nir: move shader_enums.[ch] to compiler
This way one can reuse it in glsl, nir or other infrastructure without pulling nir as dependency. Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:

committed by
Emil Velikov

parent
2f86383091
commit
1a882fd2ee
44
src/compiler/Android.mk
Normal file
44
src/compiler/Android.mk
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@@ -0,0 +1,44 @@
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# Mesa 3-D graphics library
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#
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# Copyright (C) 2015 Intel Corporation
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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# DEALINGS IN THE SOFTWARE.
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LOCAL_PATH := $(call my-dir)
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include $(LOCAL_PATH)/Makefile.sources
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# ---------------------------------------
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# Build libmesa_compiler
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# ---------------------------------------
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES := $(LIBCOMPILER_FILES)
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LOCAL_C_INCLUDES := \
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$(MESA_TOP)/src/mapi \
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$(MESA_TOP)/src/mesa \
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$(MESA_TOP)/src/gallium/include \
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$(MESA_TOP)/src/gallium/auxiliary
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LOCAL_MODULE := libmesa_compiler
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include $(MESA_COMMON_MK)
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include $(BUILD_STATIC_LIBRARY)
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@@ -22,4 +22,25 @@
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include Makefile.sources
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EXTRA_DIST = $(LIBCOMPILER_FILES)
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AM_CPPFLAGS = \
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-I$(top_srcdir)/include \
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-I$(top_srcdir)/src \
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-I$(top_srcdir)/src/mapi \
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-I$(top_srcdir)/src/mesa/ \
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-I$(top_srcdir)/src/gallium/include \
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-I$(top_srcdir)/src/gallium/auxiliary \
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$(DEFINES)
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AM_CFLAGS = \
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$(VISIBILITY_CFLAGS) \
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$(MSVC2013_COMPAT_CFLAGS)
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AM_CXXFLAGS = \
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$(VISIBILITY_CXXFLAGS) \
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$(MSVC2013_COMPAT_CXXFLAGS)
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noinst_LTLIBRARIES = libcompiler.la
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libcompiler_la_SOURCES = $(LIBCOMPILER_FILES)
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EXTRA_DIST = SConscript
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@@ -1,2 +1,4 @@
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LIBCOMPILER_FILES = \
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builtin_type_macros.h
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builtin_type_macros.h \
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shader_enums.c \
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shader_enums.h
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22
src/compiler/SConscript
Normal file
22
src/compiler/SConscript
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@@ -0,0 +1,22 @@
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Import('*')
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env = env.Clone()
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env.MSVC2013Compat()
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env.Prepend(CPPPATH = [
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'#include',
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'#src',
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'#src/mapi',
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'#src/mesa',
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'#src/gallium/include',
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'#src/gallium/auxiliary',
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])
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sources = env.ParseSourceList('Makefile.sources', 'LIBCOMPILER_FILES')
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compiler = env.ConvenienceLibrary(
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target = 'compiler',
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source = sources
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)
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Export('compiler')
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257
src/compiler/shader_enums.c
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257
src/compiler/shader_enums.c
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@@ -0,0 +1,257 @@
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/*
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* Mesa 3-D graphics library
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*
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* Copyright © 2015 Red Hat
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Rob Clark <robclark@freedesktop.org>
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*/
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#include "shader_enums.h"
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#include "util/macros.h"
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#include "mesa/main/config.h"
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#define ENUM(x) [x] = #x
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#define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
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const char *
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gl_shader_stage_name(gl_shader_stage stage)
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{
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static const char *names[] = {
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ENUM(MESA_SHADER_VERTEX),
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ENUM(MESA_SHADER_TESS_CTRL),
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ENUM(MESA_SHADER_TESS_EVAL),
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ENUM(MESA_SHADER_GEOMETRY),
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ENUM(MESA_SHADER_FRAGMENT),
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ENUM(MESA_SHADER_COMPUTE),
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};
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STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES);
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return NAME(stage);
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}
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/**
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* Translate a gl_shader_stage to a short shader stage name for debug
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* printouts and error messages.
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*/
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const char *
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_mesa_shader_stage_to_string(unsigned stage)
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{
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switch (stage) {
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case MESA_SHADER_VERTEX: return "vertex";
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case MESA_SHADER_FRAGMENT: return "fragment";
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case MESA_SHADER_GEOMETRY: return "geometry";
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case MESA_SHADER_COMPUTE: return "compute";
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case MESA_SHADER_TESS_CTRL: return "tessellation control";
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case MESA_SHADER_TESS_EVAL: return "tessellation evaluation";
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}
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unreachable("Unknown shader stage.");
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}
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/**
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* Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
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* for debug printouts and error messages.
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*/
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const char *
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_mesa_shader_stage_to_abbrev(unsigned stage)
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{
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switch (stage) {
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case MESA_SHADER_VERTEX: return "VS";
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case MESA_SHADER_FRAGMENT: return "FS";
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case MESA_SHADER_GEOMETRY: return "GS";
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case MESA_SHADER_COMPUTE: return "CS";
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case MESA_SHADER_TESS_CTRL: return "TCS";
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case MESA_SHADER_TESS_EVAL: return "TES";
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}
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unreachable("Unknown shader stage.");
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}
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const char *
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gl_vert_attrib_name(gl_vert_attrib attrib)
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{
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static const char *names[] = {
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ENUM(VERT_ATTRIB_POS),
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ENUM(VERT_ATTRIB_WEIGHT),
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ENUM(VERT_ATTRIB_NORMAL),
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ENUM(VERT_ATTRIB_COLOR0),
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ENUM(VERT_ATTRIB_COLOR1),
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ENUM(VERT_ATTRIB_FOG),
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ENUM(VERT_ATTRIB_COLOR_INDEX),
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ENUM(VERT_ATTRIB_EDGEFLAG),
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ENUM(VERT_ATTRIB_TEX0),
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ENUM(VERT_ATTRIB_TEX1),
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ENUM(VERT_ATTRIB_TEX2),
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ENUM(VERT_ATTRIB_TEX3),
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ENUM(VERT_ATTRIB_TEX4),
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ENUM(VERT_ATTRIB_TEX5),
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ENUM(VERT_ATTRIB_TEX6),
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ENUM(VERT_ATTRIB_TEX7),
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ENUM(VERT_ATTRIB_POINT_SIZE),
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ENUM(VERT_ATTRIB_GENERIC0),
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ENUM(VERT_ATTRIB_GENERIC1),
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ENUM(VERT_ATTRIB_GENERIC2),
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ENUM(VERT_ATTRIB_GENERIC3),
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ENUM(VERT_ATTRIB_GENERIC4),
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ENUM(VERT_ATTRIB_GENERIC5),
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ENUM(VERT_ATTRIB_GENERIC6),
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ENUM(VERT_ATTRIB_GENERIC7),
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ENUM(VERT_ATTRIB_GENERIC8),
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ENUM(VERT_ATTRIB_GENERIC9),
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ENUM(VERT_ATTRIB_GENERIC10),
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ENUM(VERT_ATTRIB_GENERIC11),
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ENUM(VERT_ATTRIB_GENERIC12),
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ENUM(VERT_ATTRIB_GENERIC13),
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ENUM(VERT_ATTRIB_GENERIC14),
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ENUM(VERT_ATTRIB_GENERIC15),
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};
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STATIC_ASSERT(ARRAY_SIZE(names) == VERT_ATTRIB_MAX);
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return NAME(attrib);
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}
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const char *
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gl_varying_slot_name(gl_varying_slot slot)
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{
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static const char *names[] = {
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ENUM(VARYING_SLOT_POS),
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ENUM(VARYING_SLOT_COL0),
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ENUM(VARYING_SLOT_COL1),
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ENUM(VARYING_SLOT_FOGC),
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ENUM(VARYING_SLOT_TEX0),
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ENUM(VARYING_SLOT_TEX1),
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ENUM(VARYING_SLOT_TEX2),
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ENUM(VARYING_SLOT_TEX3),
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ENUM(VARYING_SLOT_TEX4),
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ENUM(VARYING_SLOT_TEX5),
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ENUM(VARYING_SLOT_TEX6),
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ENUM(VARYING_SLOT_TEX7),
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ENUM(VARYING_SLOT_PSIZ),
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ENUM(VARYING_SLOT_BFC0),
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ENUM(VARYING_SLOT_BFC1),
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ENUM(VARYING_SLOT_EDGE),
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ENUM(VARYING_SLOT_CLIP_VERTEX),
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ENUM(VARYING_SLOT_CLIP_DIST0),
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ENUM(VARYING_SLOT_CLIP_DIST1),
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ENUM(VARYING_SLOT_PRIMITIVE_ID),
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ENUM(VARYING_SLOT_LAYER),
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ENUM(VARYING_SLOT_VIEWPORT),
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ENUM(VARYING_SLOT_FACE),
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ENUM(VARYING_SLOT_PNTC),
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ENUM(VARYING_SLOT_TESS_LEVEL_OUTER),
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ENUM(VARYING_SLOT_TESS_LEVEL_INNER),
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ENUM(VARYING_SLOT_VAR0),
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ENUM(VARYING_SLOT_VAR1),
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ENUM(VARYING_SLOT_VAR2),
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ENUM(VARYING_SLOT_VAR3),
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ENUM(VARYING_SLOT_VAR4),
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ENUM(VARYING_SLOT_VAR5),
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ENUM(VARYING_SLOT_VAR6),
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ENUM(VARYING_SLOT_VAR7),
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ENUM(VARYING_SLOT_VAR8),
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ENUM(VARYING_SLOT_VAR9),
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ENUM(VARYING_SLOT_VAR10),
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ENUM(VARYING_SLOT_VAR11),
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ENUM(VARYING_SLOT_VAR12),
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ENUM(VARYING_SLOT_VAR13),
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ENUM(VARYING_SLOT_VAR14),
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ENUM(VARYING_SLOT_VAR15),
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ENUM(VARYING_SLOT_VAR16),
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ENUM(VARYING_SLOT_VAR17),
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ENUM(VARYING_SLOT_VAR18),
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ENUM(VARYING_SLOT_VAR19),
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ENUM(VARYING_SLOT_VAR20),
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ENUM(VARYING_SLOT_VAR21),
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ENUM(VARYING_SLOT_VAR22),
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ENUM(VARYING_SLOT_VAR23),
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ENUM(VARYING_SLOT_VAR24),
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ENUM(VARYING_SLOT_VAR25),
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ENUM(VARYING_SLOT_VAR26),
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ENUM(VARYING_SLOT_VAR27),
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ENUM(VARYING_SLOT_VAR28),
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ENUM(VARYING_SLOT_VAR29),
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ENUM(VARYING_SLOT_VAR30),
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ENUM(VARYING_SLOT_VAR31),
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};
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STATIC_ASSERT(ARRAY_SIZE(names) == VARYING_SLOT_MAX);
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return NAME(slot);
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}
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const char *
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gl_system_value_name(gl_system_value sysval)
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{
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static const char *names[] = {
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ENUM(SYSTEM_VALUE_VERTEX_ID),
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ENUM(SYSTEM_VALUE_INSTANCE_ID),
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ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
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ENUM(SYSTEM_VALUE_BASE_VERTEX),
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ENUM(SYSTEM_VALUE_INVOCATION_ID),
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ENUM(SYSTEM_VALUE_FRONT_FACE),
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ENUM(SYSTEM_VALUE_SAMPLE_ID),
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ENUM(SYSTEM_VALUE_SAMPLE_POS),
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ENUM(SYSTEM_VALUE_SAMPLE_MASK_IN),
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ENUM(SYSTEM_VALUE_TESS_COORD),
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ENUM(SYSTEM_VALUE_VERTICES_IN),
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ENUM(SYSTEM_VALUE_PRIMITIVE_ID),
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ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER),
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ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
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ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
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ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
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ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS),
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ENUM(SYSTEM_VALUE_VERTEX_CNT),
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};
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STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
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return NAME(sysval);
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}
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const char *
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glsl_interp_qualifier_name(enum glsl_interp_qualifier qual)
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{
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static const char *names[] = {
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ENUM(INTERP_QUALIFIER_NONE),
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ENUM(INTERP_QUALIFIER_SMOOTH),
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ENUM(INTERP_QUALIFIER_FLAT),
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ENUM(INTERP_QUALIFIER_NOPERSPECTIVE),
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};
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STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_QUALIFIER_COUNT);
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return NAME(qual);
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}
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const char *
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gl_frag_result_name(gl_frag_result result)
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{
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static const char *names[] = {
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ENUM(FRAG_RESULT_DEPTH),
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ENUM(FRAG_RESULT_STENCIL),
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ENUM(FRAG_RESULT_COLOR),
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ENUM(FRAG_RESULT_SAMPLE_MASK),
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ENUM(FRAG_RESULT_DATA0),
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ENUM(FRAG_RESULT_DATA1),
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ENUM(FRAG_RESULT_DATA2),
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ENUM(FRAG_RESULT_DATA3),
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ENUM(FRAG_RESULT_DATA4),
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ENUM(FRAG_RESULT_DATA5),
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ENUM(FRAG_RESULT_DATA6),
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ENUM(FRAG_RESULT_DATA7),
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};
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STATIC_ASSERT(ARRAY_SIZE(names) == FRAG_RESULT_MAX);
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return NAME(result);
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}
|
542
src/compiler/shader_enums.h
Normal file
542
src/compiler/shader_enums.h
Normal file
@@ -0,0 +1,542 @@
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/*
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* Mesa 3-D graphics library
|
||||
*
|
||||
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
* OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef SHADER_ENUMS_H
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#define SHADER_ENUMS_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Shader stages. Note that these will become 5 with tessellation.
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*
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* The order must match how shaders are ordered in the pipeline.
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* The GLSL linker assumes that if i<j, then the j-th shader is
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* executed later than the i-th shader.
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*/
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typedef enum
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{
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MESA_SHADER_VERTEX = 0,
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MESA_SHADER_TESS_CTRL = 1,
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MESA_SHADER_TESS_EVAL = 2,
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MESA_SHADER_GEOMETRY = 3,
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MESA_SHADER_FRAGMENT = 4,
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MESA_SHADER_COMPUTE = 5,
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||||
} gl_shader_stage;
|
||||
|
||||
const char *gl_shader_stage_name(gl_shader_stage stage);
|
||||
|
||||
/**
|
||||
* Translate a gl_shader_stage to a short shader stage name for debug
|
||||
* printouts and error messages.
|
||||
*/
|
||||
const char *_mesa_shader_stage_to_string(unsigned stage);
|
||||
|
||||
/**
|
||||
* Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
|
||||
* for debug printouts and error messages.
|
||||
*/
|
||||
const char *_mesa_shader_stage_to_abbrev(unsigned stage);
|
||||
|
||||
#define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
|
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|
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|
||||
/**
|
||||
* Indexes for vertex program attributes.
|
||||
* GL_NV_vertex_program aliases generic attributes over the conventional
|
||||
* attributes. In GL_ARB_vertex_program shader the aliasing is optional.
|
||||
* In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
|
||||
* generic attributes are distinct/separate).
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
VERT_ATTRIB_POS = 0,
|
||||
VERT_ATTRIB_WEIGHT = 1,
|
||||
VERT_ATTRIB_NORMAL = 2,
|
||||
VERT_ATTRIB_COLOR0 = 3,
|
||||
VERT_ATTRIB_COLOR1 = 4,
|
||||
VERT_ATTRIB_FOG = 5,
|
||||
VERT_ATTRIB_COLOR_INDEX = 6,
|
||||
VERT_ATTRIB_EDGEFLAG = 7,
|
||||
VERT_ATTRIB_TEX0 = 8,
|
||||
VERT_ATTRIB_TEX1 = 9,
|
||||
VERT_ATTRIB_TEX2 = 10,
|
||||
VERT_ATTRIB_TEX3 = 11,
|
||||
VERT_ATTRIB_TEX4 = 12,
|
||||
VERT_ATTRIB_TEX5 = 13,
|
||||
VERT_ATTRIB_TEX6 = 14,
|
||||
VERT_ATTRIB_TEX7 = 15,
|
||||
VERT_ATTRIB_POINT_SIZE = 16,
|
||||
VERT_ATTRIB_GENERIC0 = 17,
|
||||
VERT_ATTRIB_GENERIC1 = 18,
|
||||
VERT_ATTRIB_GENERIC2 = 19,
|
||||
VERT_ATTRIB_GENERIC3 = 20,
|
||||
VERT_ATTRIB_GENERIC4 = 21,
|
||||
VERT_ATTRIB_GENERIC5 = 22,
|
||||
VERT_ATTRIB_GENERIC6 = 23,
|
||||
VERT_ATTRIB_GENERIC7 = 24,
|
||||
VERT_ATTRIB_GENERIC8 = 25,
|
||||
VERT_ATTRIB_GENERIC9 = 26,
|
||||
VERT_ATTRIB_GENERIC10 = 27,
|
||||
VERT_ATTRIB_GENERIC11 = 28,
|
||||
VERT_ATTRIB_GENERIC12 = 29,
|
||||
VERT_ATTRIB_GENERIC13 = 30,
|
||||
VERT_ATTRIB_GENERIC14 = 31,
|
||||
VERT_ATTRIB_GENERIC15 = 32,
|
||||
VERT_ATTRIB_MAX = 33
|
||||
} gl_vert_attrib;
|
||||
|
||||
const char *gl_vert_attrib_name(gl_vert_attrib attrib);
|
||||
|
||||
/**
|
||||
* Symbolic constats to help iterating over
|
||||
* specific blocks of vertex attributes.
|
||||
*
|
||||
* VERT_ATTRIB_FF
|
||||
* includes all fixed function attributes as well as
|
||||
* the aliased GL_NV_vertex_program shader attributes.
|
||||
* VERT_ATTRIB_TEX
|
||||
* include the classic texture coordinate attributes.
|
||||
* Is a subset of VERT_ATTRIB_FF.
|
||||
* VERT_ATTRIB_GENERIC
|
||||
* include the OpenGL 2.0+ GLSL generic shader attributes.
|
||||
* These alias the generic GL_ARB_vertex_shader attributes.
|
||||
*/
|
||||
#define VERT_ATTRIB_FF(i) (VERT_ATTRIB_POS + (i))
|
||||
#define VERT_ATTRIB_FF_MAX VERT_ATTRIB_GENERIC0
|
||||
|
||||
#define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i))
|
||||
#define VERT_ATTRIB_TEX_MAX MAX_TEXTURE_COORD_UNITS
|
||||
|
||||
#define VERT_ATTRIB_GENERIC(i) (VERT_ATTRIB_GENERIC0 + (i))
|
||||
#define VERT_ATTRIB_GENERIC_MAX MAX_VERTEX_GENERIC_ATTRIBS
|
||||
|
||||
/**
|
||||
* Bitflags for vertex attributes.
|
||||
* These are used in bitfields in many places.
|
||||
*/
|
||||
/*@{*/
|
||||
#define VERT_BIT_POS BITFIELD64_BIT(VERT_ATTRIB_POS)
|
||||
#define VERT_BIT_WEIGHT BITFIELD64_BIT(VERT_ATTRIB_WEIGHT)
|
||||
#define VERT_BIT_NORMAL BITFIELD64_BIT(VERT_ATTRIB_NORMAL)
|
||||
#define VERT_BIT_COLOR0 BITFIELD64_BIT(VERT_ATTRIB_COLOR0)
|
||||
#define VERT_BIT_COLOR1 BITFIELD64_BIT(VERT_ATTRIB_COLOR1)
|
||||
#define VERT_BIT_FOG BITFIELD64_BIT(VERT_ATTRIB_FOG)
|
||||
#define VERT_BIT_COLOR_INDEX BITFIELD64_BIT(VERT_ATTRIB_COLOR_INDEX)
|
||||
#define VERT_BIT_EDGEFLAG BITFIELD64_BIT(VERT_ATTRIB_EDGEFLAG)
|
||||
#define VERT_BIT_TEX0 BITFIELD64_BIT(VERT_ATTRIB_TEX0)
|
||||
#define VERT_BIT_TEX1 BITFIELD64_BIT(VERT_ATTRIB_TEX1)
|
||||
#define VERT_BIT_TEX2 BITFIELD64_BIT(VERT_ATTRIB_TEX2)
|
||||
#define VERT_BIT_TEX3 BITFIELD64_BIT(VERT_ATTRIB_TEX3)
|
||||
#define VERT_BIT_TEX4 BITFIELD64_BIT(VERT_ATTRIB_TEX4)
|
||||
#define VERT_BIT_TEX5 BITFIELD64_BIT(VERT_ATTRIB_TEX5)
|
||||
#define VERT_BIT_TEX6 BITFIELD64_BIT(VERT_ATTRIB_TEX6)
|
||||
#define VERT_BIT_TEX7 BITFIELD64_BIT(VERT_ATTRIB_TEX7)
|
||||
#define VERT_BIT_POINT_SIZE BITFIELD64_BIT(VERT_ATTRIB_POINT_SIZE)
|
||||
#define VERT_BIT_GENERIC0 BITFIELD64_BIT(VERT_ATTRIB_GENERIC0)
|
||||
|
||||
#define VERT_BIT(i) BITFIELD64_BIT(i)
|
||||
#define VERT_BIT_ALL BITFIELD64_RANGE(0, VERT_ATTRIB_MAX)
|
||||
|
||||
#define VERT_BIT_FF(i) VERT_BIT(i)
|
||||
#define VERT_BIT_FF_ALL BITFIELD64_RANGE(0, VERT_ATTRIB_FF_MAX)
|
||||
#define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i))
|
||||
#define VERT_BIT_TEX_ALL \
|
||||
BITFIELD64_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
|
||||
|
||||
#define VERT_BIT_GENERIC(i) VERT_BIT(VERT_ATTRIB_GENERIC(i))
|
||||
#define VERT_BIT_GENERIC_ALL \
|
||||
BITFIELD64_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
|
||||
/*@}*/
|
||||
|
||||
|
||||
/**
|
||||
* Indexes for vertex shader outputs, geometry shader inputs/outputs, and
|
||||
* fragment shader inputs.
|
||||
*
|
||||
* Note that some of these values are not available to all pipeline stages.
|
||||
*
|
||||
* When this enum is updated, the following code must be updated too:
|
||||
* - vertResults (in prog_print.c's arb_output_attrib_string())
|
||||
* - fragAttribs (in prog_print.c's arb_input_attrib_string())
|
||||
* - _mesa_varying_slot_in_fs()
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
VARYING_SLOT_POS,
|
||||
VARYING_SLOT_COL0, /* COL0 and COL1 must be contiguous */
|
||||
VARYING_SLOT_COL1,
|
||||
VARYING_SLOT_FOGC,
|
||||
VARYING_SLOT_TEX0, /* TEX0-TEX7 must be contiguous */
|
||||
VARYING_SLOT_TEX1,
|
||||
VARYING_SLOT_TEX2,
|
||||
VARYING_SLOT_TEX3,
|
||||
VARYING_SLOT_TEX4,
|
||||
VARYING_SLOT_TEX5,
|
||||
VARYING_SLOT_TEX6,
|
||||
VARYING_SLOT_TEX7,
|
||||
VARYING_SLOT_PSIZ, /* Does not appear in FS */
|
||||
VARYING_SLOT_BFC0, /* Does not appear in FS */
|
||||
VARYING_SLOT_BFC1, /* Does not appear in FS */
|
||||
VARYING_SLOT_EDGE, /* Does not appear in FS */
|
||||
VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */
|
||||
VARYING_SLOT_CLIP_DIST0,
|
||||
VARYING_SLOT_CLIP_DIST1,
|
||||
VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */
|
||||
VARYING_SLOT_LAYER, /* Appears as VS or GS output */
|
||||
VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */
|
||||
VARYING_SLOT_FACE, /* FS only */
|
||||
VARYING_SLOT_PNTC, /* FS only */
|
||||
VARYING_SLOT_TESS_LEVEL_OUTER, /* Only appears as TCS output. */
|
||||
VARYING_SLOT_TESS_LEVEL_INNER, /* Only appears as TCS output. */
|
||||
VARYING_SLOT_VAR0, /* First generic varying slot */
|
||||
/* the remaining are simply for the benefit of gl_varying_slot_name()
|
||||
* and not to be construed as an upper bound:
|
||||
*/
|
||||
VARYING_SLOT_VAR1,
|
||||
VARYING_SLOT_VAR2,
|
||||
VARYING_SLOT_VAR3,
|
||||
VARYING_SLOT_VAR4,
|
||||
VARYING_SLOT_VAR5,
|
||||
VARYING_SLOT_VAR6,
|
||||
VARYING_SLOT_VAR7,
|
||||
VARYING_SLOT_VAR8,
|
||||
VARYING_SLOT_VAR9,
|
||||
VARYING_SLOT_VAR10,
|
||||
VARYING_SLOT_VAR11,
|
||||
VARYING_SLOT_VAR12,
|
||||
VARYING_SLOT_VAR13,
|
||||
VARYING_SLOT_VAR14,
|
||||
VARYING_SLOT_VAR15,
|
||||
VARYING_SLOT_VAR16,
|
||||
VARYING_SLOT_VAR17,
|
||||
VARYING_SLOT_VAR18,
|
||||
VARYING_SLOT_VAR19,
|
||||
VARYING_SLOT_VAR20,
|
||||
VARYING_SLOT_VAR21,
|
||||
VARYING_SLOT_VAR22,
|
||||
VARYING_SLOT_VAR23,
|
||||
VARYING_SLOT_VAR24,
|
||||
VARYING_SLOT_VAR25,
|
||||
VARYING_SLOT_VAR26,
|
||||
VARYING_SLOT_VAR27,
|
||||
VARYING_SLOT_VAR28,
|
||||
VARYING_SLOT_VAR29,
|
||||
VARYING_SLOT_VAR30,
|
||||
VARYING_SLOT_VAR31,
|
||||
} gl_varying_slot;
|
||||
|
||||
|
||||
#define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING)
|
||||
#define VARYING_SLOT_PATCH0 (VARYING_SLOT_MAX)
|
||||
#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING)
|
||||
|
||||
const char *gl_varying_slot_name(gl_varying_slot slot);
|
||||
|
||||
/**
|
||||
* Bitflags for varying slots.
|
||||
*/
|
||||
/*@{*/
|
||||
#define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS)
|
||||
#define VARYING_BIT_COL0 BITFIELD64_BIT(VARYING_SLOT_COL0)
|
||||
#define VARYING_BIT_COL1 BITFIELD64_BIT(VARYING_SLOT_COL1)
|
||||
#define VARYING_BIT_FOGC BITFIELD64_BIT(VARYING_SLOT_FOGC)
|
||||
#define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0)
|
||||
#define VARYING_BIT_TEX1 BITFIELD64_BIT(VARYING_SLOT_TEX1)
|
||||
#define VARYING_BIT_TEX2 BITFIELD64_BIT(VARYING_SLOT_TEX2)
|
||||
#define VARYING_BIT_TEX3 BITFIELD64_BIT(VARYING_SLOT_TEX3)
|
||||
#define VARYING_BIT_TEX4 BITFIELD64_BIT(VARYING_SLOT_TEX4)
|
||||
#define VARYING_BIT_TEX5 BITFIELD64_BIT(VARYING_SLOT_TEX5)
|
||||
#define VARYING_BIT_TEX6 BITFIELD64_BIT(VARYING_SLOT_TEX6)
|
||||
#define VARYING_BIT_TEX7 BITFIELD64_BIT(VARYING_SLOT_TEX7)
|
||||
#define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U))
|
||||
#define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \
|
||||
MAX_TEXTURE_COORD_UNITS)
|
||||
#define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ)
|
||||
#define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0)
|
||||
#define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1)
|
||||
#define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE)
|
||||
#define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX)
|
||||
#define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)
|
||||
#define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)
|
||||
#define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID)
|
||||
#define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER)
|
||||
#define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT)
|
||||
#define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE)
|
||||
#define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC)
|
||||
#define VARYING_BIT_TESS_LEVEL_OUTER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_OUTER)
|
||||
#define VARYING_BIT_TESS_LEVEL_INNER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER)
|
||||
#define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V))
|
||||
/*@}*/
|
||||
|
||||
/**
|
||||
* Bitflags for system values.
|
||||
*/
|
||||
#define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID)
|
||||
#define SYSTEM_BIT_SAMPLE_POS ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_POS)
|
||||
#define SYSTEM_BIT_SAMPLE_MASK_IN ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_MASK_IN)
|
||||
#define SYSTEM_BIT_LOCAL_INVOCATION_ID ((uint64_t)1 << SYSTEM_VALUE_LOCAL_INVOCATION_ID)
|
||||
|
||||
/**
|
||||
* If the gl_register_file is PROGRAM_SYSTEM_VALUE, the register index will be
|
||||
* one of these values. If a NIR variable's mode is nir_var_system_value, it
|
||||
* will be one of these values.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
/**
|
||||
* \name Vertex shader system values
|
||||
*/
|
||||
/*@{*/
|
||||
/**
|
||||
* OpenGL-style vertex ID.
|
||||
*
|
||||
* Section 2.11.7 (Shader Execution), subsection Shader Inputs, of the
|
||||
* OpenGL 3.3 core profile spec says:
|
||||
*
|
||||
* "gl_VertexID holds the integer index i implicitly passed by
|
||||
* DrawArrays or one of the other drawing commands defined in section
|
||||
* 2.8.3."
|
||||
*
|
||||
* Section 2.8.3 (Drawing Commands) of the same spec says:
|
||||
*
|
||||
* "The commands....are equivalent to the commands with the same base
|
||||
* name (without the BaseVertex suffix), except that the ith element
|
||||
* transferred by the corresponding draw call will be taken from
|
||||
* element indices[i] + basevertex of each enabled array."
|
||||
*
|
||||
* Additionally, the overview in the GL_ARB_shader_draw_parameters spec
|
||||
* says:
|
||||
*
|
||||
* "In unextended GL, vertex shaders have inputs named gl_VertexID and
|
||||
* gl_InstanceID, which contain, respectively the index of the vertex
|
||||
* and instance. The value of gl_VertexID is the implicitly passed
|
||||
* index of the vertex being processed, which includes the value of
|
||||
* baseVertex, for those commands that accept it."
|
||||
*
|
||||
* gl_VertexID gets basevertex added in. This differs from DirectX where
|
||||
* SV_VertexID does \b not get basevertex added in.
|
||||
*
|
||||
* \note
|
||||
* If all system values are available, \c SYSTEM_VALUE_VERTEX_ID will be
|
||||
* equal to \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus
|
||||
* \c SYSTEM_VALUE_BASE_VERTEX.
|
||||
*
|
||||
* \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_BASE_VERTEX
|
||||
*/
|
||||
SYSTEM_VALUE_VERTEX_ID,
|
||||
|
||||
/**
|
||||
* Instanced ID as supplied to gl_InstanceID
|
||||
*
|
||||
* Values assigned to gl_InstanceID always begin with zero, regardless of
|
||||
* the value of baseinstance.
|
||||
*
|
||||
* Section 11.1.3.9 (Shader Inputs) of the OpenGL 4.4 core profile spec
|
||||
* says:
|
||||
*
|
||||
* "gl_InstanceID holds the integer instance number of the current
|
||||
* primitive in an instanced draw call (see section 10.5)."
|
||||
*
|
||||
* Through a big chain of pseudocode, section 10.5 describes that
|
||||
* baseinstance is not counted by gl_InstanceID. In that section, notice
|
||||
*
|
||||
* "If an enabled vertex attribute array is instanced (it has a
|
||||
* non-zero divisor as specified by VertexAttribDivisor), the element
|
||||
* index that is transferred to the GL, for all vertices, is given by
|
||||
*
|
||||
* floor(instance/divisor) + baseinstance
|
||||
*
|
||||
* If an array corresponding to an attribute required by a vertex
|
||||
* shader is not enabled, then the corresponding element is taken from
|
||||
* the current attribute state (see section 10.2)."
|
||||
*
|
||||
* Note that baseinstance is \b not included in the value of instance.
|
||||
*/
|
||||
SYSTEM_VALUE_INSTANCE_ID,
|
||||
|
||||
/**
|
||||
* DirectX-style vertex ID.
|
||||
*
|
||||
* Unlike \c SYSTEM_VALUE_VERTEX_ID, this system value does \b not include
|
||||
* the value of basevertex.
|
||||
*
|
||||
* \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_BASE_VERTEX
|
||||
*/
|
||||
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE,
|
||||
|
||||
/**
|
||||
* Value of \c basevertex passed to \c glDrawElementsBaseVertex and similar
|
||||
* functions.
|
||||
*
|
||||
* \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
|
||||
*/
|
||||
SYSTEM_VALUE_BASE_VERTEX,
|
||||
|
||||
/**
|
||||
* Value of \c baseinstance passed to instanced draw entry points
|
||||
*
|
||||
* \sa SYSTEM_VALUE_INSTANCE_ID
|
||||
*/
|
||||
SYSTEM_VALUE_BASE_INSTANCE,
|
||||
|
||||
/**
|
||||
* From _ARB_shader_draw_parameters:
|
||||
*
|
||||
* "Additionally, this extension adds a further built-in variable,
|
||||
* gl_DrawID to the shading language. This variable contains the index
|
||||
* of the draw currently being processed by a Multi* variant of a
|
||||
* drawing command (such as MultiDrawElements or
|
||||
* MultiDrawArraysIndirect)."
|
||||
*
|
||||
* If GL_ARB_multi_draw_indirect is not supported, this is always 0.
|
||||
*/
|
||||
SYSTEM_VALUE_DRAW_ID,
|
||||
/*@}*/
|
||||
|
||||
/**
|
||||
* \name Geometry shader system values
|
||||
*/
|
||||
/*@{*/
|
||||
SYSTEM_VALUE_INVOCATION_ID, /**< (Also in Tessellation Control shader) */
|
||||
/*@}*/
|
||||
|
||||
/**
|
||||
* \name Fragment shader system values
|
||||
*/
|
||||
/*@{*/
|
||||
SYSTEM_VALUE_FRAG_COORD,
|
||||
SYSTEM_VALUE_FRONT_FACE,
|
||||
SYSTEM_VALUE_SAMPLE_ID,
|
||||
SYSTEM_VALUE_SAMPLE_POS,
|
||||
SYSTEM_VALUE_SAMPLE_MASK_IN,
|
||||
SYSTEM_VALUE_HELPER_INVOCATION,
|
||||
/*@}*/
|
||||
|
||||
/**
|
||||
* \name Tessellation Evaluation shader system values
|
||||
*/
|
||||
/*@{*/
|
||||
SYSTEM_VALUE_TESS_COORD,
|
||||
SYSTEM_VALUE_VERTICES_IN, /**< Tessellation vertices in input patch */
|
||||
SYSTEM_VALUE_PRIMITIVE_ID,
|
||||
SYSTEM_VALUE_TESS_LEVEL_OUTER, /**< TES input */
|
||||
SYSTEM_VALUE_TESS_LEVEL_INNER, /**< TES input */
|
||||
/*@}*/
|
||||
|
||||
/**
|
||||
* \name Compute shader system values
|
||||
*/
|
||||
/*@{*/
|
||||
SYSTEM_VALUE_LOCAL_INVOCATION_ID,
|
||||
SYSTEM_VALUE_WORK_GROUP_ID,
|
||||
SYSTEM_VALUE_NUM_WORK_GROUPS,
|
||||
/*@}*/
|
||||
|
||||
/**
|
||||
* Driver internal vertex-count, used (for example) for drivers to
|
||||
* calculate stride for stream-out outputs. Not externally visible.
|
||||
*/
|
||||
SYSTEM_VALUE_VERTEX_CNT,
|
||||
|
||||
SYSTEM_VALUE_MAX /**< Number of values */
|
||||
} gl_system_value;
|
||||
|
||||
const char *gl_system_value_name(gl_system_value sysval);
|
||||
|
||||
/**
|
||||
* The possible interpolation qualifiers that can be applied to a fragment
|
||||
* shader input in GLSL.
|
||||
*
|
||||
* Note: INTERP_QUALIFIER_NONE must be 0 so that memsetting the
|
||||
* gl_fragment_program data structure to 0 causes the default behavior.
|
||||
*/
|
||||
enum glsl_interp_qualifier
|
||||
{
|
||||
INTERP_QUALIFIER_NONE = 0,
|
||||
INTERP_QUALIFIER_SMOOTH,
|
||||
INTERP_QUALIFIER_FLAT,
|
||||
INTERP_QUALIFIER_NOPERSPECTIVE,
|
||||
INTERP_QUALIFIER_COUNT /**< Number of interpolation qualifiers */
|
||||
};
|
||||
|
||||
const char *glsl_interp_qualifier_name(enum glsl_interp_qualifier qual);
|
||||
|
||||
/**
|
||||
* Fragment program results
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
FRAG_RESULT_DEPTH = 0,
|
||||
FRAG_RESULT_STENCIL = 1,
|
||||
/* If a single color should be written to all render targets, this
|
||||
* register is written. No FRAG_RESULT_DATAn will be written.
|
||||
*/
|
||||
FRAG_RESULT_COLOR = 2,
|
||||
FRAG_RESULT_SAMPLE_MASK = 3,
|
||||
|
||||
/* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n]
|
||||
* or ARB_fragment_program fragment.color[n]) color results. If
|
||||
* any are written, FRAG_RESULT_COLOR will not be written.
|
||||
* FRAG_RESULT_DATA1 and up are simply for the benefit of
|
||||
* gl_frag_result_name() and not to be construed as an upper bound
|
||||
*/
|
||||
FRAG_RESULT_DATA0 = 4,
|
||||
FRAG_RESULT_DATA1,
|
||||
FRAG_RESULT_DATA2,
|
||||
FRAG_RESULT_DATA3,
|
||||
FRAG_RESULT_DATA4,
|
||||
FRAG_RESULT_DATA5,
|
||||
FRAG_RESULT_DATA6,
|
||||
FRAG_RESULT_DATA7,
|
||||
} gl_frag_result;
|
||||
|
||||
const char *gl_frag_result_name(gl_frag_result result);
|
||||
|
||||
#define FRAG_RESULT_MAX (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
|
||||
|
||||
/**
|
||||
* \brief Layout qualifiers for gl_FragDepth.
|
||||
*
|
||||
* Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
|
||||
* a layout qualifier.
|
||||
*
|
||||
* \see enum ir_depth_layout
|
||||
*/
|
||||
enum gl_frag_depth_layout
|
||||
{
|
||||
FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */
|
||||
FRAG_DEPTH_LAYOUT_ANY,
|
||||
FRAG_DEPTH_LAYOUT_GREATER,
|
||||
FRAG_DEPTH_LAYOUT_LESS,
|
||||
FRAG_DEPTH_LAYOUT_UNCHANGED
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
#endif
|
||||
|
||||
#endif /* SHADER_ENUMS_H */
|
Reference in New Issue
Block a user