gallium: distinguish between shader IR in get_compute_param
For radeonsi, native and TGSI use different compilers and this results in different limits for different IR's. The set we strictly need for radeonsi is only the MAX_BLOCK_SIZE and MAX_THREADS_PER_BLOCK params, but I added a few others as shader related that seemed like they would also typically depend on the compiler. Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Dave Airlie <airlied@redhat.com>
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@@ -436,26 +436,26 @@ pipe_screen::get_compute_param.
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``processor-arch-manufacturer-os`` that will be passed on to the compiler.
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This CAP is only relevant for drivers that specify PIPE_SHADER_IR_LLVM
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or PIPE_SHADER_IR_NATIVE for their preferred IR.
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Value type: null-terminated string.
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Value type: null-terminated string. Shader IR type dependent.
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* ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
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for grid and block coordinates. Value type: ``uint64_t``.
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for grid and block coordinates. Value type: ``uint64_t``. Shader IR type dependent.
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* ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
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units. Value type: ``uint64_t []``.
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units. Value type: ``uint64_t []``. Shader IR type dependent.
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* ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
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units. Value type: ``uint64_t []``.
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units. Value type: ``uint64_t []``. Shader IR type dependent.
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* ``PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK``: Maximum number of threads that
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a single block can contain. Value type: ``uint64_t``.
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a single block can contain. Value type: ``uint64_t``. Shader IR type dependent.
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This may be less than the product of the components of MAX_BLOCK_SIZE and is
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usually limited by the number of threads that can be resident simultaneously
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on a compute unit.
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* ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
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resource. Value type: ``uint64_t``.
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resource. Value type: ``uint64_t``. Shader IR type dependent.
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* ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
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resource. Value type: ``uint64_t``.
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resource. Value type: ``uint64_t``. Shader IR type dependent.
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* ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
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resource. Value type: ``uint64_t``.
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resource. Value type: ``uint64_t``. Shader IR type dependent.
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* ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
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resource. Value type: ``uint64_t``.
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resource. Value type: ``uint64_t``. Shader IR type dependent.
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* ``PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE``: Maximum size of a memory object
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allocation in bytes. Value type: ``uint64_t``.
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* ``PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY``: Maximum frequency of the GPU
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