nir: move shader_enums.[ch] to compiler

This way one can reuse it in glsl, nir or other infrastructure without
pulling nir as dependency.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Emil Velikov
2016-01-18 10:47:13 +02:00
committed by Emil Velikov
parent 2f86383091
commit 1a882fd2ee
24 changed files with 116 additions and 15 deletions

View File

@@ -5,6 +5,7 @@ if env['platform'] == 'windows':
SConscript('getopt/SConscript')
SConscript('util/SConscript')
SConscript('compiler/SConscript')
SConscript('glsl/SConscript')
if env['hostonly']: