mesa: use fi_type in vertex attribute code
For 32-bit builds, floating point operations use x86 FPU registers, not SSE registers. If we're actually storing an integer in a float variable, the value might get modified when written to memory. This patch changes the VBO code to use the fi_type (float/int union) to store/copy vertex attributes. Also, this can improve performance on x86 because moving floats with integer registers instead of FP registers is faster. Neil Roberts review: - include changes on all places that are storing attribute values. - check with and without -O3 compiler flag. Brian Paul review: - use fi_type type instead gl_constant_value type - fix a bunch of nit-picks. - fix compiler warnings Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82668 Signed-off-by: Marius Predut <marius.predut@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:

committed by
Brian Paul

parent
4705346463
commit
1a93e7690d
@@ -134,6 +134,7 @@
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#include "math/m_matrix.h"
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#include "main/dispatch.h" /* for _gloffset_COUNT */
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#include "uniforms.h"
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#include "macros.h"
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#ifdef USE_SPARC_ASM
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#include "sparc/sparc.h"
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@@ -656,7 +657,7 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api)
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consts->MaxSamples = 0;
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/* GLSL default if NativeIntegers == FALSE */
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consts->UniformBooleanTrue = FLT_AS_UINT(1.0f);
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consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
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/* GL_ARB_sync */
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consts->MaxServerWaitTimeout = 0x1fff7fffffffULL;
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@@ -171,25 +171,25 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
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ub = ((GLubyte) F_TO_I((f) * 255.0F))
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#endif
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static inline GLfloat INT_AS_FLT(GLint i)
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{
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fi_type tmp;
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tmp.i = i;
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return tmp.f;
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}
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static inline GLfloat UINT_AS_FLT(GLuint u)
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static fi_type UINT_AS_UNION(GLuint u)
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{
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fi_type tmp;
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tmp.u = u;
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return tmp.f;
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return tmp;
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}
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static inline unsigned FLT_AS_UINT(float f)
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static inline fi_type INT_AS_UNION(GLint i)
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{
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fi_type tmp;
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tmp.i = i;
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return tmp;
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}
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static inline fi_type FLOAT_AS_UNION(GLfloat f)
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{
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fi_type tmp;
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tmp.f = f;
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return tmp.u;
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return tmp;
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}
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/**
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@@ -604,24 +604,26 @@ do { \
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* The default values are chosen based on \p type.
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*/
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static inline void
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COPY_CLEAN_4V_TYPE_AS_FLOAT(GLfloat dst[4], int sz, const GLfloat src[4],
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COPY_CLEAN_4V_TYPE_AS_UNION(fi_type dst[4], int sz, const fi_type src[4],
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GLenum type)
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{
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switch (type) {
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case GL_FLOAT:
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ASSIGN_4V(dst, 0, 0, 0, 1);
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ASSIGN_4V(dst, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0),
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FLOAT_AS_UNION(0), FLOAT_AS_UNION(1));
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break;
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case GL_INT:
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ASSIGN_4V(dst, INT_AS_FLT(0), INT_AS_FLT(0),
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INT_AS_FLT(0), INT_AS_FLT(1));
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ASSIGN_4V(dst, INT_AS_UNION(0), INT_AS_UNION(0),
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INT_AS_UNION(0), INT_AS_UNION(1));
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break;
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case GL_UNSIGNED_INT:
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ASSIGN_4V(dst, UINT_AS_FLT(0), UINT_AS_FLT(0),
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UINT_AS_FLT(0), UINT_AS_FLT(1));
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ASSIGN_4V(dst, UINT_AS_UNION(0), UINT_AS_UNION(0),
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UINT_AS_UNION(0), UINT_AS_UNION(1));
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break;
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default:
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ASSIGN_4V(dst, 0.0f, 0.0f, 0.0f, 1.0f); /* silence warnings */
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assert(!"Unexpected type in COPY_CLEAN_4V_TYPE_AS_FLOAT macro");
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ASSIGN_4V(dst, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0),
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FLOAT_AS_UNION(0), FLOAT_AS_UNION(1)); /* silence warnings */
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assert(!"Unexpected type in COPY_CLEAN_4V_TYPE_AS_UNION macro");
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}
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COPY_SZ_4V(dst, sz, src);
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}
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@@ -28,6 +28,22 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "util/u_format_r11g11b10f.h"
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#include "main/varray.h"
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/* ATTR */
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#define ATTR( A, N, T, V0, V1, V2, V3 ) \
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ATTR_##T((A), (N), (T), (V0), (V1), (V2), (V3))
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#define ATTR_GL_UNSIGNED_INT( A, N, T, V0, V1, V2, V3 ) \
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ATTR_UNION(A, N, T, UINT_AS_UNION(V0), UINT_AS_UNION(V1), \
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UINT_AS_UNION(V2), UINT_AS_UNION(V3))
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#define ATTR_GL_INT( A, N, T, V0, V1, V2, V3 ) \
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ATTR_UNION(A, N, T, INT_AS_UNION(V0), INT_AS_UNION(V1), \
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INT_AS_UNION(V2), INT_AS_UNION(V3))
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#define ATTR_GL_FLOAT( A, N, T, V0, V1, V2, V3 ) \
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ATTR_UNION(A, N, T, FLOAT_AS_UNION(V0), FLOAT_AS_UNION(V1),\
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FLOAT_AS_UNION(V2), FLOAT_AS_UNION(V3))
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/* float */
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#define ATTR1FV( A, V ) ATTR( A, 1, GL_FLOAT, (V)[0], 0, 0, 1 )
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#define ATTR2FV( A, V ) ATTR( A, 2, GL_FLOAT, (V)[0], (V)[1], 0, 1 )
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@@ -41,8 +57,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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/* int */
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#define ATTRI( A, N, X, Y, Z, W) ATTR( A, N, GL_INT, \
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INT_AS_FLT(X), INT_AS_FLT(Y), \
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INT_AS_FLT(Z), INT_AS_FLT(W) )
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X, Y, Z, W )
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#define ATTR2IV( A, V ) ATTRI( A, 2, (V)[0], (V)[1], 0, 1 )
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#define ATTR3IV( A, V ) ATTRI( A, 3, (V)[0], (V)[1], (V)[2], 1 )
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@@ -56,8 +71,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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/* uint */
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#define ATTRUI( A, N, X, Y, Z, W) ATTR( A, N, GL_UNSIGNED_INT, \
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UINT_AS_FLT(X), UINT_AS_FLT(Y), \
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UINT_AS_FLT(Z), UINT_AS_FLT(W) )
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X, Y, Z, W )
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#define ATTR2UIV( A, V ) ATTRUI( A, 2, (V)[0], (V)[1], 0, 1 )
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#define ATTR3UIV( A, V ) ATTRUI( A, 3, (V)[0], (V)[1], (V)[2], 1 )
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@@ -56,6 +56,7 @@
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#include "vbo_exec.h"
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#include "vbo_save.h"
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#include "main/macros.h"
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struct vbo_context {
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struct gl_client_array currval[VBO_ATTRIB_MAX];
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@@ -151,24 +152,23 @@ vbo_attrtype_to_integer_flag(GLenum format)
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}
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}
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/**
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* Return default component values for the given format.
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* The return type is an array of floats, because that's how we declare
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* the vertex storage despite the fact we sometimes store integers in there.
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* The return type is an array of fi_types, because that's how we declare
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* the vertex storage : floats , integers or unsigned integers.
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*/
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static inline const GLfloat *
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vbo_get_default_vals_as_float(GLenum format)
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static inline const fi_type *
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vbo_get_default_vals_as_union(GLenum format)
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{
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static const GLfloat default_float[4] = { 0, 0, 0, 1 };
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static const GLint default_int[4] = { 0, 0, 0, 1 };
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switch (format) {
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case GL_FLOAT:
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return default_float;
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return (fi_type *)default_float;
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case GL_INT:
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case GL_UNSIGNED_INT:
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return (const GLfloat*)default_int;
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return (fi_type *)default_int;
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default:
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assert(0);
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return NULL;
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@@ -38,6 +38,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "vbo.h"
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#include "vbo_attrib.h"
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#include "main/imports.h"
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/**
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* Max number of primitives (number of glBegin/End pairs) per VBO.
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@@ -71,7 +72,7 @@ struct vbo_exec_eval2_map {
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struct vbo_exec_copied_vtx {
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GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
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fi_type buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
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GLuint nr;
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};
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@@ -91,10 +92,10 @@ struct vbo_exec_context
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struct _mesa_prim prim[VBO_MAX_PRIM];
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GLuint prim_count;
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GLfloat *buffer_map;
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GLfloat *buffer_ptr; /* cursor, points into buffer */
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fi_type *buffer_map;
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fi_type *buffer_ptr; /* cursor, points into buffer */
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GLuint buffer_used; /* in bytes */
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GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
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fi_type vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
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GLuint vert_count;
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GLuint max_vert;
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@@ -104,7 +105,7 @@ struct vbo_exec_context
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GLenum attrtype[VBO_ATTRIB_MAX];
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GLubyte active_sz[VBO_ATTRIB_MAX];
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GLfloat *attrptr[VBO_ATTRIB_MAX];
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fi_type *attrptr[VBO_ATTRIB_MAX];
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struct gl_client_array arrays[VERT_ATTRIB_MAX];
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/* According to program mode, the values above plus current
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@@ -115,7 +115,7 @@ static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
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*/
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void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
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{
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GLfloat *data = exec->vtx.copied.buffer;
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fi_type *data = exec->vtx.copied.buffer;
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GLuint i;
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/* Run pipeline on current vertices, copy wrapped vertices
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@@ -159,9 +159,9 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
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* ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
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*/
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GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
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GLfloat tmp[4];
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fi_type tmp[4];
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COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp,
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COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
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exec->vtx.attrsz[i],
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exec->vtx.attrptr[i],
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exec->vtx.attrtype[i]);
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@@ -214,7 +214,7 @@ vbo_exec_copy_from_current(struct vbo_exec_context *exec)
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GLint i;
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for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
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const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr;
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const fi_type *current = (fi_type *) vbo->currval[i].Ptr;
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switch (exec->vtx.attrsz[i]) {
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case 4: exec->vtx.attrptr[i][3] = current[3];
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case 3: exec->vtx.attrptr[i][2] = current[2];
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@@ -240,7 +240,7 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
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struct gl_context *ctx = exec->ctx;
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struct vbo_context *vbo = vbo_context(ctx);
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const GLint lastcount = exec->vtx.vert_count;
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GLfloat *old_attrptr[VBO_ATTRIB_MAX];
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fi_type *old_attrptr[VBO_ATTRIB_MAX];
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const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
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const GLuint oldSize = exec->vtx.attrsz[attr];
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GLuint i;
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@@ -287,7 +287,7 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
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if (unlikely(oldSize)) {
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/* Size changed, recalculate all the attrptr[] values
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*/
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GLfloat *tmp = exec->vtx.vertex;
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fi_type *tmp = exec->vtx.vertex;
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for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
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if (exec->vtx.attrsz[i]) {
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@@ -306,7 +306,7 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
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else {
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/* Just have to append the new attribute at the end */
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exec->vtx.attrptr[attr] = exec->vtx.vertex +
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exec->vtx.vertex_size - newSize;
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exec->vtx.vertex_size - newSize;
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}
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/* Replay stored vertices to translate them
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@@ -315,8 +315,8 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
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* -- No need to replay - just copy piecewise
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*/
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if (unlikely(exec->vtx.copied.nr)) {
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GLfloat *data = exec->vtx.copied.buffer;
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GLfloat *dest = exec->vtx.buffer_ptr;
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fi_type *data = exec->vtx.copied.buffer;
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fi_type *dest = exec->vtx.buffer_ptr;
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GLuint j;
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assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
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@@ -331,13 +331,13 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
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if (j == attr) {
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if (oldSize) {
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GLfloat tmp[4];
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COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp, oldSize,
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fi_type tmp[4];
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COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize,
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data + old_offset,
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exec->vtx.attrtype[j]);
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COPY_SZ_4V(dest + new_offset, newSize, tmp);
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} else {
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GLfloat *current = (GLfloat *)vbo->currval[j].Ptr;
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fi_type *current = (fi_type *)vbo->currval[j].Ptr;
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COPY_SZ_4V(dest + new_offset, sz, current);
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}
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}
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@@ -376,14 +376,14 @@ vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
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}
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else if (newSize < exec->vtx.active_sz[attr]) {
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GLuint i;
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const GLfloat *id =
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vbo_get_default_vals_as_float(exec->vtx.attrtype[attr]);
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const fi_type *id =
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vbo_get_default_vals_as_union(exec->vtx.attrtype[attr]);
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/* New size is smaller - just need to fill in some
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* zeros. Don't need to flush or wrap.
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*/
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for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
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exec->vtx.attrptr[attr][i-1] = id[i-1];
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exec->vtx.attrptr[attr][i-1] = id[i-1];
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}
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exec->vtx.active_sz[attr] = newSize;
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@@ -401,7 +401,7 @@ vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
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* This macro is used to implement all the glVertex, glColor, glTexCoord,
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* glVertexAttrib, etc functions.
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*/
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#define ATTR( A, N, T, V0, V1, V2, V3 ) \
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#define ATTR_UNION( A, N, T, V0, V1, V2, V3 ) \
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do { \
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struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
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\
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@@ -412,12 +412,12 @@ do { \
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vbo_exec_fixup_vertex(ctx, A, N); \
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\
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{ \
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GLfloat *dest = exec->vtx.attrptr[A]; \
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fi_type *dest = exec->vtx.attrptr[A]; \
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if (N>0) dest[0] = V0; \
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if (N>1) dest[1] = V1; \
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if (N>2) dest[2] = V2; \
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if (N>3) dest[3] = V3; \
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exec->vtx.attrtype[A] = T; \
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exec->vtx.attrtype[A] = T; \
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} \
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\
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if ((A) == 0) { \
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@@ -73,8 +73,8 @@ vbo_copy_vertices( struct vbo_exec_context *exec )
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GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
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GLuint ovf, i;
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GLuint sz = exec->vtx.vertex_size;
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GLfloat *dst = exec->vtx.copied.buffer;
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const GLfloat *src = (exec->vtx.buffer_map +
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fi_type *dst = exec->vtx.copied.buffer;
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const fi_type *src = (exec->vtx.buffer_map +
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exec->vtx.prim[exec->vtx.prim_count-1].start *
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exec->vtx.vertex_size);
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@@ -309,7 +309,7 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec )
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/* The VBO exists and there's room for more */
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if (exec->vtx.bufferobj->Size > 0) {
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exec->vtx.buffer_map =
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(GLfloat *)ctx->Driver.MapBufferRange(ctx,
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(fi_type *)ctx->Driver.MapBufferRange(ctx,
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exec->vtx.buffer_used,
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(VBO_VERT_BUFFER_SIZE -
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exec->vtx.buffer_used),
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@@ -336,7 +336,7 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec )
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exec->vtx.bufferobj)) {
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/* buffer allocation worked, now map the buffer */
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exec->vtx.buffer_map =
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(GLfloat *)ctx->Driver.MapBufferRange(ctx,
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(fi_type *)ctx->Driver.MapBufferRange(ctx,
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0, VBO_VERT_BUFFER_SIZE,
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accessRange,
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exec->vtx.bufferobj,
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@@ -130,11 +130,12 @@ void vbo_exec_do_EvalCoord1f(struct vbo_exec_context *exec, GLfloat u)
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struct gl_1d_map *map = exec->eval.map1[attr].map;
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if (map) {
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GLfloat uu = (u - map->u1) * map->du;
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GLfloat data[4];
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fi_type data[4];
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ASSIGN_4V(data, 0, 0, 0, 1);
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ASSIGN_4V(data, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0),
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||||
FLOAT_AS_UNION(0), FLOAT_AS_UNION(1));
|
||||
|
||||
_math_horner_bezier_curve(map->Points, data, uu,
|
||||
_math_horner_bezier_curve(map->Points, &data[0].f, uu,
|
||||
exec->eval.map1[attr].sz,
|
||||
map->Order);
|
||||
|
||||
@@ -176,12 +177,13 @@ void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
|
||||
if (map) {
|
||||
GLfloat uu = (u - map->u1) * map->du;
|
||||
GLfloat vv = (v - map->v1) * map->dv;
|
||||
GLfloat data[4];
|
||||
fi_type data[4];
|
||||
|
||||
ASSIGN_4V(data, 0, 0, 0, 1);
|
||||
ASSIGN_4V(data, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0),
|
||||
FLOAT_AS_UNION(0), FLOAT_AS_UNION(1));
|
||||
|
||||
_math_horner_bezier_surf(map->Points,
|
||||
data,
|
||||
&data[0].f,
|
||||
uu, vv,
|
||||
exec->eval.map2[attr].sz,
|
||||
map->Uorder, map->Vorder);
|
||||
@@ -203,7 +205,7 @@ void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
|
||||
ASSIGN_4V(vertex, 0, 0, 0, 1);
|
||||
|
||||
if (exec->ctx->Eval.AutoNormal) {
|
||||
GLfloat normal[4];
|
||||
fi_type normal[4];
|
||||
GLfloat du[4], dv[4];
|
||||
|
||||
_math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv,
|
||||
@@ -221,11 +223,11 @@ void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
|
||||
}
|
||||
|
||||
|
||||
CROSS3(normal, du, dv);
|
||||
NORMALIZE_3FV(normal);
|
||||
normal[3] = 1.0;
|
||||
CROSS3(&normal[0].f, du, dv);
|
||||
NORMALIZE_3FV(&normal[0].f);
|
||||
normal[3] = FLOAT_AS_UNION(1.0);
|
||||
|
||||
COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL],
|
||||
COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL],
|
||||
exec->vtx.attrsz[VBO_ATTRIB_NORMAL],
|
||||
normal );
|
||||
|
||||
|
@@ -40,7 +40,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
struct vbo_save_copied_vtx {
|
||||
GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
|
||||
fi_type buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
|
||||
GLuint nr;
|
||||
};
|
||||
|
||||
@@ -69,7 +69,7 @@ struct vbo_save_vertex_list {
|
||||
* Keep this in regular (non-VBO) memory to avoid repeated
|
||||
* map/unmap of the VBO when updating GL current data.
|
||||
*/
|
||||
GLfloat *current_data;
|
||||
fi_type *current_data;
|
||||
GLuint current_size;
|
||||
|
||||
GLuint buffer_offset;
|
||||
@@ -107,7 +107,7 @@ struct vbo_save_vertex_list {
|
||||
*/
|
||||
struct vbo_save_vertex_store {
|
||||
struct gl_buffer_object *bufferobj;
|
||||
GLfloat *buffer;
|
||||
fi_type *buffer;
|
||||
GLuint used;
|
||||
GLuint refcount;
|
||||
};
|
||||
@@ -133,7 +133,7 @@ struct vbo_save_context {
|
||||
|
||||
GLboolean out_of_memory; /**< True if last VBO allocation failed */
|
||||
|
||||
GLfloat *buffer;
|
||||
fi_type *buffer;
|
||||
GLuint count;
|
||||
GLuint wrap_count;
|
||||
GLuint replay_flags;
|
||||
@@ -144,9 +144,9 @@ struct vbo_save_context {
|
||||
struct vbo_save_vertex_store *vertex_store;
|
||||
struct vbo_save_primitive_store *prim_store;
|
||||
|
||||
GLfloat *buffer_ptr; /* cursor, points into buffer */
|
||||
GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current values */
|
||||
GLfloat *attrptr[VBO_ATTRIB_MAX];
|
||||
fi_type *buffer_ptr; /* cursor, points into buffer */
|
||||
fi_type vertex[VBO_ATTRIB_MAX*4]; /* current values */
|
||||
fi_type *attrptr[VBO_ATTRIB_MAX];
|
||||
GLuint vert_count;
|
||||
GLuint max_vert;
|
||||
GLboolean dangling_attr_ref;
|
||||
@@ -155,7 +155,7 @@ struct vbo_save_context {
|
||||
|
||||
struct vbo_save_copied_vtx copied;
|
||||
|
||||
GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */
|
||||
fi_type *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */
|
||||
GLubyte *currentsz[VBO_ATTRIB_MAX];
|
||||
};
|
||||
|
||||
@@ -186,7 +186,7 @@ void vbo_save_playback_vertex_list( struct gl_context *ctx, void *data );
|
||||
|
||||
void vbo_save_api_init( struct vbo_save_context *save );
|
||||
|
||||
GLfloat *
|
||||
fi_type *
|
||||
vbo_save_map_vertex_store(struct gl_context *ctx,
|
||||
struct vbo_save_vertex_store *vertex_store);
|
||||
|
||||
|
@@ -99,14 +99,14 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
static GLuint
|
||||
_save_copy_vertices(struct gl_context *ctx,
|
||||
const struct vbo_save_vertex_list *node,
|
||||
const GLfloat * src_buffer)
|
||||
const fi_type * src_buffer)
|
||||
{
|
||||
struct vbo_save_context *save = &vbo_context(ctx)->save;
|
||||
const struct _mesa_prim *prim = &node->prim[node->prim_count - 1];
|
||||
GLuint nr = prim->count;
|
||||
GLuint sz = save->vertex_size;
|
||||
const GLfloat *src = src_buffer + prim->start * sz;
|
||||
GLfloat *dst = save->copied.buffer;
|
||||
const fi_type *src = src_buffer + prim->start * sz;
|
||||
fi_type *dst = save->copied.buffer;
|
||||
GLuint ovf, i;
|
||||
|
||||
if (prim->end)
|
||||
@@ -233,7 +233,7 @@ free_vertex_store(struct gl_context *ctx,
|
||||
}
|
||||
|
||||
|
||||
GLfloat *
|
||||
fi_type *
|
||||
vbo_save_map_vertex_store(struct gl_context *ctx,
|
||||
struct vbo_save_vertex_store *vertex_store)
|
||||
{
|
||||
@@ -249,7 +249,7 @@ vbo_save_map_vertex_store(struct gl_context *ctx,
|
||||
/* Map the remaining free space in the VBO */
|
||||
GLintptr offset = vertex_store->used * sizeof(GLfloat);
|
||||
GLsizeiptr size = vertex_store->bufferobj->Size - offset;
|
||||
GLfloat *range = (GLfloat *)
|
||||
fi_type *range = (fi_type *)
|
||||
ctx->Driver.MapBufferRange(ctx, offset, size, access,
|
||||
vertex_store->bufferobj,
|
||||
MAP_INTERNAL);
|
||||
@@ -549,7 +549,7 @@ static void
|
||||
_save_wrap_filled_vertex(struct gl_context *ctx)
|
||||
{
|
||||
struct vbo_save_context *save = &vbo_context(ctx)->save;
|
||||
GLfloat *data = save->copied.buffer;
|
||||
fi_type *data = save->copied.buffer;
|
||||
GLuint i;
|
||||
|
||||
/* Emit a glEnd to close off the last vertex list.
|
||||
@@ -578,7 +578,7 @@ _save_copy_to_current(struct gl_context *ctx)
|
||||
for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
|
||||
if (save->attrsz[i]) {
|
||||
save->currentsz[i][0] = save->attrsz[i];
|
||||
COPY_CLEAN_4V_TYPE_AS_FLOAT(save->current[i], save->attrsz[i],
|
||||
COPY_CLEAN_4V_TYPE_AS_UNION(save->current[i], save->attrsz[i],
|
||||
save->attrptr[i], save->attrtype[i]);
|
||||
}
|
||||
}
|
||||
@@ -620,7 +620,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
|
||||
struct vbo_save_context *save = &vbo_context(ctx)->save;
|
||||
GLuint oldsz;
|
||||
GLuint i;
|
||||
GLfloat *tmp;
|
||||
fi_type *tmp;
|
||||
|
||||
/* Store the current run of vertices, and emit a GL_END. Emit a
|
||||
* BEGIN in the new buffer.
|
||||
@@ -669,8 +669,8 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
|
||||
* and will need fixup at runtime.
|
||||
*/
|
||||
if (save->copied.nr) {
|
||||
const GLfloat *data = save->copied.buffer;
|
||||
GLfloat *dest = save->buffer;
|
||||
const fi_type *data = save->copied.buffer;
|
||||
fi_type *dest = save->buffer;
|
||||
GLuint j;
|
||||
|
||||
/* Need to note this and fix up at runtime (or loopback):
|
||||
@@ -685,7 +685,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
|
||||
if (save->attrsz[j]) {
|
||||
if (j == attr) {
|
||||
if (oldsz) {
|
||||
COPY_CLEAN_4V_TYPE_AS_FLOAT(dest, oldsz, data,
|
||||
COPY_CLEAN_4V_TYPE_AS_UNION(dest, oldsz, data,
|
||||
save->attrtype[j]);
|
||||
data += oldsz;
|
||||
dest += newsz;
|
||||
@@ -729,7 +729,7 @@ save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz)
|
||||
}
|
||||
else if (sz < save->active_sz[attr]) {
|
||||
GLuint i;
|
||||
const GLfloat *id = vbo_get_default_vals_as_float(save->attrtype[attr]);
|
||||
const fi_type *id = vbo_get_default_vals_as_union(save->attrtype[attr]);
|
||||
|
||||
/* New size is equal or smaller - just need to fill in some
|
||||
* zeros.
|
||||
@@ -772,7 +772,7 @@ _save_reset_vertex(struct gl_context *ctx)
|
||||
* 3f version won't otherwise set color[3] to 1.0 -- this is the job
|
||||
* of the chooser function when switching between Color4f and Color3f.
|
||||
*/
|
||||
#define ATTR(A, N, T, V0, V1, V2, V3) \
|
||||
#define ATTR_UNION(A, N, T, V0, V1, V2, V3) \
|
||||
do { \
|
||||
struct vbo_save_context *save = &vbo_context(ctx)->save; \
|
||||
\
|
||||
@@ -780,12 +780,12 @@ do { \
|
||||
save_fixup_vertex(ctx, A, N); \
|
||||
\
|
||||
{ \
|
||||
GLfloat *dest = save->attrptr[A]; \
|
||||
fi_type *dest = save->attrptr[A]; \
|
||||
if (N>0) dest[0] = V0; \
|
||||
if (N>1) dest[1] = V1; \
|
||||
if (N>2) dest[2] = V2; \
|
||||
if (N>3) dest[3] = V3; \
|
||||
save->attrtype[A] = T; \
|
||||
save->attrtype[A] = T; \
|
||||
} \
|
||||
\
|
||||
if ((A) == 0) { \
|
||||
@@ -1566,14 +1566,14 @@ _save_current_init(struct gl_context *ctx)
|
||||
const GLuint j = i - VBO_ATTRIB_POS;
|
||||
assert(j < VERT_ATTRIB_MAX);
|
||||
save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j];
|
||||
save->current[i] = ctx->ListState.CurrentAttrib[j];
|
||||
save->current[i] = (fi_type *) ctx->ListState.CurrentAttrib[j];
|
||||
}
|
||||
|
||||
for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_LAST_MATERIAL; i++) {
|
||||
const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL;
|
||||
assert(j < MAT_ATTRIB_MAX);
|
||||
save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
|
||||
save->current[i] = ctx->ListState.CurrentMaterial[j];
|
||||
save->current[i] = (fi_type *) ctx->ListState.CurrentMaterial[j];
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -47,8 +47,8 @@ _playback_copy_to_current(struct gl_context *ctx,
|
||||
const struct vbo_save_vertex_list *node)
|
||||
{
|
||||
struct vbo_context *vbo = vbo_context(ctx);
|
||||
GLfloat vertex[VBO_ATTRIB_MAX * 4];
|
||||
GLfloat *data;
|
||||
fi_type vertex[VBO_ATTRIB_MAX * 4];
|
||||
fi_type *data;
|
||||
GLuint i, offset;
|
||||
|
||||
if (node->current_size == 0)
|
||||
@@ -75,10 +75,10 @@ _playback_copy_to_current(struct gl_context *ctx,
|
||||
|
||||
for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
|
||||
if (node->attrsz[i]) {
|
||||
GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
|
||||
GLfloat tmp[4];
|
||||
fi_type *current = (fi_type *)vbo->currval[i].Ptr;
|
||||
fi_type tmp[4];
|
||||
|
||||
COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp,
|
||||
COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
|
||||
node->attrsz[i],
|
||||
data,
|
||||
node->attrtype[i]);
|
||||
|
Reference in New Issue
Block a user