radeonsi: split descriptor list dumping

Prepare for dumping CS descriptor list.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle
2017-05-08 13:02:33 +02:00
parent 83f56e531d
commit 1a3bedd4b7

View File

@@ -440,17 +440,12 @@ static void si_dump_descriptor_list(struct si_descriptors *desc,
}
static void si_dump_descriptors(struct si_context *sctx,
struct si_shader_ctx_state *state,
FILE *f)
enum pipe_shader_type processor,
const struct tgsi_shader_info *info, FILE *f)
{
if (!state->cso || !state->current)
return;
unsigned type = state->cso->type;
const struct tgsi_shader_info *info = &state->cso->info;
struct si_descriptors *descs =
&sctx->descriptors[SI_DESCS_FIRST_SHADER +
type * SI_NUM_SHADER_DESCS];
processor * SI_NUM_SHADER_DESCS];
static const char *shader_name[] = {"VS", "PS", "GS", "TCS", "TES", "CS"};
static const char *elem_name[] = {
@@ -466,16 +461,26 @@ static void si_dump_descriptors(struct si_context *sctx,
util_last_bit(info->images_declared),
};
if (type == PIPE_SHADER_VERTEX) {
si_dump_descriptor_list(&sctx->vertex_buffers, shader_name[type],
if (processor == PIPE_SHADER_VERTEX) {
si_dump_descriptor_list(&sctx->vertex_buffers, shader_name[processor],
" - Vertex buffer", info->num_inputs, f);
}
for (unsigned i = 0; i < SI_NUM_SHADER_DESCS; ++i, ++descs)
si_dump_descriptor_list(descs, shader_name[type], elem_name[i],
si_dump_descriptor_list(descs, shader_name[processor], elem_name[i],
num_elements[i], f);
}
static void si_dump_gfx_descriptors(struct si_context *sctx,
const struct si_shader_ctx_state *state,
FILE *f)
{
if (!state->cso || !state->current)
return;
si_dump_descriptors(sctx, state->cso->type, &state->cso->info, f);
}
struct si_shader_inst {
char text[160]; /* one disasm line */
unsigned offset; /* instruction offset */
@@ -773,11 +778,11 @@ static void si_dump_debug_state(struct pipe_context *ctx, FILE *f,
si_dump_descriptor_list(&sctx->descriptors[SI_DESCS_RW_BUFFERS],
"", "RW buffers", SI_NUM_RW_BUFFERS, f);
si_dump_descriptors(sctx, &sctx->vs_shader, f);
si_dump_descriptors(sctx, &sctx->tcs_shader, f);
si_dump_descriptors(sctx, &sctx->tes_shader, f);
si_dump_descriptors(sctx, &sctx->gs_shader, f);
si_dump_descriptors(sctx, &sctx->ps_shader, f);
si_dump_gfx_descriptors(sctx, &sctx->vs_shader, f);
si_dump_gfx_descriptors(sctx, &sctx->tcs_shader, f);
si_dump_gfx_descriptors(sctx, &sctx->tes_shader, f);
si_dump_gfx_descriptors(sctx, &sctx->gs_shader, f);
si_dump_gfx_descriptors(sctx, &sctx->ps_shader, f);
}
if (flags & PIPE_DUMP_LAST_COMMAND_BUFFER) {