glsl: Rename ubo_qualifiers_valid to ubo_qualifiers_allowed.

The variable means that UBO qualifiers are allowed in a particular
context (e.g., not allowed in a struct field declaration), rather than a
particular set of UBO qualifiers are valid.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Matt Turner
2013-08-15 11:05:57 -07:00
parent 9d08756ac7
commit 1a45db9705
4 changed files with 6 additions and 6 deletions

View File

@@ -644,7 +644,7 @@ public:
* Flag indicating that these declarators are in a uniform block,
* allowing UBO type qualifiers.
*/
bool ubo_qualifiers_valid;
bool ubo_qualifiers_allowed;
};

View File

@@ -1951,7 +1951,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
ir_variable *var,
struct _mesa_glsl_parse_state *state,
YYLTYPE *loc,
bool ubo_qualifiers_valid,
bool ubo_qualifiers_allowed,
bool is_parameter)
{
STATIC_ASSERT(sizeof(qual->flags.q) <= sizeof(qual->flags.i));
@@ -2297,7 +2297,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
}
if (qual->flags.q.row_major || qual->flags.q.column_major) {
if (!ubo_qualifiers_valid) {
if (!ubo_qualifiers_allowed) {
_mesa_glsl_error(loc, state,
"uniform block layout qualifiers row_major and "
"column_major can only be applied to uniform block "
@@ -2852,7 +2852,7 @@ ast_declarator_list::hir(exec_list *instructions,
}
apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
& loc, this->ubo_qualifiers_valid, false);
& loc, this->ubo_qualifiers_allowed, false);
if (this->type->qualifier.flags.q.invariant) {
if ((state->target == vertex_shader) &&

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@@ -2295,7 +2295,7 @@ member_declaration:
$$ = new(ctx) ast_declarator_list(type);
$$->set_location(yylloc);
$$->ubo_qualifiers_valid = true;
$$->ubo_qualifiers_allowed = true;
$$->declarations.push_degenerate_list_at_head(& $2->link);
}

View File

@@ -1171,7 +1171,7 @@ ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
{
this->type = type;
this->invariant = false;
this->ubo_qualifiers_valid = false;
this->ubo_qualifiers_allowed = false;
}
void