approximation of the Poisson distribution */
double mean = (double)cache->count/(double)cache->size;
@@ -340,7 +340,7 @@ util_cache_remove(struct util_cache *cache,
static void
ensure_sanity(const struct util_cache *cache)
{
#ifdef DEBUG
#if MESA_DEBUG
unsigned i, cnt = 0;
assert(cache);

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@@ -37,7 +37,7 @@
* @author Thomas Hellstrom <thellstrom@vmware.com>
*/
#ifdef DEBUG
#if MESA_DEBUG
#include "util/compiler.h"
#include "util/simple_mtx.h"
#include "util/u_debug_stack.h"

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@@ -36,7 +36,7 @@
*
* @author Thomas Hellstrom <thellstrom@vmware.com>
*/
#ifdef DEBUG
#if MESA_DEBUG
#ifndef U_DEBUG_FLUSH_H_
#define U_DEBUG_FLUSH_H_

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@@ -35,7 +35,7 @@
#include <stdio.h>
#ifdef DEBUG
#if MESA_DEBUG
/**
* Dump an image to .ppm file.

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@@ -32,7 +32,7 @@
#include "util/format/u_formats.h"
#ifdef DEBUG
#if MESA_DEBUG
struct pipe_context;
struct pipe_surface;
struct pipe_transfer;

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@@ -24,7 +24,7 @@
*
**************************************************************************/
#if defined(DEBUG)
#if MESA_DEBUG
/**
* If the GALLIUM_REFCNT_LOG env var is defined as a filename, gallium
@@ -188,4 +188,4 @@ debug_reference_slowpath(const struct pipe_reference *p,
}
}
#endif /* DEBUG */
#endif /* MESA_DEBUG */

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@@ -36,7 +36,7 @@ extern "C" {
typedef void (*debug_reference_descriptor)(char*, const struct pipe_reference*);
#if defined(DEBUG)
#if MESA_DEBUG
extern int debug_refcnt_state;

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@@ -402,7 +402,7 @@ util_pstipple_create_fragment_shader(const struct tgsi_token *tokens,
if (!new_tokens)
return NULL;
#if 0 /* DEBUG */
#if 0 /* debug */
tgsi_dump(fs->tokens, 0);
tgsi_dump(new_fs->tokens, 0);
#endif

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@@ -1014,7 +1014,7 @@ _crocus_batch_flush(struct crocus_batch *batch, const char *file, int line)
}
if (ret < 0) {
#ifdef DEBUG
#if MESA_DEBUG
const bool color = INTEL_DEBUG(DEBUG_COLOR);
fprintf(stderr, "%scrocus: Failed to submit batchbuffer: %-80s%s\n",
color ? "\e[1;41m" : "", strerror(-ret), color ? "\e[0m" : "");

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@@ -55,7 +55,7 @@ get_dxgi_factory()
}
UINT flags = 0;
#ifndef DEBUG
#if !MESA_DEBUG
if (d3d12_debug & D3D12_DEBUG_DEBUG_LAYER)
#endif
flags |= DXGI_CREATE_FACTORY_DEBUG;

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@@ -438,7 +438,7 @@ convert_planar_resource(struct d3d12_resource *res)
plane_res->base.b.width0 = util_format_get_plane_width(res->base.b.format, plane, res->base.b.width0);
plane_res->base.b.height0 = util_format_get_plane_height(res->base.b.format, plane, res->base.b.height0);
#ifdef DEBUG
#if MESA_DEBUG
struct d3d12_screen *screen = d3d12_screen(res->base.b.screen);
D3D12_RESOURCE_DESC desc = GetDesc(res->bo->res);
desc.Flags &= ~D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;

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@@ -1521,7 +1521,7 @@ d3d12_init_screen(struct d3d12_screen *screen, IUnknown *adapter)
#ifndef _GAMING_XBOX
ID3D12DeviceFactory *factory = try_create_device_factory(screen->d3d12_mod);
#ifndef DEBUG
#if !MESA_DEBUG
if (d3d12_debug & D3D12_DEBUG_DEBUG_LAYER)
#endif
enable_d3d12_debug_layer(screen->d3d12_mod, factory);

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@@ -2094,7 +2094,7 @@ d3d12_video_encoder_encode_bitstream(struct pipe_video_codec * codec,
CD3DX12_RESOURCE_DESC referencesTexArrayDesc(GetDesc(referenceFramesDescriptor.ppTexture2Ds[0]));
#ifdef DEBUG
#if MESA_DEBUG
// the reconpic output should be all the same texarray allocation
if((reconPicOutputTextureDesc.pReconstructedPicture) && (referenceFramesDescriptor.NumTexture2Ds > 0))
assert(referenceFramesDescriptor.ppTexture2Ds[0] == reconPicOutputTextureDesc.pReconstructedPicture);

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@@ -96,7 +96,7 @@ d3d12_video_encoder_references_manager_av1::begin_frame(D3D12_VIDEO_ENCODER_PICT
reconPic.ReconstructedPictureSubresource;
}
#ifdef DEBUG
#if MESA_DEBUG
assert(m_PhysicalAllocationsStorage.get_number_of_tracked_allocations() <=
(NUM_REF_FRAMES + 1)); // pool is not extended beyond maximum expected usage
@@ -314,7 +314,7 @@ d3d12_video_encoder_references_manager_av1::get_current_frame_picture_control_da
m_CurrentFramePicParams.ReferenceFramesReconPictureDescriptors[i] =
m_CurrentFrameReferencesData.pVirtualDPBEntries[i];
#ifdef DEBUG // Otherwise may iterate over structures and do no-op debug_printf
#if MESA_DEBUG // Otherwise may iterate over structures and do no-op debug_printf
print_ref_frame_idx();
print_virtual_dpb_entries();
print_physical_resource_references();

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@@ -408,7 +408,7 @@ create_variant(struct etna_shader *shader,
etna_disk_cache_store(shader->compiler, v);
#ifdef DEBUG
#if MESA_DEBUG
if (DBG_ENABLED(ETNA_DBG_DUMP_SHADERS))
etna_dump_shader(v);
#endif

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@@ -293,7 +293,7 @@ setup_border_colors(struct fd_texture_stateobj *tex,
}
}
#ifdef DEBUG
#if MESA_DEBUG
memset(&e->__pad0, 0, sizeof(e->__pad0));
memset(&e->__pad1, 0, sizeof(e->__pad1));
#endif

View File

@@ -111,7 +111,7 @@ fd6_emit_shader(struct fd_context *ctx, struct fd_ringbuffer *ring,
return;
}
#ifdef DEBUG
#if MESA_DEBUG
/* Name should generally match what you get with MESA_SHADER_CAPTURE_PATH: */
const char *name = so->name;
if (name)
@@ -1306,7 +1306,7 @@ fd6_program_create(void *data, const struct ir3_shader_variant *bs,
state->binning_stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
state->stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
#ifdef DEBUG
#if MESA_DEBUG
if (!ds) {
for (unsigned i = 0; i < bs->inputs_count; i++) {
if (vs->inputs[i].sysval)

View File

@@ -510,7 +510,7 @@ batch_from_key(struct fd_context *ctx, struct fd_batch_key *key) assert_dt
}
batch = alloc_batch_locked(cache, ctx, false);
#ifdef DEBUG
#if MESA_DEBUG
DBG("%p: hash=0x%08x, %ux%u, %u layers, %u samples", batch, hash, key->width,
key->height, key->layers, key->samples);
for (unsigned idx = 0; idx < key->num_surfs; idx++) {

View File

@@ -184,7 +184,7 @@ enum fd_dirty_3d_state {
static inline void
fd_print_dirty_state(BITMASK_ENUM(fd_dirty_3d_state) dirty)
{
#ifdef DEBUG
#if MESA_DEBUG
if (!FD_DBG(MSGS))
return;

View File

@@ -333,7 +333,7 @@ gmem_stateobj_init(struct fd_screen *screen, struct gmem_key *key)
tpp_x += 1;
}
#ifdef DEBUG
#if MESA_DEBUG
tpp_x = debug_get_num_option("TPP_X", tpp_x);
tpp_y = debug_get_num_option("TPP_Y", tpp_x);
#endif

View File

@@ -401,7 +401,7 @@ __OUT_IB5(struct fd_ringbuffer *ring, struct fd_ringbuffer *target)
*/
#define HW_QUERY_BASE_REG REG_AXXX_CP_SCRATCH_REG4
#ifdef DEBUG
#if MESA_DEBUG
#define __EMIT_MARKER 1
#else
#define __EMIT_MARKER 0

View File

@@ -984,7 +984,7 @@ _iris_batch_flush(struct iris_batch *batch, const char *file, int line)
}
if (ret < 0) {
#ifdef DEBUG
#if MESA_DEBUG
const bool color = INTEL_DEBUG(DEBUG_COLOR);
fprintf(stderr, "%siris: Failed to submit batchbuffer: %-80s%s\n",
color ? "\e[1;41m" : "", strerror(-ret), color ? "\e[0m" : "");

View File

@@ -75,7 +75,7 @@ extern struct lp_counters lp_count;
/** Increment the named counter (only for debug builds) */
#ifdef DEBUG
#if MESA_DEBUG
#define LP_COUNT(counter) lp_count.counter++
#define LP_COUNT_ADD(counter, incr) lp_count.counter += (incr)
#define LP_COUNT_GET(counter) (lp_count.counter)

View File

@@ -54,7 +54,7 @@
#include <windows.h>
#endif
#ifdef DEBUG
#if MESA_DEBUG
int jit_line = 0;
const struct lp_rast_state *jit_state = NULL;
const struct lp_rasterizer_task *jit_task = NULL;
@@ -1005,7 +1005,7 @@ rasterize_bin(struct lp_rasterizer_task *task,
lp_rast_tile_end(task);
#ifdef DEBUG
#if MESA_DEBUG
/* Debug/Perf flags:
*/
if (bin->head->count == 1) {

View File

@@ -147,7 +147,7 @@ struct lp_rast_plane {
* Objects of this type are put into the lp_setup_context::data buffer.
*/
struct lp_rast_triangle {
#ifdef DEBUG
#if MESA_DEBUG
float v[3][2];
float pad0;
float pad1;
@@ -171,7 +171,7 @@ struct lp_rast_triangle {
* Objects of this type are put into the lp_setup_context::data buffer.
*/
struct lp_rast_rectangle {
#ifdef DEBUG
#if MESA_DEBUG
float v[2][2]; /**< diagonal corners */
#endif

View File

@@ -45,7 +45,7 @@
/* If we crash in a jitted function, we can examine jit_line and jit_state
* to get some info. This is not thread-safe, however.
*/
#ifdef DEBUG
#if MESA_DEBUG
struct lp_rasterizer_task;
extern int jit_line;

View File

@@ -75,7 +75,7 @@ lp_scene_create(struct lp_setup_context *setup)
(void) mtx_init(&scene->mutex, mtx_plain);
#ifdef DEBUG
#if MESA_DEBUG
/* Do some scene limit sanity checks here */
{
size_t maxBins = TILES_X * TILES_Y;

View File

@@ -629,7 +629,7 @@ try_setup_line(struct lp_setup_context *setup,
if (!line)
return false;
#ifdef DEBUG
#if MESA_DEBUG
line->v[0][0] = v1[0][0];
line->v[1][0] = v2[0][0];
line->v[0][1] = v1[0][1];

View File

@@ -475,7 +475,7 @@ try_setup_point(struct lp_setup_context *setup,
if (!point)
return false;
#ifdef DEBUG
#if MESA_DEBUG
point->v[0][0] = v0[0][0];
point->v[0][1] = v0[0][1];
#endif
@@ -554,7 +554,7 @@ try_setup_point(struct lp_setup_context *setup,
lp_setup_alloc_rectangle(scene, key->num_inputs);
if (!point)
return false;
#ifdef DEBUG
#if MESA_DEBUG
point->v[0][0] = v0[0][0];
point->v[0][1] = v0[0][1];
#endif

View File

@@ -315,7 +315,7 @@ try_rect_cw(struct lp_setup_context *setup,
if (!rect)
return false;
#ifdef DEBUG
#if MESA_DEBUG
rect->v[0][0] = v0[0][0];
rect->v[0][1] = v0[0][1];
rect->v[1][0] = v1[0][0];

View File

@@ -361,7 +361,7 @@ do_triangle_ccw(struct lp_setup_context *setup,
if (!tri)
return false;
#ifdef DEBUG
#if MESA_DEBUG
tri->v[0][0] = v0[0][0];
tri->v[1][0] = v1[0][0];
tri->v[2][0] = v2[0][0];

View File

@@ -241,7 +241,7 @@ llvmpipe_create_sampler_view(struct pipe_context *pipe,
pipe_resource_reference(&view->texture, texture);
view->context = pipe;
#ifdef DEBUG
#if MESA_DEBUG
/*
* This is possibly too lenient, but the primary reason is just
* to catch gallium frontends which forget to initialize this, so

View File

@@ -391,7 +391,7 @@ main(int argc, char **argv)
n = atoi(argv[i]);
}
#ifdef DEBUG
#if MESA_DEBUG
if (verbose >= 2) {
gallivm_debug |= GALLIVM_DEBUG_IR;
gallivm_debug |= GALLIVM_DEBUG_ASM;

View File

@@ -59,7 +59,7 @@
#endif
#ifdef DEBUG
#if MESA_DEBUG
static struct llvmpipe_resource resource_list;
static simple_mtx_t resource_list_mutex = SIMPLE_MTX_INITIALIZER;
#endif
@@ -303,7 +303,7 @@ llvmpipe_resource_create_all(struct pipe_screen *_screen,
lpr->id = id_counter++;
#ifdef DEBUG
#if MESA_DEBUG
simple_mtx_lock(&resource_list_mutex);
list_addtail(&lpr->list, &resource_list.list);
simple_mtx_unlock(&resource_list_mutex);
@@ -437,7 +437,7 @@ llvmpipe_resource_from_memobj(struct pipe_screen *pscreen,
lpr->id = id_counter++;
lpr->imported_memory = true;
#ifdef DEBUG
#if MESA_DEBUG
simple_mtx_lock(&resource_list_mutex);
list_addtail(&lpr->list, &resource_list.list);
simple_mtx_unlock(&resource_list_mutex);
@@ -474,7 +474,7 @@ llvmpipe_resource_destroy(struct pipe_screen *pscreen,
align_free(lpr->data);
}
}
#ifdef DEBUG
#if MESA_DEBUG
simple_mtx_lock(&resource_list_mutex);
if (!list_is_empty(&lpr->list))
list_del(&lpr->list);
@@ -611,7 +611,7 @@ llvmpipe_resource_from_handle(struct pipe_screen *_screen,
lpr->id = id_counter++;
#ifdef DEBUG
#if MESA_DEBUG
simple_mtx_lock(&resource_list_mutex);
list_addtail(&lpr->list, &resource_list.list);
simple_mtx_unlock(&resource_list_mutex);
@@ -670,7 +670,7 @@ llvmpipe_resource_from_user_memory(struct pipe_screen *_screen,
} else
lpr->data = user_memory;
lpr->user_ptr = true;
#ifdef DEBUG
#if MESA_DEBUG
simple_mtx_lock(&resource_list_mutex);
list_addtail(&lpr->list, &resource_list.list);
simple_mtx_unlock(&resource_list_mutex);
@@ -1060,7 +1060,7 @@ llvmpipe_unmap_memory(struct pipe_screen *screen,
}
#ifdef DEBUG
#if MESA_DEBUG
void
llvmpipe_print_resources(void)
{
@@ -1161,7 +1161,7 @@ llvmpipe_resource_get_param(struct pipe_screen *screen,
void
llvmpipe_init_screen_resource_funcs(struct pipe_screen *screen)
{
#ifdef DEBUG
#if MESA_DEBUG
/* init linked list for tracking resources */
{
static bool first_call = true;

View File

@@ -32,7 +32,7 @@
#include "pipe/p_state.h"
#include "util/u_debug.h"
#include "lp_limits.h"
#ifdef DEBUG
#if MESA_DEBUG
#include "util/list.h"
#endif
@@ -103,7 +103,7 @@ struct llvmpipe_resource
uint64_t backing_offset;
bool backable;
bool imported_memory;
#ifdef DEBUG
#if MESA_DEBUG
struct list_head list;
#endif
};

View File

@@ -923,7 +923,7 @@ panfrost_load_tiled_images(struct panfrost_transfer *transfer,
}
}
#ifdef DEBUG
#if MESA_DEBUG
static unsigned
get_superblock_size(uint32_t *hdr, unsigned uncompressed_size)

View File

@@ -65,7 +65,7 @@
* Command buffer setup.
*/
#ifdef DEBUG
#if MESA_DEBUG
#define CB_LOCALS \
int cs_count = 0; \

View File

@@ -503,7 +503,7 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
rc_init_regalloc_state(&r300->vs_regalloc_state, RC_VERTEX_PROGRAM);
/* Print driver info. */
#ifdef DEBUG
#if MESA_DEBUG
{
#else
if (DBG_ON(r300, DBG_INFO)) {

View File

@@ -43,7 +43,7 @@
struct radeon_winsys *cs_winsys = (context)->rws; \
int cs_count = 0; (void) cs_count; (void) cs_winsys;
#ifdef DEBUG
#if MESA_DEBUG
#define BEGIN_CS(size) do { \
assert(size <= (cs_copy->current.max_dw - cs_copy->current.cdw)); \

View File

@@ -3596,7 +3596,7 @@ softpipe_create_sampler_view(struct pipe_context *pipe,
pipe_resource_reference(&view->texture, resource);
view->context = pipe;
#ifdef DEBUG
#if MESA_DEBUG
/*
* This is possibly too lenient, but the primary reason is just
* to catch gallium frontends which forget to initialize this, so

View File

@@ -1057,7 +1057,7 @@ svga_get_time(struct svga_context *svga)
* function call with an error value, the purpose is to trigger and test
* retry path handling.
*/
#ifdef DEBUG
#if MESA_DEBUG
/*
* Optionally replace a function call with a PIPE_ERROR_OUT_OF_MEMORY

View File

@@ -50,7 +50,7 @@
#define DEBUG_UAV 0x80000
#define DEBUG_RETRY 0x100000
#ifdef DEBUG
#if MESA_DEBUG
extern int SVGA_DEBUG;
#define DBSTR(x) x
#else
@@ -61,7 +61,7 @@ extern int SVGA_DEBUG;
static inline void
SVGA_DBG( unsigned flag, const char *fmt, ... )
{
#ifdef DEBUG
#if MESA_DEBUG
if (SVGA_DEBUG & flag)
{
va_list args;

View File

@@ -1376,7 +1376,7 @@ svga_hwtnl_prim(struct svga_hwtnl *hwtnl,
else {
/* batch up drawing commands */
assert(indirect == NULL);
#ifdef DEBUG
#if MESA_DEBUG
check_draw_params(hwtnl, range, min_index, max_index, ib);
assert(start_instance == 0);
assert(instance_count <= 1);

View File

@@ -1682,7 +1682,7 @@ svga_get_format_cap(struct svga_screen *ss,
SVGA3dDevCapResult result;
const struct format_cap *entry;
#ifdef DEBUG
#if MESA_DEBUG
check_format_tables();
#else
(void) check_format_tables;
@@ -1713,7 +1713,7 @@ svga_get_dx_format_cap(struct svga_screen *ss,
struct svga_winsys_screen *sws = ss->sws;
const struct format_cap *entry;
#ifdef DEBUG
#if MESA_DEBUG
check_format_tables();
#else
(void) check_format_tables;

View File

@@ -178,7 +178,7 @@ svga_set_shader_images(struct pipe_context *pipe,
/* number of bound image views */
svga->curr.num_image_views[shader] = start + num;
#ifdef DEBUG
#if MESA_DEBUG
SVGA_DBG(DEBUG_UAV, "%s: num_image_views=%d start=%d num=%d unbind_num_trailing_slots=%d\n",
__func__, svga->curr.num_image_views[shader], start, num,
unbind_num_trailing_slots);

View File

@@ -1460,7 +1460,7 @@ svga_texture_transfer_map_upload(struct svga_context *svga,
upload_size = st->base.layer_stride * st->base.box.depth;
upload_size = align(upload_size, 16);
#ifdef DEBUG
#if MESA_DEBUG
if (util_format_is_compressed(texture->format)) {
unsigned blockw, blockh, bytesPerBlock;

View File

@@ -53,7 +53,7 @@
#define MESA_GIT_SHA1 "(unknown git revision)"
#endif
#ifdef DEBUG
#if MESA_DEBUG
int SVGA_DEBUG = 0;
static const struct debug_named_value svga_debug_flags[] = {
@@ -93,8 +93,8 @@ svga_get_name( struct pipe_screen *pscreen )
{
const char *build = "", *llvm = "", *mutex = "";
static char name[100];
#ifdef DEBUG
/* Only return internal details in the DEBUG version:
#if MESA_DEBUG
/* Only return internal details in the MESA_DEBUG version:
*/
build = "build: DEBUG;";
mutex = "mutex: " PIPE_ATOMIC ";";
@@ -1051,7 +1051,7 @@ svga_screen_create(struct svga_winsys_screen *sws)
struct svga_screen *svgascreen;
struct pipe_screen *screen;
#ifdef DEBUG
#if MESA_DEBUG
SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
#endif
@@ -1328,7 +1328,7 @@ svga_winsys_screen(struct pipe_screen *screen)
}
#ifdef DEBUG
#if MESA_DEBUG
struct svga_screen *
svga_screen(struct pipe_screen *screen)
{

View File

@@ -100,7 +100,7 @@ struct svga_screen
} hud;
};
#ifndef DEBUG
#if !MESA_DEBUG
/** cast wrapper */
static inline struct svga_screen *
svga_screen(struct pipe_screen *pscreen)

View File

@@ -95,7 +95,7 @@ svga_set_shader_buffers(struct pipe_context *pipe,
assert(start + num <= SVGA_MAX_SHADER_BUFFERS);
#ifdef DEBUG
#if MESA_DEBUG
const struct pipe_shader_buffer *b = buffers;
SVGA_DBG(DEBUG_UAV, "%s: shader=%d start=%d num=%d ",
__func__, shader, start, num);
@@ -141,7 +141,7 @@ svga_set_shader_buffers(struct pipe_context *pipe,
svga->curr.num_shader_buffers[shader] = start;
}
#ifdef DEBUG
#if MESA_DEBUG
SVGA_DBG(DEBUG_UAV,
"%s: current num_shader_buffers=%d start=%d num=%d buffers=",
__func__, svga->curr.num_shader_buffers[shader],
@@ -177,7 +177,7 @@ svga_set_hw_atomic_buffers(struct pipe_context *pipe,
assert(start + num <= SVGA_MAX_ATOMIC_BUFFERS);
#ifdef DEBUG
#if MESA_DEBUG
SVGA_DBG(DEBUG_UAV, "%s: start=%d num=%d \n", __func__, start, num);
#endif
@@ -221,7 +221,7 @@ svga_set_hw_atomic_buffers(struct pipe_context *pipe,
svga->curr.num_atomic_buffers = start;
}
#ifdef DEBUG
#if MESA_DEBUG
SVGA_DBG(DEBUG_UAV, "%s: current num_atomic_buffers=%d start=%d num=%d ",
__func__, svga->curr.num_atomic_buffers,
start, num);

View File

@@ -216,7 +216,7 @@ update_state(struct svga_context *svga,
const struct svga_tracked_state *atoms[],
uint64_t *state)
{
#ifdef DEBUG
#if MESA_DEBUG
bool debug = true;
#else
bool debug = false;

View File

@@ -428,7 +428,7 @@ emit_const_range(struct svga_context *svga,
shader == PIPE_SHADER_FRAGMENT);
assert(!svga_have_vgpu10(svga));
#ifdef DEBUG
#if MESA_DEBUG
if (offset + count > SVGA3D_CONSTREG_MAX) {
debug_printf("svga: too many constants (offset %u + count %u = %u (max = %u))\n",
offset, count, offset + count, SVGA3D_CONSTREG_MAX);

View File

@@ -53,7 +53,7 @@
static const struct tgsi_token *
get_dummy_fragment_shader(void)
{
#ifdef DEBUG
#if MESA_DEBUG
static const float color[4] = { 1.0, 0.0, 0.0, 0.0 }; /* red */
#else
static const float color[4] = { 0.0, 0.0, 0.0, 0.0 }; /* black */
@@ -200,7 +200,7 @@ make_fs_key(const struct svga_context *svga,
key->fs.alpha_to_one = svga->curr.blend->alpha_to_one;
#ifdef DEBUG
#if MESA_DEBUG
/*
* We expect a consistent set of samplers and sampler views.
* Do some debug checks/warnings here.

View File

@@ -130,7 +130,7 @@ update_need_pipeline(struct svga_context *svga, uint64_t dirty)
svga->dirty |= SVGA_NEW_NEED_PIPELINE;
}
/* DEBUG */
/* debug */
if (0 && svga->state.sw.need_pipeline)
debug_printf("sw.need_pipeline = %d\n", svga->state.sw.need_pipeline);

View File

@@ -785,7 +785,7 @@ update_uav(struct svga_context *svga, uint64_t dirty)
SVGA_DBG(DEBUG_UAV, "%s: SetUAViews uavSpliceIndex=%d", __func__,
uavSpliceIndex);
#ifdef DEBUG
#if MESA_DEBUG
for (unsigned i = 0; i < ARRAY_SIZE(uaViewIds); i++) {
SVGA_DBG(DEBUG_UAV, " %d ", uaViewIds[i]);
}
@@ -891,7 +891,7 @@ update_cs_uav(struct svga_context *svga, uint64_t dirty)
SVGA_DBG(DEBUG_UAV, "%s: SetCSUAViews", __func__);
#ifdef DEBUG
#if MESA_DEBUG
for (unsigned i = 0; i < ARRAY_SIZE(uaViewIds); i++) {
SVGA_DBG(DEBUG_UAV, " %d ", uaViewIds[i]);
}

View File

@@ -55,7 +55,7 @@ vc4_bo_label(struct vc4_screen *screen, struct vc4_bo *bo, const char *fmt, ...)
* whole-system allocation information), or if VC4_DEBUG=surf is set
* (for debugging a single app's allocation).
*/
#ifndef DEBUG
#if !MESA_DEBUG
if (!VC4_DBG(SURFACE))
return;
#endif

View File

@@ -42,7 +42,7 @@ void qir_validate(struct vc4_compile *c)
* keep compiling the validation code to make sure it doesn't get
* broken.
*/
#ifndef DEBUG
#if !MESA_DEBUG
return;
#endif

View File

@@ -121,7 +121,7 @@ vc4_qpu_validate(uint64_t *insts, uint32_t num_inst)
* keep compiling the validation code to make sure it doesn't get
* broken.
*/
#ifndef DEBUG
#if !MESA_DEBUG
return;
#endif

View File

@@ -4,7 +4,7 @@
#include <stdio.h>
#ifdef DEBUG
#if MESA_DEBUG
unsigned st_debug = 0;

View File

@@ -13,14 +13,14 @@ extern "C" {
#define ST_DEBUG_TGSI (1 << 1)
#ifdef DEBUG
#if MESA_DEBUG
extern unsigned st_debug;
#else
#define st_debug 0
#endif
#ifdef DEBUG
#if MESA_DEBUG
void st_debug_parse(void);
#else
#define st_debug_parse() ((void)0)

View File

@@ -924,7 +924,7 @@ CreateDepthStencilState(
face1->zfail_op = translateStencilOp(pDepthStencilDesc->BackFace.StencilDepthFailOp);
face1->valuemask = pDepthStencilDesc->StencilReadMask;
face1->writemask = pDepthStencilDesc->StencilWriteMask;
#ifdef DEBUG
#if MESA_DEBUG
if (!pDepthStencilDesc->FrontEnable) {
ASSERT(face0->func == PIPE_FUNC_ALWAYS);
ASSERT(face0->fail_op == PIPE_STENCIL_OP_KEEP);

View File

@@ -38,7 +38,7 @@
/* Some debugging info. */
#ifdef DEBUG
#if MESA_DEBUG
#include <ctype.h>
int debug_xfonts = 0;
@@ -95,7 +95,7 @@ dump_bitmap(unsigned int width, unsigned int height, GLubyte * bitmap)
putchar('\n');
}
}
#endif /* DEBUG */
#endif /* MESA_DEBUG */
/* Implementation. */
@@ -286,7 +286,7 @@ glXUseXFont(Font font, int first, int count, int listbase)
gc = XCreateGC(dpy, pixmap, valuemask, &values);
XFreePixmap(dpy, pixmap);
#ifdef DEBUG
#if MESA_DEBUG
if (debug_xfonts)
dump_font_struct(fs);
#endif
@@ -310,7 +310,7 @@ glXUseXFont(Font font, int first, int count, int listbase)
valid = 1;
}
#ifdef DEBUG
#if MESA_DEBUG
if (debug_xfonts) {
char s[7];
sprintf(s, isprint(c) ? "%c> " : "\\%03o> ", c);
@@ -345,7 +345,7 @@ glXUseXFont(Font font, int first, int count, int listbase)
fill_bitmap(dpy, win, gc, bm_width, bm_height, x, y, c, bm);
glBitmap(width, height, x0, y0, dx, dy, bm);
#ifdef DEBUG
#if MESA_DEBUG
if (debug_xfonts) {
printf("width/height = %u/%u\n", width, height);
printf("bm_width/bm_height = %u/%u\n", bm_width, bm_height);

View File

@@ -19,7 +19,7 @@
#include "state_tracker/st_context.h"
#ifdef DEBUG
#if MESA_DEBUG
# define TRACE(x...) printf("hgl:frontend: " x)
# define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__)
#else

View File

@@ -12,7 +12,7 @@
#include "volumetexture9.h"
#include "nine_pipe.h"
#if defined(DEBUG) || !defined(NDEBUG)
#if MESA_DEBUG || !defined(NDEBUG)
#include "nine_dump.h"
#endif
@@ -587,7 +587,7 @@ NineBaseTexture9_UnLoad( struct NineBaseTexture9 *This )
BASETEX_REGISTER_UPDATE(This);
}
#if defined(DEBUG) || !defined(NDEBUG)
#if MESA_DEBUG || !defined(NDEBUG)
void
NineBaseTexture9_Dump( struct NineBaseTexture9 *This )
{
@@ -602,4 +602,4 @@ NineBaseTexture9_Dump( struct NineBaseTexture9 *This )
This->base.info.array_size, This->base.info.last_level,
This->managed.lod, This->managed.lod_resident);
}
#endif /* DEBUG || !NDEBUG */
#endif /* MESA_DEBUG || !NDEBUG */

View File

@@ -139,7 +139,7 @@ NineBindTextureToDevice( struct NineDevice9 *device,
nine_bind(slot, tex);
}
#if defined(DEBUG) || !defined(NDEBUG)
#if MESA_DEBUG || !defined(NDEBUG)
void
NineBaseTexture9_Dump( struct NineBaseTexture9 *This );
#else

View File

@@ -17,7 +17,7 @@ _nine_debug_printf( unsigned long flag,
#define ERR(fmt, ...) _nine_debug_printf(DBG_ERROR, __func__, fmt, ## __VA_ARGS__)
#if defined(DEBUG) || !defined(NDEBUG)
#if MESA_DEBUG || !defined(NDEBUG)
#define WARN(fmt, ...) _nine_debug_printf(DBG_WARN, __func__, fmt, ## __VA_ARGS__)
#define WARN_ONCE(fmt, ...) \
do { \
@@ -32,7 +32,7 @@ _nine_debug_printf( unsigned long flag,
#define WARN_ONCE(fmt, ...) do {} while(0)
#endif
#if defined(DEBUG) || !defined(NDEBUG)
#if MESA_DEBUG || !defined(NDEBUG)
#define DBG_FLAG(flag, fmt, ...) \
_nine_debug_printf(flag, __func__, fmt, ## __VA_ARGS__)
#else
@@ -74,7 +74,7 @@ _nine_stub( const char *file,
const char *func,
unsigned line );
#if defined(DEBUG) || !defined(NDEBUG)
#if MESA_DEBUG || !defined(NDEBUG)
#define STUB(ret) \
do { \
_nine_stub(__FILE__, __func__, __LINE__); \
@@ -88,7 +88,7 @@ _nine_stub( const char *file,
* macro is designed to be used in conditionals ala
* if (user_error(required condition)) { assertion failed }
* It also prints debug message if the assertion fails. */
#if defined(DEBUG) || !defined(NDEBUG)
#if MESA_DEBUG || !defined(NDEBUG)
#define user_error(x) \
(!(x) ? (DBG_FLAG(DBG_USER, "User assertion failed: `%s'\n", #x), true) \
: false)
@@ -96,7 +96,7 @@ _nine_stub( const char *file,
#define user_error(x) (!(x) ? TRUE : FALSE)
#endif
#if defined(DEBUG) || !defined(NDEBUG)
#if MESA_DEBUG || !defined(NDEBUG)
#define user_warn(x) \
if ((x)) { DBG_FLAG(DBG_USER, "User warning: `%s'\n", #x); }
#else

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