mesa: set normalized_coords for bindless texture buffer samplers

this isn't "used", but it's the default

cc: mesa-stable

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18845>
(cherry picked from commit 7829fb9adf)
This commit is contained in:
Mike Blumenkrantz
2022-09-27 11:58:52 -04:00
committed by Dylan Baker
parent d537057606
commit 1ab6d664c3
2 changed files with 2 additions and 1 deletions

View File

@@ -796,7 +796,7 @@
"description": "mesa: set normalized_coords for bindless texture buffer samplers",
"nominated": true,
"nomination_type": 0,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null
},

View File

@@ -240,6 +240,7 @@ new_texture_handle(struct gl_context *ctx, struct gl_texture_object *texObj,
true, false);
} else {
view = st_get_buffer_sampler_view_from_stobj(st, texObj, false);
sampler.normalized_coords = 1;
}
return pipe->create_texture_handle(pipe, view, &sampler);