nir: move shader_enums.[ch] to compiler
This way one can reuse it in glsl, nir or other infrastructure without pulling nir as dependency. Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Jose Fonseca <jfonseca@vmware.com>
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Emil Velikov

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@@ -5,6 +5,7 @@ if env['platform'] == 'windows':
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SConscript('getopt/SConscript')
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SConscript('util/SConscript')
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SConscript('compiler/SConscript')
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SConscript('glsl/SConscript')
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if env['hostonly']:
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